I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

Meh. I don't really have any patience for pirates. It's one reason that my go-to response to piracy is fight. Interdict me and I promise I will give you a steep repair bill at the very least. Interdiction is itself a hostile act and I'll attack you for it unless I know who you are.

...alll fine. But doesn't add to any of the question(s) at hand!?
 
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For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Just a friendly reminder that FDev considers combat-logging to be an exploit.

Logging out so easily is one of the biggest flaws in the game and should be resolved asap. Same with high-waking out. If the pirate does not need to fear the victim is gone without 10-20 seconds, there would be plenty of time for communication.

High-waking is really less of an issue considering there is a module specifically designed to combat it; if you want to chase someone halfway across the galaxy you can, provided they don't combat-log and/or switch to solo/pg.

Nim
 
Just a friendly reminder that FDev considers combat-logging to be an exploit.
Agreed... But TBH, while other mechanics are so "questionable", I'm not very precious about it TBH...

ie: I could have quite happily have jumped away, or just have sat there, watching my hull reducing and been blown up... For what? Neither of us would have gained... And given this was seemingly two willing individuals, and the mechanics(still) fall apart...!? :S

High-waking is really less of an issue considering there is a module specifically designed to combat it; if you want to chase someone halfway across the galaxy you can, provided they don't combat-log and/or switch to solo/pg.
I've had this feature used against me, and used it against others, to great effect in the past... Tracking the individual down over and over...
 
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I can't help but feel just letting a pirate know his prey isn't just sitting there watching a time tick down till they exit to menu might not help quite a bit!

Suggestion: When you spool up your FSD drives the game tells others (energy surge detected or something like that), so perhaps when you do a 15s exit the game tells others too ("Ship systems powering down")


Just a friendly reminder that FDev considers combat-logging to be an exploit.

Where as a graceful exit (Escape --> Save / Exit --> 15s countdown) is NOT combat logging.

FWS's don't prevent people from high waking out a system - they simply tell you where they went.
 
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Suggestion: When you spool up your FSD drives the game tells others (energy surge detected or something like that), so perhaps when you do a 15s exit the game tells others too ("Ship systems powering down")

That's a good idea. Not the whole solution to this problem but I like this idea a lot.
 
You can log out legitimately it isn't combat logging, its also suicide if anyone notices you doing it - it is vastly safer to escape using legitimate means than it is to sit for 15s and log out. (unless your in a flying coffin T7)


About FWS - They are extra bad currently, as it is actually faster to cycle the available systems from the menu until you find the one they were pointing at. This module needs a revision of some form, maybe becoming a passive scan that tells you where they are going beforehand or some general usability improvement.
 
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If you are exiting the game to avoid losing a ship, you are a combat-logger.

Not according to the Devs (emphasis mine):LINK
For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.


When did anybody suggest that FWS could prevent people from high-waking?
You did (or at least that's how it reads to me):
High-waking is really less of an issue considering there is a module specifically designed to combat it

Combat to me means prevent. <shrug>
 
Suggestion: When you spool up your FSD drives the game tells others (energy surge detected or something like that), so perhaps when you do a 15s exit the game tells others too ("Ship systems powering down").
Or just display their countdown on your HUD/computer so you know no only they are in the exit game countdown, but where they are in it ;)
 
Alas, it's the broader aspects of it isn't it...

You interdict me. I type "I surrender"... You then wait for your cargo to be dished out, but 15 seconds later I disappear...

Just doesn't work very well does it. So the slightest sign from me I'm not active means you're concerned I'm EXITing out. Hence we get pirates opening fire out of frustration/concern.

Hence the "jettison all cargo" hotkey.
I pressed that thing accidentially at least 3 times when trying to deploy my cargoscoop. Talk about unlucky key mapping. But from experience - hitting the right key at the right time works well, not doing so doesn't.

Anything else will inevitably lead to 12 hours sessions of "I shoot you", "wait, I gotta pee", "back? I WILL SHOOT YOU", "wait, wait, zipper open" ....

It's dark in here sometimes. Solution: program a cockpit lamp that is bright enough to light my keyboard. "Doh" solution: get a 5$ USB lamp to complement your 50-300$ Hotas.

"but, but I have an xbox and the next USB port is in the other town"?
HTB1tDF6IVXXXXX4XXXXq6xXFXXX7.jpg

"Doh" solution is "Doh".
 
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Or just display their countdown on your HUD/computer so you know no only they are in the exit game countdown, but where they are in it ;)

I think the problem I have with this is the same reason I wouldn't kill traders who escaped legitimately as a pirate, you don't get any cargo - if they are logging out your choices are kill them as punishment, or let them logout, either way you receive nothing for your time and have essentially failed as a pirate.

I personally always try to blow up anybody who combat logs, or uses the menu to logout. This isn't because I hate traders (though I do hate combat loggers) its that it was the best balance I could find for people who will essentially just try to bypass dealing with you, anybody who was willing to fight to save their cargo I let go because they still made entertaining gameplay and surely that has rewards right?

