(info) First bonus for playing in OPEN under consideration for PP

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IMO, the only "bonus" that there needs to be, is to make CMDR kills worth more merits. 50, or even 100 merits.


Done. There is no back-ground bonus, just a juicy reward for those who do want to PvP in powerplay.
 
Does that suggest that the Powerplay actions of players, in Open, who do not encounter other players, should receive no Bonus?

Maybe but either way the core argument is the same, just the specifics of how it should work.

I guess there's actually a lot of potential there, I mean combat pilots seeking out encounters for some PP combat bonus, it's probably a pretty complex topic once you get into specifics.
 
And nothing can be changed a year later, no matter what?

When the kick starter was created and the first original game was designed they do not know 1% of what they do now about how the game would work or how the players would work the meta.

If you honestly believe that nothing fundamental should ever change because of something written years ago, you really shock me.

Companies that do no evolve their products with the market fail.

Majinvash
The Voice of Open

It's not just "a year later" though it is.

For 3 years FD have been defending the mode system from the constant attacks by PvP'ers.
Time and time again they have said they are keeping the mode system and that solo palyers balance solo players and no changes to reward balance will happen.

So if you want to fix the game, take your sights off the mode system and you'll see exactly where the game needs fixing - but PvPers have such a bad case of tunnel vision, they missed the actual problems.

For a start, you do know that you don't earn merits in PP for PvP right.... that information isn't hidden away, PvP is effectively punished, as you are not earning any merits at all doing PvP. Did you also know some folks over fortify just to quickly earn merits, a system that is so stupid it rewards people for fortifying systems that don't need it, or how about merit decay.... because 50% of your merits vanishing in to thin air for no other reason than to force you back to grinding that over fortified system to get more makes perfect sense right ?

No, lets no talk about how we can fix Power Play, lets just whine about the mode system and not try to get the core issues fixed.
 
Precident for mode distinctions was already established when the contest for CMDRs to find special canisters in space and deliver them would give them a chance to get a NVIDIA Titan black. This was an OPEN only event, and yes, there was backlash. But never the less, it happened.

Good point and I did think about that before posting however, those competitions weren't game affecting; the outcome of the actions were RL rewards. IMO not the same thing.
 
IMO, the only "bonus" that there needs to be, is to make CMDR kills worth more merits. 50, or even 100 merits.


Done. There is no back-ground bonus, just a juicy reward for those who do want to PvP in powerplay.

I was 100% behind this idea.... until recently.

If that came out, we'd be right back here again with folks demanding Solo / PG players be forced in to Open so people can farm them for merits.
So I've gone off the idea players should be worth merits now.
 
I'll reiterate: not one pro-Open PP addition to this discourse has said "Yeah, I get blown up all the time and it slows me down".

Every single one has said "I don't get to scare off the traders and stop them delivering pamphlets"...

Again, this is not a PP discussion, it is a "My barrel has too few fish in it" discussion dressed up in the Emperor's clothes.
 
IMO, the only "bonus" that there needs to be, is to make CMDR kills worth more merits. 50, or even 100 merits.


Done. There is no back-ground bonus, just a juicy reward for those who do want to PvP in powerplay.

What if, in addition to increased merits for player kills, you inherit the merits they would have turned in also? Like, I'm on my way back to a control system to cash in 200 merits, you kill me, you get 50-100 merits for the kill, plus my 200 merits?
 

Robert Maynard

Volunteer Moderator
Maybe but either way the core argument is the same, just the specifics of how it should work.

I guess there's actually a lot of potential there, I mean combat pilots seeking out encounters for some PP combat bonus, it's probably a pretty complex topic once you get into specifics.

Sandro's potential proposal is very, very simple indeed - give every merit delivered in Open a significant additional weighting (they would count for double from his post here a couple of days ago) - regardless of whether a player in Open met another player, much less an opposing Power's player.
 
All 3 modes were part of the Kickstarter and original game design.

