I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

Majinvash

Banned
I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?

ANYTHING would be a welcome start.

15 seconds sanctioned log needs changing as well. 1 minute seems about fair.

Anything serious enough that you HAVE to leave your PC, just after being interdicted. Is more important that your pretend space ship.

If you do decide that you want to leave, 1 minute is long enough for a pirate to do what needs to be done.

Majinvash
The Voice of Open
 
I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?

That's actually an interesting suggestion. It's a little "gamey" but would be a lot more doable than the known-impossible mechanic of trying to keep the ship around. The server knows your hold contents and controls your save, it would be a lot more feasible for the server to tell the other client(s) "spawn X canisters of Y where this ship was." and zap 'em from your saved cargo inventory. It would be a nice disincentive to combat logging and would mean the pirate could be a little less hair-triggered and still get some reward out of the encounter if you disappear.

Combine that with making high-wake transits as subject to mass-lock as low-wakes are and the piracy dynamic would shift some.
 
100 tonnes is the limit.

Even with 4 collection limpets, I have struggled to grab more than 80 before they expired.

Making them drop the whole amount if they fail to stop first request is a valid punishment.

Although we did make a T9 drop 300 in 100 amounts for 3 hungry condas and python once.

Majinvash
The Voice of Open

What about when you decide to get into a fight first but then you tell him "I surrender" but by the time you do that his hatchbreaker limpet is sill messing up your systems and you have no means of getting rid of it before it dumps over 100Ts.

I had this situation happen to me last night witch frustrated the heck out of me. It was my first encounter with a pirate player so I tried what I would usually do to get away from interdictions. I submit to the inter because I know that I can get faster FSD cooldown, but backed fired on me because the pirate was in a corvette. I know I couldn't get away with my 'conda so I decided to fight him and see how I do. He let me know I could surrender during the battle, awesome I won't need to have my ship blown up. But by the time we were talking the hatchbreaker limpet was sill going at it duping cargo all over the place and I didn't know how to stop it. He said I didn't need to dump all of it and I replied "This was your fault with the hatchbreaker." Guess what he immediately started firing again, "what" I know I could of easily logged out after that to prevent my ship from getting destroyed but I'm not one to cheat so since we had our ships head to head and with little hull I had left I went full boost and rammed him hoping I took him down with me.

All I'm asking is that if you fired a hatchbreaker, be reasonable.

As for the "combat logging" it is a major issue which results to situations like these. I'm not a pirate but I would personally like to see a time penalty for the player that do logout out during combat between players. Maybe an hour or two before he can log back into the game, solo and private included. As for player pirating there isn't much that I can see frontier doing about that because it is part of the game whether we like it or not. This is no different then PVP in any other online game. Maybe what I can see happening is if you decide to take out a player and the more you do it if your not in powerplay the more NPC authority ships will join the battle and attack the pirate player.

I just wanted to post my thought about it.
 
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Sorry - as far as I know FD do not support 3rd party apps.

Basically you can use anthing you want to, but at your own risk.

Well, then I guess google is your best friend.
Might also help with getting those pirate spiels out faster (so you can be identified and subsequently mocked as "one of those RPers" ;) )

One of my issues with text based role-play is, that the better it gets (para, multi-para, novella and so forth), the longer the time you're waiting for anything to actually happen gets.
The immersiveness of "UserName is typing...." :D
 
I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?

But how would the game know that you had logged rather than, for example, your broadband going down? After all, they look the same.

Unless you are referring to the 15-sec countdown?
 
But how would the game know that you had logged rather than, for example, your broadband going down? After all, they look the same.

Unless you are referring to the 15-sec countdown?

Personally, I'd not have a problem with that. Publicize it widely, that if you disconnect ungracefully while "under threat" you lose cargo. Now, there would be incidents of unintentional disconnections but only a tiny minority of those would happen under conditions that would trigger the timer if you exited via the menu. To work with the cable-puller and the process-killer I'm afraid that little bit of collateral damage is unavoidable.
 
Personally, I'd not have a problem with that. Publicize it widely, that if you disconnect ungracefully while "under threat" you lose cargo. Now, there would be incidents of unintentional disconnections but only a tiny minority of those would happen under conditions that would trigger the timer if you exited via the menu. To work with the cable-puller and the process-killer I'm afraid that little bit of collateral damage is unavoidable.

I think if the game knows you're in a piracy situtation (I'm sure 2-3 IFs and BUTs can be formulated) and you combat log:-
- The game warns you next time you start the game, about the detected incident.
- If the game can orchestrate X tons (most) of your valuable cargo being left behind (for the pirate).... Great!

BUT! All this needs to come along side a crime and punishment system that means pirates cannot quite literally get away with murder (destruction).



And maybe, if you do a 15 second exit to menu, in the same sort of situation? The same penalty, with this being displayed on the screen as you watch the timer ticking down? "You will forfeit X tons of your cargo if you exit under this combat situation!"
 