Generally on interdiction I'd give 5s for some response of any kind, anybody pressing boost, rotating, firing weapons etc isn't using the logout screen, if they are drifting at a slow speed with no input they obviously are. 10s is just about enough time to destroy a vessel but the bigger the ship obviously the safer it is to logout, I very much doubt I could kill any form of cutter in 10 seconds, maybe if it was unshielded. That would suggest that you'd need at least one change there if they want to really make piracy legitimate.
 
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I'm not going to argue nomenclature with you. Either you believe that it is okay to exit the game to avoid losing, or you don't.

For what it's worth I don't agree with people logging out specifically to avoid death - that isn't an exploit / cheat however but I would prefer it to be longer (30 seconds)
 

Majinvash

Banned
Piracy is dead in the current game.

Even when you find a suitable trader

In game issues

1) It will usual die before you can disable it
2) Hatch breakers are rather lacklustre and can be defeated by a couple of point defence. If you try and shoot out the defence, more often than not the player dies.
3) When hatch breakers do work, they take a small amount and because the ship is usually running, spreads the tiny amount over a huge area. ( Just annoying )
4) Shooting the cargo hatch is temperamental and also weapon dependant. Has to be nibbed at each time to get it to drop a little more, when at zero. Nothing, weirdly.
5) When you shoot out the engines if the target is boosting, it continues to travel at that speed. Whereas even with engines, we have to boost to keep up. Making hatch or breakers almost pointless.
6) A target that can resist for 20 seconds or so, can high wake away from anything.
7) Exploiting Robigo is hugely more profitable and more fun, then trading = Less traders.

Out of game issues

1) Combat logging is so common because players know that FD are doing nothing about it.
2) 15 second sanctioned combat log. What meaningful interaction can you do in 15seconds?
3) Trading in Solo or Private is safer and can be done in a shieldless ship.

The out of game issues have turned many pirates into player killers, vicious circle.

Majinvash
The Voice of Open
 
Takes about three seconds to type "I surrender." About 1.2 seconds to press the "Jettison All Cargo" key. Don't see an actual problem here. "No easy way to say I comply." Pardon my french but what do you mean? How much more easier can it get than typing "I comply."

Here, you are literally complaining that someone attacked you because you faffed about for too long. Not only that, you yourself state you didn't communicate, but ASSUMED deploying your landing gear & cargo scoop is a sign that you submit. Personally I'd think the player's panicking. There's no written or unwritten rule about how a pirate should act after interdicting you. They can open fire and take your cargo that way, they can tell you to hand it over or anywhere inbetween.

Get your reality checked, mate. Geesh.
 
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OP: in your case just macro it.

Takes about three seconds to type "I surrender." About 1.2 seconds to press the "Jettison All Cargo" key. Don't see an actual problem here. "No easy way to say I comply." Pardon my french but what do you mean? How much more easier can it get than typing "I comply."

Here, you are literally complaining that someone attacked you because you faffed about for too long. Not only that, you yourself state you didn't communicate, but ASSUMED deploying your landing gear & cargo scoop is a sign that you submit. Personally I'd think the player's panicking. There's no written or unwritten rule about how a pirate should act after interdicting you. They can open fire and take your cargo that way, they can tell you to hand it over or anywhere inbetween.

Get your reality checked, mate. Geesh.

Read the OP, bro.
 
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Fight, jettison, boost, low-wake, high-wake, panic and spin on the spot, slap keys, sit frozen.

All these are things I'd expected to read about here.

But... logging out while being pirated? And logging in and out repeatedly?

Really, now. Disappointed.
 
Fight, jettison, boost, low-wake, high-wake, panic and spin on the spot, slap keys, sit frozen.

All these are things I'd expected to read about here.

But... logging out while being pirated? And logging in and out repeatedly?

Really, now. Disappointed.

Join the disappointed queue...

So to clarify... You're not disappointed that an encounter between two willing parties in a pirating situation failed due to the limited (problematic) mechanics surrounding piracy, but instead that one party (me) got so frustrated by the fact it wasn't working, I even tried "resetting" and coming back in order to desperately try and make it work... yet still failed? Hmmm... :)
 
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Join the disappointed queue...

So to clarify... You're not disappointed that an encounter between two willing parties in a pirating situation failed due to the limited (problematic) mechanics surrounding piracy, but instead that one party (me) got so frustrated by the fact it wasn't working, I even tried "resetting" and coming back in order to desperately try and make it work... yet still failed? Hmmm... :)

Uhm, let me quote myself.

"But from experience - hitting the right key at the right time works well, not doing so doesn't."

Hitting a sequence of wrong keys in any order is not fixing anything.

I jettisoned all my collector limpets on my first mining trip, trying to deploy the cargo scoop.
I panicked, tried targeting the next limpet to scoop it back and by accident targeted the next NPC miner.
I panicked even more and instead of hitting the "cycle target" button, I fired a full volley of mining lasers at him, getting immediate wanted status.
I got frustrated and bit in my desk, resulting in a loss of a tooth.
My dentist recommended I stop biting desks, but what does he know about broken game mechanics. Medical school does not make him a great game deisgner, does it?


:p
 
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