If anything should be "removed", it is the forum accounts of those who refuse to accept it :p


The kickstarter is done. The original game design has changed.

If anything should be "removed", it is the forum accounts of those who refuse to accept change
 
The kickstarter is done. The original game design has changed.

If anything should be "removed", it is the forum accounts of those who refuse to accept change
So when are we going to turn the FD servers off and send out the usb sticks with a copy of the galaxy?
All this open seems to achieve is getting people angry over peanuts and their gluten intolerance.:p
 
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I was 100% behind this idea.... until recently.

If that came out, we'd be right back here again with folks demanding Solo / PG players be forced in to Open so people can farm them for merits.
So I've gone off the idea players should be worth merits now.

I'll reiterate: not one pro-Open PP addition to this discourse has said "Yeah, I get blown up all the time and it slows me down".

Every single one has said "I don't get to scare off the traders and stop them delivering pamphlets"...

Again, this is not a PP discussion, it is a "My barrel has too few fish in it" discussion dressed up in the Emperor's clothes.

I wonder whether this whole exercise was intended to gauge the reaction of whether players might take a bribe to play in Open...? ;)
 
I was 100% behind this idea.... until recently.

If that came out, we'd be right back here again with folks demanding Solo / PG players be forced in to Open so people can farm them for merits.
So I've gone off the idea players should be worth merits now.

Meh. Let them whinge. IMO, that is the best compromise, and the only one that the game "needs." Using "needs" very loosely. But it would certainly give me some incentive to PvP for PP purposes. CMDR kills are meaningless in game, and I think thats wrong. CMDR kills should be the most meaningful, regarding the developer comments "[PvP should be rare and meaningful."


There is no purpose to PvP in game, and I think that's wrong. But, you know, opinions and all.

What if, in addition to increased merits for player kills, you inherit the merits they would have turned in also? Like, I'm on my way back to a control system to cash in 200 merits, you kill me, you get 50-100 merits for the kill, plus my 200 merits?

Perhaps.
 
So let me get this straight. In a gameplay mechanic centred on using PvE activities to sway the influence of certain PvE Powers and therefore reliant on weight of numbers (ie player participants for each Power), and in which the most effective way to counter the actions of other players is to engage in opposing PvE activities (thereby achieving some form of PvP-like dynamic between opposing Powers) not direct combative PvP, we're suggesting that the game mode seemingly with the lesser weight of numbers participating in PP (open, supposedly) should have just as much infuence as the modes with the greatest weight of numbers participating in PP? All because combative PvP proponents feel they can't effectively oppose other player actions with direct combat, even though the matchmaking and P2P may prevent that anyway? When the most effective way to oppose other player PP activities is to actually engage in opposing PvE activities, for which the mode played is irrelevant?
 
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Sandro's potential proposal is very, very simple indeed - give every merit delivered in Open a significant additional weighting (they would count for double from his post here a couple of days ago) - regardless of whether a player in Open met another player, much less an opposing Power's player.

And let me just dock at <faction HQ> in solo mode, now I'm logging into open, buying those DoubleMerits, oh let me duck back into solo real quick.

Ah, landed at <faction control system> in solo, now to pop back into open and deliver all those juicy DoubleMerits.
 
"We demand you change your router configuration in order to play our game"

"Please address your technical requests to my ISP for approval, until then, jog on"

Lol
I am well overdue for a liquid lunch with my tech director. I must ask him what our companies policy is regarding upnp on computers that connect to the company network. Just a guess but I am pretty sure if its not against the rules yet I could have an email stating that it is an unacceptable security risk sitting in my inbox before the first pint is finished.
 
I wonder whether this whole exercise was intended to gauge the reaction of whether players might take a bribe to play in Open...? ;)

May well be the case, in which case I would suggest Frontier have more than enough evidence that any such incentivisation of one mode over another, even if in PP's case the bonus is felt by the Power not the player, is a highly contentious issue.
 
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