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Majinvash

Banned
What about when you decide to get into a fight first but then you tell him "I surrender" but by the time you do that his hatchbreaker limpet is sill messing up your systems and you have no means of getting rid of it before it dumps over 100Ts.

I had this situation happen to me last night witch frustrated the heck out of me. It was my first encounter with a pirate player so I tried what I would usually do to get away from interdictions. I submit to the inter because I know that I can get faster FSD cooldown, but backed fired on me because the pirate was in a corvette. I know I couldn't get away with my 'conda so I decided to fight him and see how I do. He let me know I could surrender during the battle, awesome I won't need to have my ship blown up. But by the time we were talking the hatchbreaker limpet was sill going at it duping cargo all over the place and I didn't know how to stop it. He said I didn't need to dump all of it and I replied "This was your fault with the hatchbreaker." Guess what he immediately started firing again, "what" I know I could of easily logged out after that to prevent my ship from getting destroyed but I'm not one to cheat so since we had our ships head to head and with little hull I had left I went full boost and rammed him hoping I took him down with me.

All I'm asking is that if you fired a hatchbreaker, be reasonable.

As for the "combat logging" it is a major issue which results to situations like these. I'm not a pirate but I would personally like to see a time penalty for the player that do logout out during combat between players. Maybe an hour or two before he can log back into the game, solo and private included. As for player pirating there isn't much that I can see frontier doing about that because it is part of the game whether we like it or not. This is no different then PVP in any other online game. Maybe what I can see happening is if you decide to take out a player and the more you do it if your not in powerplay the more NPC authority ships will join the battle and attack the pirate player.

I just wanted to post my thought about it.

Logging is cheating the game, so good on you for not doing that.

Hatch breakers only take a small amount per usage.

If it was pooping cargo all over space, you either had a bug ( speak to FD Support ) or he shot your cargo hatch and damage it. ( This does sometimes result in full cargo pooping )

I am not sure why the pirate was upset enough to shoot you, if you were pooping cargo.

If you decide to fight back against the pirate you really are down to the mood of the pirate on the day.

Begging can help but you need to beg quickly.

Majinvash
The Voice of Open
 
Not liking the pulling the plug... no matter what the excuse is because that just means it's faff for the pirate instead of you and it doesn't do much to improve anything other than to make pirates even more paranoid and ready to fire at the minimum amount of inactivity. Worst of all on console using a controller to type it can easily take 20 seconds to type I SURRENDER without a keyboard. A bit sad that a Dev came in to correct someone about Skype instead of talking about the actual issue.

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What about when you decide to get into a fight first but then you tell him "I surrender" but by the time you do that his hatchbreaker limpet is sill messing up your systems and you have no means of getting rid of it before it dumps over 100Ts.

I had this situation happen to me last night witch frustrated the heck out of me. It was my first encounter with a pirate player so I tried what I would usually do to get away from interdictions. I submit to the inter because I know that I can get faster FSD cooldown, but backed fired on me because the pirate was in a corvette. I know I couldn't get away with my 'conda so I decided to fight him and see how I do. He let me know I could surrender during the battle, awesome I won't need to have my ship blown up. But by the time we were talking the hatchbreaker limpet was sill going at it duping cargo all over the place and I didn't know how to stop it. He said I didn't need to dump all of it and I replied "This was your fault with the hatchbreaker." Guess what he immediately started firing again, "what" I know I could of easily logged out after that to prevent my ship from getting destroyed but I'm not one to cheat so since we had our ships head to head and with little hull I had left I went full boost and rammed him hoping I took him down with me.

All I'm asking is that if you fired a hatchbreaker, be reasonable.

As for the "combat logging" it is a major issue which results to situations like these. I'm not a pirate but I would personally like to see a time penalty for the player that do logout out during combat between players. Maybe an hour or two before he can log back into the game, solo and private included. As for player pirating there isn't much that I can see frontier doing about that because it is part of the game whether we like it or not. This is no different then PVP in any other online game. Maybe what I can see happening is if you decide to take out a player and the more you do it if your not in powerplay the more NPC authority ships will join the battle and attack the pirate player.

I just wanted to post my thought about it.


Start shooting especialy in a ship bigger than mine and you are done for. Powerplant down, milking you, killing you. Simples.

As for his prespective if you dumped a lot he probably didn't realize it was all the hatch breakers as they normaly drop 5-7 cargos per use. Not a good idea saying it's his fault especialy when he was trying to be nice and make sure his terms weren't unreasonable. You're already making a lot as a trader. Even if you lose your whole load it's not as bad as if a pirate gets blown up in his Corvette or any reasonable piracy ship really.
 
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That's actually an interesting suggestion. It's a little "gamey" but would be a lot more doable than the known-impossible mechanic of trying to keep the ship around. The server knows your hold contents and controls your save, it would be a lot more feasible for the server to tell the other client(s) "spawn X canisters of Y where this ship was." and zap 'em from your saved cargo inventory. It would be a nice disincentive to combat logging and would mean the pirate could be a little less hair-triggered and still get some reward out of the encounter if you disappear.

