It's an odd design decision

Why do we need to have massive modules for massive ships?

Seriously. If a sensor array or life support for a Cobra can be 2 tonnes, why does an anaconda need several times this?

Why don't we just have a standard "avionics bay" with a module for each type?
 
A bigger ship is going to need a bigger life support system to keep it going, a little eagle is basically just an oxygenated cockpit lifesupport wise while a conda or cutter has multiple bridges, observation decks and other pressurised rooms so it naturally needs a bigger life support suite.

For sensors I imagine a bigger ship needs more sensors on more parts of the ship so it can get a full 360 degree sensor view
 
A bigger ship is going to need a bigger life support system to keep it going, a little eagle is basically just an oxygenated cockpit lifesupport wise while a conda or cutter has multiple bridges, observation decks and other pressurised rooms so it naturally needs a bigger life support suite.

For sensors I imagine a bigger ship needs more sensors on more parts of the ship so it can get a full 360 degree sensor view

I get what your saying but on a baseline exploration Anaconda the sensors weigh more than all other internal modules combined.
http://coriolis.io/outfit/anaconda/...------3h1111-----482i2f.AwRj4yVTjqxA.Aw18ZlA=

So yeah, I guess I can see it from both sides, maybe it's just a balance thing but it is irritating. :)
 
Miniaturisation of technology hasn't advanced much in 1000 years.

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64t for a D rated sensor. Thats like 50 cars or something LOL
 
I get what your saying but on a baseline exploration Anaconda the sensors weigh more than all other internal modules combined.
http://coriolis.io/outfit/anaconda/...------3h1111-----482i2f.AwRj4yVTjqxA.Aw18ZlA=

So yeah, I guess I can see it from both sides, maybe it's just a balance thing but it is irritating. :)


Sensors is probably the most gamey one but when you've outfitted the ship with parts meant for little fighters you can't really be surprised when the sensors weight the most:p

Considering how big the ship is though I'm not surprised the avionics weigh so much
 
Miniaturisation of technology hasn't advanced much in 1000 years.

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64t for a D rated sensor. Thats like 50 cars or something LOL

Or at least 3 modern cars.


Honestly, with auto manufacturers finding new and imaginative ways to make cars as heavy and unwieldy as possible, it wouldn't surprise me if what is essentially a laser thermometer (heat based sensors remember) would be the size of an 18 wheeler in 1000 years.
 
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The larger sensors also get range improvements. It's like asking why an AWACS has a bigger radar than an F-16 (though all of them are remarkably short-ranged).
 
Why do we need to have massive modules for massive ships?

Seriously. If a sensor array or life support for a Cobra can be 2 tonnes, why does an anaconda need several times this?

Why don't we just have a standard "avionics bay" with a module for each type?

From what I understand:

Life support is heavier on larger ships, because there is more space to fill with oxygen.

Sensors are heavier on larger ships, because sensors are a 360 degree thing. There are small sensor nodes on the hulls of our ships, and larger ships have larger hulls, meaning more nodes. Even if the node sizes are standardized, it will take many more for a Type 9 than a sidewinder.

Finally, it is a balancing mechanic. I should note that I don't particularly like it, and believe that all ships should have a minimum of 20ly jump range while in a combat configuration, but that's neither here nor there.
 
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The larger sensors also get range improvements. It's like asking why an AWACS has a bigger radar than an F-16 (though all of them are remarkably short-ranged).

Not exactly a good analogy, the AN/APG-68 retrofitted to F-16s gives a roughly 185 mile radar range, but they do prefer to not use it since that's announcing to the entire neighborhood that they are around and not in a pleasant mood. ("Scan detected!") The radar on an E3 has about a 250-mile range. The difference in capability is not exactly reflected by their scale.
 
I think the main reason is that the sensor grid also needs to cover a larger ship? so there needs to be more of it, to cover blind angles and such? Though yeah sensors do seem quite a bit heavy all things considering.
 
45ly max jump range, wew lad, I'm glad thats not in the game.
Yeah, I thought the weight reduction might have increased the range a bit more than that. But the extreme exploraconda is a ridiculous design anyway. It seems a bit silly that a ship the size of a Conda is able to function with a powerplant designed for a Sidewinder.
 
The problem might be that the game really doesn't give you a sense of scale until you make an effort to find it out.

An Anaconda is half the size of a modern aircraft carrier. It's actually bigger than most luxury cruise ships. It's one of those ships that doesn't have a cockpit, it has a fully functioning bridge. An Anaconda likely needs a crew of at least 50 to function correctly at a very bare minimum.

I will say that life support makes sense to me, sensors do not. At least not in the scale they are. I can imagine sensors needing some extra mass on a bigger ship, but only a couple of extra tons at the most.
 
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