I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...
So I thought I'd drop a couple of loads of Land Enrichment units off to Vennik today to kill 20mins...
As I was flying towards Nixon Enterprise station, I was interdicted by a CMDR who I could see was wanted, oh dear a pirate or griefer?
I submitted to the interdiction, so as to allow myself a quicker FSD cooldown, and as soon as we entered normal flight I was relieved to see terms issued by the pirate... Good! Not a mindless griefer!
Great I can "play along" and pay up! Piracy mechanics actually at work! He wanted 100T of cargo! Cool! He's stealing cargo off incoming traders to no doubt sell them probably not just for the profit, but also to even contribute towards the CG. Nice!
So fair enough I think... I'm already at a halt, but deploy my cargo scoop and landing gear as a sign of submission, and then go to type something to the effect that I will pay up...
While doing this, the other CMDR then starts to nudge me, and after not many more seconds then I'm being fired upon... Seems all bets are off now... Do I continue trying to type in a message to him? Do I scoot over to the right hand panel and faff about handing over cargo? Do I still trust him as a "legit pirate" and not just a griefer?
So here we have the pirate mechanics showing their fragility, or in truth basic lack of existence:-
- No easy way to say, "Don't shoot I comply!"
- No easy way to pay up to the demand... Faffing about in the right hand panel in a short amount of time, while under threat of fire?
- A 15 second EXIT from the game, which risks a pirate thinking any inactivity is the victim about to teleport (EXIT) out.
So frustrated that my best efforts to "play along" having failed... Annoyed that I could have just have taken the EXIT option for an better outcome most likely... I can't even be bothered to press "J" to jump, so I just "pull the plug" - I can't be bothered to faff now, or worse still die due to what I perceive as a daft frustrating misunderstanding due to the poor mechanics.
However, I then enter into the game ASAP again, back into OPEN, in the hope he's still there in that location/instance so I can catch the CMDR to hopefully try again, and make the mechanics work! I want to be pirated! I want the game to work!!!
The moment I appear, I'm under fire... Clearly the other CMDR is frustrated at the way his interdiction has gone... I "pull the plug again", but enter in ASAP yet again, desperately hoping a third attempt might end in me being able to actually do this "properly" and simply hand over the 100T of cargo. Alas, the moment I appear, I'm under fire again...
I give up, and go to SOLO, where of course none of these problems exist... (as such)
Now other times I've been pirated - ignoring griefers - it has managed to work at times, but undoubtably many Pirates are quicker to shoot than they'd like (or should) simply because the game doesn't orchestrate/control/help piracy. And of course "victims" are always wary due to the number of "griefers" simply flying "pirate colours"...
Give better coms?
Allow a pirate to dictate their terms?
Maybe even allow a victim to "offer an I surrender" mode?
Maybe allow a victim to more easy pay the demands, without having to faff in the right hand panel, all the time which the Pirate is thinking, they're exiting the game...
Maybe increase the ESCAPE time to 20-30 seconds so pirates are no paranoid about 5 seconds of lack of activity/coms?
Maybe if you press ESCAPE and are trying to exist the game, show the countdown in game to all other players... ie: So a Pirate can see you are trying to sneak out via this mechanic.
Allow a rank/score for the pirate to show (victims) how good they are at their trade. Getting cargo, no mindless destruction.
It just frustrates the hell out of me I want to play in Open and actually don't mind being "pirated". I want to see the game working and "alive". But the game is so weak in this area, it drives me go to SOLO just to skip these frustrations and not suffer due to the misunderstandings and resultant faff
Note: Criticize if you must for "pulling the plug". But frankly, IMHO, if the game is running under flawed ill-considered mechanics, and even my best attempts cannot make it work correctly, I give up! Getting attacked (or destroyed) because the game can't "facilitate a piracy transaction" between to willing participants just does my head in!?
Note: I actually caught the CMDR later on for a chat, and explained I was actually trying to pay when he misconstrued my inactivity as an EXIT attempt, if only to make him feel less frustrated by the whole debacle
This is of course not a unique post. Many people have posted their suggestions to improve/tighten up piracy. I do hope something is planned... I want to see a logical and workable mechanic in action! It has to work for the TRADER --> PIRATE ---> BOUNTY HUNTER food chain to even stand a chance of working as it could/should.
