Piracy is dead in the current game.
Even when you find a suitable trader
In game issues
1) It will usual die before you can disable it
2) Hatch breakers are rather lacklustre and can be defeated by a couple of point defence. If you try and shoot out the defence, more often than not the player dies.
3) When hatch breakers do work, they take a small amount and because the ship is usually running, spreads the tiny amount over a huge area. ( Just annoying )
4) Shooting the cargo hatch is temperamental and also weapon dependant. Has to be nibbed at each time to get it to drop a little more, when at zero. Nothing, weirdly.
5) When you shoot out the engines if the target is boosting, it continues to travel at that speed. Whereas even with engines, we have to boost to keep up. Making hatch or breakers almost pointless.
6) A target that can resist for 20 seconds or so, can high wake away from anything.
7) Exploiting Robigo is hugely more profitable and more fun, then trading = Less traders.
Out of game issues
1) Combat logging is so common because players know that FD are doing nothing about it.
2) 15 second sanctioned combat log. What meaningful interaction can you do in 15seconds?
3) Trading in Solo or Private is safer and can be done in a shieldless ship.
The out of game issues have turned many pirates into player killers, vicious circle.
Majinvash
The Voice of Open