Formidine Rift... what is it?

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Telling a cohesive story in an MMO (arguments about ED's actual game genre notwithstanding) is more tricky when you don't have a linear set of events and player interaction can (and has) obliterated entire tranches of storyline written in advance.

That's a really interesting point. I can understand how the storytellers would want to play their cards close to their chest on points like that, so they can reuse discarded plots as much as possible, but it really would be interesting to know, if not what the discarded plots points were, at least how they were attempted to be presented, and through what sorta of actions or inactions they had to be abandoned.

I'd imagine you guys face problems similar, but on a much larger and more complex scale, to what I do when I run a D&D campaign for friends. I can plan out the story all I want, but if the players ignore my quest giver at the inn, and instead head to the docks and charter a ship, I just need come up with a new story quick, or adapt my existing one.

From a player's perspective, I think major improvement that could be made would actually be lowering the immersion level a touch at times. Just something as simple as special name for, for example, signal sources that have a chance at plot points events, or a marker for "plot" Galnet posts. It's a bit less immersive, yes, but I think that's also needed at times in a game. For example; I had a character in a RPG that a friend of mine was running. He was very "by the book", and didn't go beyond it much, the game ran like a videogame. So while when we started playing, we would try to capture and interrogate NPC's, he would never have any dialogue for them, and so he "taught" us things like that were pointless to even try. Until one time when an NPC with important knowledge was actually spelled out for him in the book, but we just killed him because that was how we were taught his games ran.

Similarly, we're taught in Elite that Strong Signal Sources contain pirates and blue surface Points of Interest contain tea and a few drones, and so by and large these things are ignored unless you're specifically looking for those things. Like when the station problems started happening and a lot of people went to the system and tried to look around for anything odd, but always came up empty; players were taught (correctly or not) that Galnet posts come and just tell us that a story is starting, but we can't actually do anything to effect it or learn about it until FD is ready, so we "learn" to treat Galnet like a book, and not part of an interactive galaxy.

I think what this game is missing is something to impart the player with a sense of "you're getting close". When we're looking for barnacles, for example, it's was seemingly endless "nothing, nothing, nothing, nothing, nothing" until, almost randomly, a barnacle. It shouldn't be "nothing, nothing, nothing, nothing, something", it should be "nothing, nothing, what's that, this is weird, nothing, oops better backtrack, bits and pieces, something". There's nothing in game to tell us that we're getting close, and I think that's what's most frustrating. It makes it less like we're solving a mystery, and more like we're just stumbling blindly in the dark.

It shouldn't necessarily be easier to find the actual thing we're looking for, but it would be really awesome see hints of it from time to time, when we're getting close. I think the SRV wave scanner is a great step in the right direction; it hints without telling.
 
Heh, I write all that and then come across a Salvageable Wreckage about 1500 ly from the start of the Rift. One of the very few I've seen out here. Looks to be a T9, with a small survey cache. Random chance, or a hint that I'm heading the right way? I really want to believe it's a sign...
 
:) So you propose going in directions that arent researched? I severely doubt that he pulled the names out of a hat... come back with a proper rationale

I don't really need to come back with a rational at all. I am simply making the point that it is possible that there is no hidden or deep meaning to any given name or place. Unless explicitly stated otherwise by Drew. I don't think there is anything wrong with what you are doing at all. I'm just saying I would not discount the possibility that there is no meaning beyond he liked those names.
 
That's a fair observation to be honest, I'm aware of the deficiencies and would like to do to more about them. I'm hopeful you'll find 2016 rather more interesting overall.

I'd appreciate examples of the sort of thing you'd consider 'good'. In regards to other games; Eve has been around a long time and has plenty of time to gestate, Mass Effect and Halo are TPS games and Starcraft is an RPG. Telling a cohesive story in an MMO (arguments about ED's actual game genre notwithstanding) is more tricky when you don't have a linear set of events and player interaction can (and has) obliterated entire tranches of storyline written in advance.

It's also quite a challenge to write something that is both non-trivial and 'not impossible' to fathom whilst providing sufficient accessibility to all players from the casual to the intense. Currently the tools for injecting story into ED are quite limited too. Given those constraints I don't think we've done too badly, but it can definitely improve.

Thanks for the feedback though.

Cheers,

Drew.

