Jon474
Banned
WP11...it's quiet. Too damn quiet. What's lurking behind those hills?
1 Iorant IR-N d6-2 20.08 |
2 Iorant HR-N d6-0 15.07 |
3 Iorant HR-N d6-1 6.28 |
4 Iorant OD-Z b27-0 19.66 |
5 Iorant SJ-X b28-0 16.69 |
6 Iorant YU-X c14-0 18.63 |
7 Iorant TY-S e3-0 13.29 |
8 Iorant YU-X c14-1 7.53 |
9 Iorant FC-S b31-0 32.19 |
10 Iorant EC-S b31-0 26.74 |
11 Iorant CB-W c15-0 17.34 |
12 Iorant GH-U c16-0 16.21 |
13 Iorant MO-O b33-0 12.62 |
14 Iorant KN-S c17-0 30.93 |
15 Iorant JN-S c17-0 29.00 |
16 Iorant NT-Q c18-0 33.00 |
17 Ceeckia PF-L d9-0 26.01 |
18 Ceeckia JM-R b38-0 25.60 |
19 Ceeckia IM-R b38-0 30.33 |
20 Ceeckia MS-P b39-0 19.39 |
21 Ceeckia PY-N b40-0 22.06 |
22 Ceeckia OY-N b40-0 23.28 |
23 Ceeckia NY-N b40-0 24.18 |
24 Ceeckia QE-M b41-0 18.79 |
25 Ceeckia PE-M b41-0 23.53 |
26 Ceeckia TK-K b42-0 18.97 |
27 Ceeckia SK-K b42-0 17.67 |
28 Ceeckia WQ-I b43-0 20.94 |
29 Ceeckia VQ-I b43-0 13.28 |
30 Ceeckia AX-G b44-0 13.92 |
31 Ceeckia DD-F b45-0 24.06 |
32 Ceeckia RL-J d10-2 14.07 |
33 Ceeckia VR-H d11-1 14.14 |
34 Ceeckia QJ-P c22-0 15.77 |
35 Ceeckia QJ-P c22-0 31.78 |
36 Ceeckia UP-N c23-0 25.79 |
37 Ceeckia XM-H d11-0 27.92 |
38 Ceeckia WK-N c23-0 20.4 |
39 Ceeckia WM-H d11-1 33.4 |
40 Ceeckia ZQ-L c24-0 27.16 |
I'm on my way to WP 19. do any of you transporters have jump ranges below 20ly?
As for getting to BP, I've got a route from Iron Orchid - it was easy to reach BP with my 23.7ly ship and it is also much less jumponium-demanding than the "official" route.
See below, I made only minor adjustments around the final steps.
Can you give us the full some more details?
Would you be able to put this in a spreadsheet?
At 18.2 lys I'm personally interested in the last kylie.
CMDR Tenderizer, thanks for making the spreadsheet.
I made an enhanced version, CMDRs only need to fill in their unboosted jump-range and their current stock to see what is needed. Please take a look - should it be useful, we could share with a wider audience!
https://docs.google.com/spreadsheets/d/14qItH2h7mmX3mgwzg_yAgrbken_lzBRci5UpHTic_-A/edit?usp=sharing
Edit: the sheet calculates with 'on the fumes' suggestions - I used 1.5 lys extra when running on low fuel, is that right, or should I update it?
Very nice. I made mine in between jumps - I see now how far a bit of extra effort would have gone! And it matches what I said, so I was right!
Not so sure about the on the fumes bit - for a Type 6, which is light, losing just a small amount of mass will have a (comparatively) large effect, whereas in the Corvette, which is heavy, losing pretty much all my fuel adds .04 LY at best. It all depends on the mass of the ship in question.
Thanks for checking it! I'll update it to add 1ly only with a comment, that it is a generic value to give heads-up.
If you are at BP, let us meet! Will you also wait for the big DW gathering?
I wish I was at Beagle Point. I only just left WP19. And given the time we arrive, I may end up being late because of real life issues. I'm going to try pull ahead of everyone else within the next 3 weeks, before I'm busy.
When I get there, I hope to meet you!
I feel your pain. I left early and skipped all the waypoints (though I spent quite some time just hanging around the core) to make it here in time.
It turned out that I had less RL 'distractions' than I expected, so I arrived early.
To be frank, the region around the Abyssal Plains is very boring so plenty of endurance is needed, especially as it is highly advised to make a detour and fly the longer, but safer route to the East with any low range ship. I did just that, but still I had to re-route a lot because of unscoopables. I'd advise to try to buckyball it until you arrive at the outer arm so that you can take your time for the final approach, and collect mats if needed.