Gamey looking, yes, and unfortunate, BUT it would still reward pirates and punish combat loggers in a moderate way. Moderate is important because of the next issue below.

But how would the game know that you had logged rather than, for example, your broadband going down? After all, they look the same.

Unless you are referring to the 15-sec countdown?

Yes, but I'd consider it an acceptable risk - yes a person loses their cargo, but whatever ship you're in your cargo value is almost certainly going to be less than your rebuy cost. In the vast majority of the cases the effect will be annoying, but not debilitating to their careers. Likewise the cargo drop would ONLY happen in a combat situation (determined by the same criteria as the 15 second logout wait) so someone that loses their connection while docking or landing on a planet or whatever isn't going to lose their cargo.

If it's a legit loss of internet connection and the effects are going to cause problems for the player, they can always tell customer support - people do that all the time for bugs that result in them losing millions (or even just an SRV when you're exploring far from the bubble) and when the situation is legit are compensated.

A repeat CL isn't going to necessarily change their ways and I'm sure they'd see losing their cargo as preferable to losing their ship. But for some the thought of losing their cargo if they CL will keep them in the battle and try to at least high-wake out, giving the pirate a chance, or perhaps negotiate terms (especially if they're in a T9 or some such). Likewise pirates will be less likely to go for the kill if they know a CL is simply going to drop all their loot anyway.

I'd say it's a start.
 
Would be nice if we could set up 10-15 pre-programmed responses and assign them to HOT keys.
that would broadcast to all local CMDRs
 
Worst of all on console using a controller to type it can easily take 20 seconds to type I SURRENDER without a keyboard.

Well, hence the shortcut with the "jettison all cargo" button. Or is that missing on console?

I doubt they added it with the intent of making me look like a fool trying to fish up all my accidentially flushed collector limpets.
 
I hadn't even considered how the communication/etiquette "issues" are magnified on the XBox!

Not gonna lie I'm very itchy on the trigger finger aswell since people do also log more often through the main menu. You know when the game was in early access going to the main menu would set the throttle of the ship to 0. That was nice.

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Well, hence the shortcut with the "jettison all cargo" button. Or is that missing on console?

I doubt they added it with the intent of making me look like a fool trying to fish up all my accidentially flushed collector limpets.

Not a thing on the Xboxes.

I just can't see a great way Frontier can implement quick chat through hotkeys on Xbox. There are some buttons that don't have anything assigned but I would rather assign them to something else tbh. Maybe a tab in the comms panel with pre-typed dialouge which is easy to navigate. That last part is very important Frontier...
 
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Not a thing on the Xboxes.

I just can't see a great way Frontier can implement quick chat through hotkeys on Xbox. There are some buttons that don't have anything assigned but I would rather assign them to something else tbh. Maybe a tab in the comms panel with pre-typed dialouge which is easy to navigate. That last part is very important Frontier...

The joys of multiplatform. If it helps .. Skyrim on the PC feels so clumsy, I got 90ies flashbacks. Mouse/kbd and controller requirements for a decent UI are just that different. :/
There's the chatpad plug-on for the xBox controller. Maybe they should bundle one with every copy. :D
 
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It has to work for the TRADER --> PIRATE ---> BOUNTY HUNTER food chain to even stand a chance of working as it could/should.

As long as we will have lengthy asymmetrical encounters where one side believe that they can only prevent "losing hours of gameplay" by logging, people will do it.

1. If more traders need to be available as targets for pirates, money loss should be made a minor nuissance for them (e.g. increased insurance, limit on cargo loss percentage).
2. As long as pirates do not have tools, time and incentives to only steal, they will kill traders.

Until those two change, I don't expect much improvement...

That's actually an interesting suggestion. It's a little "gamey" but would be a lot more doable than the known-impossible mechanic of trying to keep the ship around. The server knows your hold contents and controls your save, it would be a lot more feasible for the server to tell the other client(s) "spawn X canisters of Y where this ship was." and zap 'em from your saved cargo inventory. It would be a nice disincentive to combat logging and would mean the pirate could be a little less hair-triggered and still get some reward out of the encounter if you disappear.

Combine that with making high-wake transits as subject to mass-lock as low-wakes are and the piracy dynamic would shift some.

This won't work in current P2P architecture - pirate could simply block traders IP on a router and get the cargo...
 
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So this guy openly admits to cheating several times in his OP and this thread has lasted 7 pages already.
 
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Ian Phillips

Volunteer Moderator
So this guy openly admits to cheating several times in his OP and this thread has lasted 7 pages already.

Awesome show Frontier and mods, great job.

Nice attempt there :)

I've just got home from work and have not read the OP. You obviously have and have decided to have a go at the mods instead of reporting it.

Way to go SDC. Nice piece of community spirit showing through.
 
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I think a major problem with piracy is that nobody bothers to scan you for cargo. Annoying as all hell.
But for me, it's better to just kill the         then fly off.
 
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