Hi, Drew. When I said "poor lore" I didn't mean "bad" as in "badly written" - it's just that there isn't much of it. Perhaps "thin" would be a better word. This little we've got is actually top-notch quality, though, thanks to people like you.

Another general issue I'm having with Elite's lore is presentation: it should be ALOT better, and definitely more accessible. Just as an example (take a look at chronicles, short stories, etc... it's like a treasure chest): https://community.eveonline.com/backstory/

Oh, and Elite franchise has been around for more than 30 years. That's more than twice the age of EVE ;)
 
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I don't really need to come back with a rational at all. I am simply making the point that it is possible that there is no hidden or deep meaning to any given name or place. Unless explicitly stated otherwise by Drew. I don't think there is anything wrong with what you are doing at all. I'm just saying I would not discount the possibility that there is no meaning beyond he liked those names.

Ya but since you were responding to my post - I was curious why you thought that having more information about the background of the names was "a blind alley" - hence rationale. Blind alley or no - I think its obvious the names were chosen for a reason. Research into the History of the names provides background information (interesting i think) - whether or not they answer the specific question of the formadine rift is (as far as I can see) up for debate. And since Im a sucker for History ... I like sharing what I dug up about them.
 
Punched across the Rift due south of the Soul Nebula. Moved west along the inner side of the arm, tried to reach PHOI AESCS KX-L D7-1 south of it. Came within 400Ly, but not enough mats (not even sure mats would have helped in my 39.97Ly Anaconda). Will continue west towards the bridge and then head for the bubble.
 
Similarly, we're taught in Elite that Strong Signal Sources contain pirates and blue surface Points of Interest contain tea and a few drones, and so by and large these things are ignored unless you're specifically looking for those things.

Agree with all your post Corlas - notably this. Currently it's difficult (nee impossible?) to tell if something is a random spawn or if it should be looked at closer. And a lot of the times, the SSS or POIs seem at odds with the location that they are found in. For instance settlements and bases on the planets around Betelgeuse or an SSS way out in the middle of the Orion Nebula that turns out to be a medical transport. I'd like to think there is some significance behind these things, but I've learned to disregard them as being random 'PG bugs' generated by the game. Not really helpful when trying to find something interesting or significant!
 
Greetings CMDRs!

I've been following and reading this thread for a while now and am in fact out there in the arm exploring and trying to figure out and/or find the Rift.

If there are other fellow CMDRs out there, you can add me, IGN: Raktavijan.

Good hunting! o7
 
Another general issue I'm having with Elite's lore is presentation

Elite actually has a TON of lore behind it... Frontier has, as you say, simply done a poor job of making it available to the players.

In fact... I'd say that Elite pretty much wrote the book on creating backstory for its game. The original game came packed with a novella that really created a universe behind the pixels in the screen that went far beyond what could have existed in a game back in 1984. This universe was expanded in 1991 by a second novella when Elite: Plus came out for the IBM PC. Elite 2 expanded this further with the gazateer and a collection of short stories. This was further expanded with First Encounters.

Frontier should really do something to put these kind of resources up on the web in an expanded format to make the rich history of the game more accessible. Heck, there are tons of players who have no idea who Derek Flaggerty is. Who Peter Jameson is. How many players have never heard of Raxxla?
 
I wonder if a Galnet app would help. Something one could browse while in game or outside of it, with all the current and past news articles. Add an encyclopedia with info on people and places to read up on as well.
 
Well, it looks like I will start working on a new thread. Unless if someone else is taking up the task?

If there is anything you specifically would like to see mentioned, shoot me a PM(this may help me sift faster). It might take me a few days or longer to sift through the entire thread, articles, and such due to work. But I'll try to be thorough :)
 
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I think what we need to do is plan a real and massive expedition into the rift with as many Commanders as we can bring aboard.

The Distant Worlds expedition will be returning home soon... if we could borrow their support, existing infrastructure, leadership and lessons learned we could mount an expedition, proceeding from the Heart and Soul nebula in a "cone" along the R/R line across the Rift and beyond to not only explore the region but to MAP it using an online collaborative tool like Elite Galaxy Online (www.elitegalaxyonline.com).

Erimus reached Beagle Point in his record-setting "Distant Suns" expedition. "Distant Worlds" replicated his achievement breaking new records and enlisting hundreds.

