Once we got crew and passenger missions, this could be superb addition to the game!

I just saw trailer for this game The Long Journey Home. I could not resist the feel that such missions would be superb addition to ED. Watch the video:

[video=youtube;ofTRN3f6kMI]https://www.youtube.com/watch?v=ofTRN3f6kMI[/video]

Players, mostly explorers could find some of these crashed ships and their goal would be to help them and bring them back to the bubble. Of course it would be a long mission to fulfil but it should be very well rewarded.
 
And then the forum hum will turn into a steady whine: "Buff the Orca's jump range!"

Mark my words. ;)

Orca doesn't have to be mandatory. These people are supposed to be desperate so they need to accept any sort of transportation offered by the player (including deep freeze) thus even being in danger to be sold as slavery if player decide to do that.
 
I just love that space games are starting to pop left and right.

All those years while none of the major publishers gave a fart about the genre, all too busy on making the next sequel to the same exact games, it took crowdfunding efforts and small studio's passion to spark the genre.

And now soon there will be a lot competition choose from, which will only bolster the genre even more, as studios try to make their games as better as possible, and other studios will try to go for particular sub-niches, giving otpions for all types of players.
 
Looks interesting! The premise seems similar to that of "Out There" and "No Man's Sky": you start a long way from home and try to get back, travelling through a randomly generated galaxy! Ambition wise it seems to sit right between those two mentioned games.
I love the concept (thoroughly enjoyed "Out There: Omega Edition"!) and much prefer this to multiplayer centred space game design!

I also like that they apparently aim for including the mechanic of using a planets gravity well to slingshot your ship around it!

Certainly going to keep an eye on this one! :)
 
Orca doesn't have to be mandatory. These people are supposed to be desperate so they need to accept any sort of transportation offered by the player (including deep freeze) thus even being in danger to be sold as slavery if player decide to do that.
It was a joke, but yeah. Let's wait and see :)
 
I'm so afraid that FD will not make the passenger mechanic interesting enough.

I hear you, buddy :( It could be so cool if they make it something really interesting and dynamic, but unfortunately I'm expecting passengers to be treated as just another type of cargo, or maybe as another type of mission. :rolleyes:

I just love that space games are starting to pop left and right.

All those years while none of the major publishers gave a fart about the genre, all too busy on making the next sequel to the same exact games, it took crowdfunding efforts and small studio's passion to spark the genre.

And now soon there will be a lot competition choose from, which will only bolster the genre even more, as studios try to make their games as better as possible, and other studios will try to go for particular sub-niches, giving otpions for all types of players.

Hear, hear! It's great to see so many games cropping up, and some of the small, indy studio efforts are really fun. Competition isn't necessarily always a productive thing, but a feast of choice at this stage is very welcome for space games in general.

Only problem - when will I find time to play them all :eek:
 
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same, although I am not sure anyone can when its a tacked on feature. Vs. building the game from the start as being played that way.

All you need would be using the same mechanics as in flight sims, then you can slowly build on that. But if you make a "new"move x to y and nothing else, you will not be able to break the repeating grinding mechanics.
 
All you need would be using the same mechanics as in flight sims, then you can slowly build on that. But if you make a "new"move x to y and nothing else, you will not be able to break the repeating grinding mechanics.

true. Some of the original idea's that FD had would help as well. Creating new missions on the fly to drop people off at other locations, and such. But how do you make it feel like you are transporting people(NPC) instead of just goods? Is there really much of a difference anyway? That's going to be the real challenge.
 
Looks interesting! The premise seems similar to that of "Out There" and "No Man's Sky": you start a long way from home and try to get back, travelling through a randomly generated galaxy! Ambition wise it seems to sit right between those two mentioned games.
I love the concept (thoroughly enjoyed "Out There: Omega Edition"!) and much prefer this to multiplayer centred space game design!

I also like that they apparently aim for including the mechanic of using a planets gravity well to slingshot your ship around it!

Certainly going to keep an eye on this one! :)

If you loved Out There: Omega Edition give Into The Stars a try too, you might like it too: http://www.fugitive-games.com/

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Hear, hear! It's great to see so many games cropping up, and some of the small, indy studio efforts are really fun. Competition isn't necessarily always a productive thing, but a feast of choice at this stage is very welcome for space games in general.

Only problem - when will I find time to play them all :eek:


Indeed. Unfortunately real life steals way to much time from us all...
 
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