I'm rather envious because after ~40KLy all totted up I found exploration quickly became the most boring thing I've ever forced myself to endure.
Delighted you're able to extract some enjoyment from it. I'm rather envious because after ~40KLy all totted up I found exploration quickly became the most boring thing I've ever forced myself to endure. I even considered suiciding to get back into the bubble but for some reason ~50MCr with of exploration data forced me to travel back in about the same time I could have made four times that amount doing-- well, just about anything else.
I know, I know: ED isn't all about the money. But when you've seen one celestial body type you've seen them all, and when you crave more than playing a screenshot simulator, or you're desperate for event he tiniest morsel of player agency, money is pretty much all ED boils down to.
Way to go OP!
It didnt quickly become boring, you spend 40.000 LY getting to that point.
Dr. Livingstone: "Another tree? Looks just the same as the last one. Jeez this trip is boring. What's the point?".With all due respect I find 'when you have seen one you have seen them all' to be the oddest of complaints about a SPACE SIMULTION GAME. ED has plenty of faults but sometimes I really do wonder what people expect them to do to make them happy on that front. Every so often a triangular star made of cheese or a hexagonal moon made of wood? Perhaps a green star orbiting a planet 3 times per second?
Sometimes I think its a wonder we ever went to the moon. After all there is nothing on the way there and it is basically a dusty rock, what's the point right?
Exploring needs some eureka! moments where rarely, perhaps extremely rarely, one knows they COULD find something so valuable or rare or unique that it makes the whole trip special.
Lets say ED comes out tomorrow and says ok guys there are 3 other intelligent alien races out there that nobody has found. These races actually have bases and outposts and ships.
Would that make exploring more worthwhile?
It started to get repetitive at about the 5KLy mark. By the 20KLy mark I was only hunting Neutron stars to make the entire effort barely worth it in monetary terms, because by that point there sure as hell wasn't any other point to it in terms of spectacle, discovery, wonder, agency or enjoyment. So if we're being picky it became deeply dull, for me, at ~15KLy point.It didnt quickly become boring, you spend 40.000 LY getting to that point.
You raise a fair point, and I sympathise entirely with the size of the problem faced by FD in this regard. On the other hand, they're the ones that sold the game in no small part on its sheer scope.With all due respect I find 'when you have seen one you have seen them all' to be the oddest of complaints about a SPACE SIMULTION GAME. ED has plenty of faults but sometimes I really do wonder what people expect them to do to make them happy on that front. Every so often a triangular star made of cheese or a hexagonal moon made of wood? Perhaps a green star orbiting a planet 3 times per second?
Sometimes I think its a wonder we ever went to the moon. After all there is nothing on the way there and it is basically a dusty rock, what's the point right?
Dr. Livingstone: "Another tree? Looks just the same as the last one. Jeez this trip is boring. What's the point?".