Lets call it the "Lonely Worlds" expedition. Why "lonely"? Well... for one because we'll be visiting numerous systems that have no close neighbor. We also won't be traveling in a group... we'll be fanning out across the sea of stars not traveling in as a unit. No "waypoints" only "milestones" as we verify and meticulously explore the regions star-by-star and planet-by-planet in the galaxy's most comprehensive attempt to fully map and catalog a single region of space.
 
If someone coordinated an expedition to do a large scale search of the Rift I would definitely become involved. The "Rift" mystery has had my attention for a long time. Been a lurker here for a while. A question: we're being directed by Drew repeatedly to pay attention to the GalNet posts, does this include the local postings that appear only in particular systems? For example the "The Sol Herald", which I noticed a few months back had a morse code message that could be decoded into the coordinates on Charon in Sol: it seemed it was just to point to a wrecked anaconda with a bunch of precious metal cargo, but is it possible that somewhere in a system in the Bubble there are local news articles relevant to this mystery??

It just seems to me that apart from a vague location (RR line towards edge of galactic arm until stars thin out) and a few guesses we have no substantial clues to work on - and as a result we're just stabbing in the dark; perhaps more clues are present in local system news rather than global GalNet and we just haven't thought to look?

Reddit thread about post I was talking about: https://www.reddit.com/r/EliteDangerous/comments/3xxa91/sol_herald/

How much else is hiding in news local to a system that few people visit and care to read?
 
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The Distant Worlds expedition will be returning home soon...

Soon is probably an overoptimistic word. We have a couple of weeks to go to our destination, then some time will be spent out there doing stuff, then the journey back. Some will buckyball it, back within 40 hours or less. A majority will take a lot slower, perhaps 60-100 hours of play. And then of course the stragglers.

I'm hoping people continue to play in Kamzel for the return journey, will be cool to see how players spread out for their routes back.

Anyhow, great idea, but don't expect it to be soon. At least a couple of months for most players, and then i think many will want to spend a few weeks in the bubble before considering their next journey. ;)
 
Ya but since you were responding to my post - I was curious why you thought that having more information about the background of the names was "a blind alley" - hence rationale. Blind alley or no - I think its obvious the names were chosen for a reason. Research into the History of the names provides background information (interesting i think) - whether or not they answer the specific question of the formadine rift is (as far as I can see) up for debate. And since Im a sucker for History ... I like sharing what I dug up about them.

Drew has stated that the emythology of the name Kahina is significant.
I doubt the other names are just random. I don't think Drew works with much random in his characters.
 
Soon is probably an overoptimistic word. We have a couple of weeks to go to our destination, then some time will be spent out there doing stuff, then the journey back. Some will buckyball it, back within 40 hours or less. A majority will take a lot slower, perhaps 60-100 hours of play. And then of course the stragglers.

I'm hoping people continue to play in Kamzel for the return journey, will be cool to see how players spread out for their routes back.

Anyhow, great idea, but don't expect it to be soon. At least a couple of months for most players, and then i think many will want to spend a few weeks in the bubble before considering their next journey. ;)

A couple of months actually fits my definition of "soon" :) I have a lot of patience.

I'm playing under "Ironman" rules until I make it to "Elite" in exploration and... having just killed myself this week by "parking" too close to a neutron star while running out to pick up pizza so... I'm patiently working my way back into a exploration-ready Cobra before, once again, making my way toward Sagittarius A*. It will be quite a while before I'm ready to seriously attempt the rift myself. A couple of months or even organizing an expedition to depart next January on the 2nd anniversary of Distant Suns / 1st anniversary of Distant Worlds is plenty soon. The mystery doesn't need to be solved tomorrow and we've been told to expect 8 or 9 more seasons of content, right? I've got my lifetime pass so I'll be here when the time comes!
 
Salome (irl) is depicted as recieving the guys had on a platter. Salome In ED) remarks that she wants petreus' had on a platter (in the Children of Raxxla story).
Also from that (Spoiler alert) luko is affiliated with the dark wheel, who sent him to rescue her on that planet. So he named her salome, as well as fueling her exploration desire.
Also just finished And Here the Wheel. Has clues for finding Soontil, but that's already on the galmap.
 
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