I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?
I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?
100 tonnes is the limit.
Even with 4 collection limpets, I have struggled to grab more than 80 before they expired.
Making them drop the whole amount if they fail to stop first request is a valid punishment.
Although we did make a T9 drop 300 in 100 amounts for 3 hungry condas and python once.
Majinvash
The Voice of Open
Sorry - as far as I know FD do not support 3rd party apps.
Basically you can use anthing you want to, but at your own risk.
I wonder. What if it was set up that if you combat logged your entire cargo remained behind drifting in space?
But how would the game know that you had logged rather than, for example, your broadband going down? After all, they look the same.
Unless you are referring to the 15-sec countdown?
Personally, I'd not have a problem with that. Publicize it widely, that if you disconnect ungracefully while "under threat" you lose cargo. Now, there would be incidents of unintentional disconnections but only a tiny minority of those would happen under conditions that would trigger the timer if you exited via the menu. To work with the cable-puller and the process-killer I'm afraid that little bit of collateral damage is unavoidable.
What about when you decide to get into a fight first but then you tell him "I surrender" but by the time you do that his hatchbreaker limpet is sill messing up your systems and you have no means of getting rid of it before it dumps over 100Ts.
I had this situation happen to me last night witch frustrated the heck out of me. It was my first encounter with a pirate player so I tried what I would usually do to get away from interdictions. I submit to the inter because I know that I can get faster FSD cooldown, but backed fired on me because the pirate was in a corvette. I know I couldn't get away with my 'conda so I decided to fight him and see how I do. He let me know I could surrender during the battle, awesome I won't need to have my ship blown up. But by the time we were talking the hatchbreaker limpet was sill going at it duping cargo all over the place and I didn't know how to stop it. He said I didn't need to dump all of it and I replied "This was your fault with the hatchbreaker." Guess what he immediately started firing again, "what" I know I could of easily logged out after that to prevent my ship from getting destroyed but I'm not one to cheat so since we had our ships head to head and with little hull I had left I went full boost and rammed him hoping I took him down with me.
All I'm asking is that if you fired a hatchbreaker, be reasonable.
As for the "combat logging" it is a major issue which results to situations like these. I'm not a pirate but I would personally like to see a time penalty for the player that do logout out during combat between players. Maybe an hour or two before he can log back into the game, solo and private included. As for player pirating there isn't much that I can see frontier doing about that because it is part of the game whether we like it or not. This is no different then PVP in any other online game. Maybe what I can see happening is if you decide to take out a player and the more you do it if your not in powerplay the more NPC authority ships will join the battle and attack the pirate player.
I just wanted to post my thought about it.
What about when you decide to get into a fight first but then you tell him "I surrender" but by the time you do that his hatchbreaker limpet is sill messing up your systems and you have no means of getting rid of it before it dumps over 100Ts.
I had this situation happen to me last night witch frustrated the heck out of me. It was my first encounter with a pirate player so I tried what I would usually do to get away from interdictions. I submit to the inter because I know that I can get faster FSD cooldown, but backed fired on me because the pirate was in a corvette. I know I couldn't get away with my 'conda so I decided to fight him and see how I do. He let me know I could surrender during the battle, awesome I won't need to have my ship blown up. But by the time we were talking the hatchbreaker limpet was sill going at it duping cargo all over the place and I didn't know how to stop it. He said I didn't need to dump all of it and I replied "This was your fault with the hatchbreaker." Guess what he immediately started firing again, "what" I know I could of easily logged out after that to prevent my ship from getting destroyed but I'm not one to cheat so since we had our ships head to head and with little hull I had left I went full boost and rammed him hoping I took him down with me.
All I'm asking is that if you fired a hatchbreaker, be reasonable.
As for the "combat logging" it is a major issue which results to situations like these. I'm not a pirate but I would personally like to see a time penalty for the player that do logout out during combat between players. Maybe an hour or two before he can log back into the game, solo and private included. As for player pirating there isn't much that I can see frontier doing about that because it is part of the game whether we like it or not. This is no different then PVP in any other online game. Maybe what I can see happening is if you decide to take out a player and the more you do it if your not in powerplay the more NPC authority ships will join the battle and attack the pirate player.
I just wanted to post my thought about it.
That's actually an interesting suggestion. It's a little "gamey" but would be a lot more doable than the known-impossible mechanic of trying to keep the ship around. The server knows your hold contents and controls your save, it would be a lot more feasible for the server to tell the other client(s) "spawn X canisters of Y where this ship was." and zap 'em from your saved cargo inventory. It would be a nice disincentive to combat logging and would mean the pirate could be a little less hair-triggered and still get some reward out of the encounter if you disappear.
But how would the game know that you had logged rather than, for example, your broadband going down? After all, they look the same.
Unless you are referring to the 15-sec countdown?
I hadn't even considered how the communication/etiquette "issues" are magnified on the XBox!Worst of all on console using a controller to type it can easily take 20 seconds to type I SURRENDER without a keyboard.
Worst of all on console using a controller to type it can easily take 20 seconds to type I SURRENDER without a keyboard.
I hadn't even considered how the communication/etiquette "issues" are magnified on the XBox!
Well, hence the shortcut with the "jettison all cargo" button. Or is that missing on console?
I doubt they added it with the intent of making me look like a fool trying to fish up all my accidentially flushed collector limpets.
Not a thing on the Xboxes.
I just can't see a great way Frontier can implement quick chat through hotkeys on Xbox. There are some buttons that don't have anything assigned but I would rather assign them to something else tbh. Maybe a tab in the comms panel with pre-typed dialouge which is easy to navigate. That last part is very important Frontier...
It has to work for the TRADER --> PIRATE ---> BOUNTY HUNTER food chain to even stand a chance of working as it could/should.
That's actually an interesting suggestion. It's a little "gamey" but would be a lot more doable than the known-impossible mechanic of trying to keep the ship around. The server knows your hold contents and controls your save, it would be a lot more feasible for the server to tell the other client(s) "spawn X canisters of Y where this ship was." and zap 'em from your saved cargo inventory. It would be a nice disincentive to combat logging and would mean the pirate could be a little less hair-triggered and still get some reward out of the encounter if you disappear.
Combine that with making high-wake transits as subject to mass-lock as low-wakes are and the piracy dynamic would shift some.
So this guy openly admits to cheating several times in his OP and this thread has lasted 7 pages already.
Awesome show Frontier and mods, great job.