(info) First bonus for playing in OPEN under consideration for PP

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In truth, it's impossible to to say with any certainty whether we'd want to push the concept a wider: we'd need to commit to adding it to Powerplay, then see how well it actually played out - that's a lot of bridges to cross.

WOAH!
and here we have it, I have seen a number of people saying to stop it with the slippery slope fallacies but, whilst personally i actually am not fussed if you want to make open the best place for PP, you just confirmed both myself and a number of other peoples fears.

once PP is boosted in open, then the door is then open, and you just intimated yourself that you MAY consider pushing the concept wider. ...... If so then..... well, its a bad day for me in ED news :(

given you guys still have not managed to get a functioning believable crime system yet I really hope this is sorted before you start waving the nerf stick in all modes other than open.... the main advantage to dropping offline touted by FD was the living galaxy *everyone* would influence...... To me it sounds like if solo and private players will only get minimal effect on the BGS then it is all stick and no carrot unless you go to open.

To me it seems instead of getting npc wings and npc crew members and a rich universe for all... we get player only wings, player only crew, and yet expected to fight against winged up npcs, so no such limits for them, and now, to top it off, whilst not happening yet, you are also considering the possibility of dropping the all modes equal in terms of the BGS as well.....

hell maybe you *should* just drop all modes other than open. at least it would being upfront and open about it and send a clear message to all :(
 
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Don't you already get merits for killing commanders of opposing factions as long as the major power is different? Perhaps if that were boosted to make it on par with pve methods, and/or provide a better means of grouping pvp players together for combat. Perhaps also give cmdrs transporting supplies for a power a boost in Open only if they actually get attacked by a hostile cmdr, for that delivery alone, rather than a flat boost all around. The boost would have to be tweaked so that it isn't a reward for being attacked, merely compensation for lost time. The exact value could vary depending on factors like number of times interdicted, time to escape and damage taken, though it would need to be capped to help prevent abuse. As an anti-frustration feature I would argue that any boost accumulated does carry over if you switch modes, with perhaps a small reduction, for that delivery.

I honestly don't know if you get merits for PP PvP kills. I don't kill other commanders I think that's a very impolite thing to do ;) As for your suggestion I've though a bout the same thing but I think it may be difficult to reward someone for not getting killed. It really depends on how much the server is tracking if it would even be possible.
 
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?

No. For us Solo, Groups and Open are all valid and equal ways to play the game.

It gets quite hard to score a goal when the goalposts keep moving,,,,,,,,

Frontier, has anything, and I mean anything you have said, stated as fact hold true? - it is quite hard to have trust and faith in the developer when there are so many contradictions in words and actions.
 
It gets quite hard to score a goal when the goalposts keep moving,,,,,,,,

Frontier, has anything, and I mean anything you have said, stated as fact hold true? - it is quite hard to have trust and faith in the developer when there are so many contradictions in words and actions.

They have stood by that quote though and reinforced it over and over saying they are not making modifications to the mode system or rewards.
 
They have stood by that quote though and reinforced it over and over saying they are not making modifications to the mode system or rewards.

Not so sure Jockey, from 'is this something you are considering' - 'no' to :-

Hello Commander Abil Midena!

The difference between the background simulation and Powerplay is that Powerplay is explicitly designed to be competitive in nature, where Commanders are mechanically pinning their colours to the mast, so to speak.

However, you raise a valid point. In truth, it's impossible to to say with any certainty whether we'd want to push the concept a wider: we'd need to commit to adding it to Powerplay, then see how well it actually played out - that's a lot of bridges to cross.

....seems a leap to me, and an unwelcome one.
 
" I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant." - Sandro

I'm categorically against any systemic favour to be shown between modes. The games mantra has always been that "all modes are equal" and this change would set a dangerous precedent.

Not happy, hope this stays on the drawing board only.
 
Not so sure Jockey, from 'is this something you are considering' - 'no' to :-



....seems a leap to me, and an unwelcome one.