So I thought I'd drop a couple of loads of Land Enrichment units off to Vennik today to kill 20mins...
As I was flying towards Nixon Enterprise station, I was interdicted by a CMDR who I could see was wanted, oh dear a pirate or griefer?
I submitted to the interdiction, so as to allow myself a quicker FSD cooldown, and as soon as we entered normal flight I was relieved to see terms issued by the pirate... Good! Not a mindless griefer!
Great I can "play along" and pay up! Piracy mechanics actually at work! He wanted 100T of cargo! Cool! He's stealing cargo off incoming traders to no doubt sell them probably not just for the profit, but also to even contribute towards the CG. Nice!
So fair enough I think... I'm already at a halt, but deploy my cargo scoop and landing gear as a sign of submission, and then go to type something to the effect that I will pay up...
While doing this, the other CMDR then starts to nudge me, and after not many more seconds then I'm being fired upon... Seems all bets are off now... Do I continue trying to type in a message to him? Do I scoot over to the right hand panel and faff about handing over cargo? Do I still trust him as a "legit pirate" and not just a griefer?
So here we have the pirate mechanics showing their fragility, or in truth basic lack of existence:-
- No easy way to say, "Don't shoot I comply!"
- No easy way to pay up to the demand... Faffing about in the right hand panel in a short amount of time, while under threat of fire?
- A 15 second EXIT from the game, which risks a pirate thinking any inactivity is the victim about to teleport (EXIT) out.
So frustrated that my best efforts to "play along" having failed... Annoyed that I could have just have taken the EXIT option for an better outcome most likely... I can't even be bothered to press "J" to jump, so I just "pull the plug" - I can't be bothered to faff now, or worse still die due to what I perceive as a daft frustrating misunderstanding due to the poor mechanics.
However, I then enter into the game ASAP again, back into OPEN, in the hope he's still there in that location/instance so I can catch the CMDR to hopefully try again, and make the mechanics work! I want to be pirated! I want the game to work!!!
The moment I appear, I'm under fire... Clearly the other CMDR is frustrated at the way his interdiction has gone... I "pull the plug again", but enter in ASAP yet again, desperately hoping a third attempt might end in me being able to actually do this "properly" and simply hand over the 100T of cargo. Alas, the moment I appear, I'm under fire again...
I give up, and go to SOLO, where of course none of these problems exist... (as such)
Now other times I've been pirated - ignoring griefers - it has managed to work at times, but undoubtably many Pirates are quicker to shoot than they'd like (or should) simply because the game doesn't orchestrate/control/help piracy. And of course "victims" are always wary due to the number of "griefers" simply flying "pirate colours"...
Give better coms?
Allow a pirate to dictate their terms?
Maybe even allow a victim to "offer an I surrender" mode?
Maybe allow a victim to more easy pay the demands, without having to faff in the right hand panel, all the time which the Pirate is thinking, they're exiting the game...
Maybe increase the ESCAPE time to 20-30 seconds so pirates are no paranoid about 5 seconds of lack of activity/coms?
Maybe if you press ESCAPE and are trying to exist the game, show the countdown in game to all other players... ie: So a Pirate can see you are trying to sneak out via this mechanic.
Allow a rank/score for the pirate to show (victims) how good they are at their trade. Getting cargo, no mindless destruction.
It just frustrates the hell out of me I want to play in Open and actually don't mind being "pirated". I want to see the game working and "alive". But the game is so weak in this area, it drives me go to SOLO just to skip these frustrations and not suffer due to the misunderstandings and resultant faff
Note: Criticize if you must for "pulling the plug". But frankly, IMHO, if the game is running under flawed ill-considered mechanics, and even my best attempts cannot make it work correctly, I give up! Getting attacked (or destroyed) because the game can't "facilitate a piracy transaction" between to willing participants just does my head in!?
Note: I actually caught the CMDR later on for a chat, and explained I was actually trying to pay when he misconstrued my inactivity as an EXIT attempt, if only to make him feel less frustrated by the whole debacle
This is of course not a unique post. Many people have posted their suggestions to improve/tighten up piracy. I do hope something is planned... I want to see a logical and workable mechanic in action! It has to work for the TRADER --> PIRATE ---> BOUNTY HUNTER food chain to even stand a chance of working as it could/should.
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