I wish I could postsing as well Ian!.... Too soon?![]()
Doe a Derath, a courteous and polite Derath, Ray a gun I use to destroy my enemies and anyone who dares to oppose my viewpoint, nyaaarrggghhhhhh, etc!
I wish I could postsing as well Ian!.... Too soon?![]()
I'm sorry but that analogy is so, so very far fetched it might as well be in an other galaxy and what's worse it's an insult to people whit a real handicap. The level of "discomfort" people in Open experience doesn't even close to what it is like to being for instance paralized from the waist down or blind.
All things being equal, of course they are orders of magnitude apart. I simply compared the structural similarities between the two situations, I never claimed the level of discomfort felt by the two populations was in any way similar when looked at through the same scope. Aka I made an analogy.
Obviously to exploit that analogy properly you need a change of perspective, from the global picture of the treatement of handicaped people to the perspective of a game, designed to entertain its players, failing to enforce fairness across the population. We're not talking about granting welfare to players feeling the utterly benign discomfort of being treated unfairly in a video game here. Note that I use 'utterly benign' by comparison with what someone with disabilities has to go through. And on the same level, the bonus discussed here is just as utterly benign.
But of course if you look at it from a game design point of view, and obviously, again, keeping in mind the fact they're not on the same level of magnitude, the situations are similar.
The analogy has one flaw, which I pointed out and consider to not make the two situations differ too much structurally speaking that it invalidates it. Attack me on this or accept the analogy, but drop the outraged attitude which has no justification.
I love the Background Sim. I named my firstborn after it. Backgroundsim Sandro Laphroaig, or "Backy-Sand" for short.
He flies in Open and he's negative one years old. That's how stupidly safe Open can be, AND SO CAN YOU.
Open play needs improvements across the board. 200% bonus to all gains, credits or otherwise. That might, MIGHT, get me and my friends in there.
While I congratulate your son, I have had a very different experience with open.
Two of the three I played in Open, I was jumped by a gank-squad and had my re-buy screen unlocked. The first wasn't that bad since I had just sorta started, but the second time cost me several days worth of re-buy cost, so... Ya' know, I'm much less inclined to be be 'encouraged' to become a target.
Open play needs improvements across the board. 200% bonus to all gains, credits or otherwise. That might, MIGHT, get me and my friends in there.
Great idea, then all Solo players can turn UPnP off and play in open for the bonus and still never ever see another person.
Private GRoup players can set up a white list of allowed P2P connections and play in open and only ever see their friends.
Great idea, then all Solo players can turn UPnP off and play in open for the bonus and still never ever see another person.
Private GRoup players can set up a white list of allowed P2P connections and play in open and only ever see their friends.
And PvP'ers are right back at square one.... but at least FD will have login data to show people playing in open mode![]()
Do you remember their names?
Solo and Private players who do that get shadowbanned to the same universe as the Open PK griefers. Which can't be played in Solo or Private.
The answers practically write themselves
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And while you're at it .. please add an increasing timer on the mode-switching.
First logout to menu/desktop - 5 minutes til you can use another mode .. 2nd 10 minutes, 3rd 20 minutes .. and so on.
We need to give Open players an incentive not no abuse solo/group play to bypass game mechanics like blocked landing pads or the refresh on the Bulletin Board.
Nope, didn't bother to write them down. What would I do with that information?