Not the first time Sandro has pulled this stunt on the forums.
He posted last year about giving buffs to open, which was shot down once we explained some of us know how the games networking works and can sidestep other players while in open.

It has been explained to him (again) in his thread by a couple of us, 1 simple networking change and we can collect any open bonus without ever seeing another CMDR in open.
So he knows (and knew before posting this time) that any open only buffs are pointless.

I actaully to think he is just trolling - he even hinted as much with his "I like hand grenades" prefix to his comment
 

Majinvash

Banned
Not the first time Sandro has pulled this stunt on the forums.
He posted last year about giving buffs to open, which was shot down once we explained some of us know how the games networking works and can sidestep other players while in open.

It has been explained to him (again) in his thread by a couple of us, 1 simple networking change and we can collect any open bonus without ever seeing another CMDR in open.
So he knows (and knew before posting this time) that any open only buffs are pointless.

I actaully to think he is just trolling - he even hinted as much with his "I like hand grenades" prefix to his comment

Because making no real changes and letting things continue as is, is really going to be good for FD?

Majinvash
The Voice of Open
 
So ... in effect ... Sandro was trolling?

Well, in my opinion he is. He knows we can just turn UPnP off and be in pseudo Solo while collecting bonuses in open.
Plus if people read his comment;

<SNIP>

And since I'm in the mood for pulling hand grenades :), here's another thing to chew on: I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant. <SNIP>

"Since I'm in the mood for pulling hand grenades" .... Really? Pulling hand grenades!

Has anyone looked at other announcements, dev info or patch notes since the "bonus to open" comment was made..... nope.
He is either trolling or distracting everyone from something else the team want to slip past us. And it is working, everyone is so focused on that section they have not even talked about the rest of his PP suggestions.
 
I'm categorically against any systemic favour to be shown between modes. The games mantra has always been that "all modes are equal" and this change would set a dangerous precedent.

Not happy, hope this stays on the drawing board only.
Precident for mode distinctions was already established when the contest for CMDRs to find special canisters in space and deliver them would give them a chance to get a NVIDIA Titan black. This was an OPEN only event, and yes, there was backlash. But never the less, it happened.
 
if it was april 1st it may have been amusing... but it isnt... and its not!.

(am talking about sandros post not yours.)

Of course you are right Mike, but it is just an idea at the moment, wrapped in a sham, wrapped in a mockery and tied up in a potential troll post, not going to get a bee in my bonnet just yet but it is sour tasting.
 
Because making no real changes and letting things continue as is, is really going to be good for FD?

Majinvash
The Voice of Open

Oh they want to make changes, but no one is talking about the other suggestions he made - just the open only boosts, which is pointless as we can bypass the fact they are open only and white list friends IPs and play open with just our friends.

My network hardware manufacture recommends I keep UPnP turned off and do manual port forwarding, which would make open mode very very empty, as I do not approve unknown IPs connecting in this peer to peer network :p
Sandro knows all of this, so suggesting something that would be a complete waste of time and effort is trolling or distracting for a reason.

How much effort have you put in to reading and thinking over his other ideas ?
 

Robert Maynard

Volunteer Moderator
Precident for mode distinctions was already established when the contest for CMDRs to find special canisters in space and deliver them would give them a chance to get a NVIDIA Titan black. This was an OPEN only event, and yes, there was backlash. But never the less, it happened.

The precedent for an Open only requirement for tangible reward (i.e. a prize) was first set in the "Race to Elite".
 
When there are diffrent responses from diffrent people from FD then thats just normal, I doubt they share the same view on everything. I would assume Sandro had some Ideas as of what he would like to do (or maybe he and some others at FD) and wanted to get some feedback for it to see how well the Idea gets recived from the Community. Nothing wrong with that, and while I disagree with his Ideas I think its good that he did. More Ideas and toughts from the Devs and what they think about current mechanics and what they would like to do is always welcome, we could need more of that ;)
 
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