What happens if I get the game late?

I will be posting this question on SC forums as well, what does happen if I get this game late? Will I be at a terrible disadvantage? Like that's the main reason I refused to get into EVE, other then the sub, I didn't want to spend my entire life just getting to the halfway point of vet players.

I'm going to need more explanation then a simple no :p
 
But why would you be at a disadvantage?
Also there will be a single player version, where you will be playing alone in the evolving universe with NPCs.
 

Ian Phillips

Volunteer Moderator
As far as I understand it, the matching system will be ensuring that you are placed in instances with players of the same 'level'.

what i think this would mean is that you will be in your sparkly new sidewinder with 100 CR up against someone with a fully laden and fitted out Cobra/Anaconda/something even bigger.

so no, no disadvantge apart from flying skills is what I would expect.
 
I will be posting this question on SC forums as well, what does happen if I get this game late? Will I be at a terrible disadvantage? Like that's the main reason I refused to get into EVE, other then the sub, I didn't want to spend my entire life just getting to the halfway point of vet players.

I'm going to need more explanation then a simple no :p

No.


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why are you looking at me?

ok

the expansion pass will probably not stay there forever, so you may have to pay more for the expansions.
beyond that you'll have less bugs to be frustrated with
you'll be facing the old space wolves, well trained and dangerous. :D (you could catch up though!! and not everyone is good at fighting(or willing to fight)). And when i say that i forget the matchmaking mentionned above.
there may be more distance to cross until you could reach the unexplored regions.

but no you wouldnt be at a disadvantage, not for long anyway, just the time to understand how things work and make a few credits.

Space is dangerous even for a player with the biggest and most well armed ship, you cant always win, even facing smaller and not as well outfited ships, if there's enough of them you may quickly be overwhelmed. Though you may be able to escape.
And space is big enough to not encounter human players at every corner, you'll find probably more npcs.
 
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Depends what you mean by disadvantage?

If you're talking purely in-game monetary disadvantage then yes, no matter what game you play some older players will always be richer than you and will be able to afford bigger and better things. That's just the nature of things.

If you're talking about skill advantage and being shot up by vets all the time, then no since you can tailor your game to suit your level by playing solo and learning the ropes until you feel confident to pop into MP mode.

However if you're talking about other disadvantages more related to what you can do and achieve in game then I'd hazard a guess that it doesn't matter whether you start playing Elite on day one or 3 years after release since the sheer size of the gameworld FD are producing means there is pretty much limitless possibilities for players to seek out and be the first to do something, discover something, be the first to see something, and achieve stuff. In 5 years time we'll still be reading about newcomers being the first to survey hyperspace routes through the Perseus arm, or find some ancient alien relics on a distant moon LYs beyond the fringes of human space.

SC on the other hand will be a fraction of the size ED is (120 systems currently) and will most likely have far far more players going about their business within it. I don't see the opportunities for late starters in that game still being there that day oners had - especially since you can spend real money in SC to get a head start too. I dunno, maybe CiG will constantly inject new stuff to do but since they're quick to promote the idea of player run servers some time down the line it tells me there will come a time when SC is handed over to the players and modding community to continue redefining it. But that in itself could offer unlimited new content for players, so its not a bad thing in the end.
 
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The essence of Elite is not really PvP (unless you want it to be - and that will be a hard path to choose).

You set your own goals. Discovering rare mineral deposits light years from anywhere will be a win for some players. Smuggling contraband past a blockade will do it for others. Bringing rare goods to new markets, again. And yes, there is piracy / bounty-hunting and mercenary work if you want combat. None of these examples will require a super-ship to succeed in. It's only if you set yourself the goal of having the single most powerful ship in the entire galaxy that I think you need to worry. And given the vastness of the sandbox here, that will be impossible to measure anyway.

Personally, I assume that there will always be tougher player opponents out there; most probably won't be encountered; of those that are, the majority won't attack you unless you have given them cause. Those who are hostile might well win the fight, unless you see them coming in time - and if you do, that's a win in itself :smilie:
 
ED is fundamentally you in your ship in space. Whilst PVP is possible the starting environments are generally well policed so PVP should not be a factor. Although you can own multiple ships you can only fly one at a time. I understand its likely there will be a score wipe at the start of gamma.

That said game time should give
a) More experience of the controls and therefore ability to play.
b) The opportunity to gain more credits and therefore have a better ship or a better armed ship.

Its not clear yet whether you will be able to exchange real cash for credits. If you cannot then the longer you leave it after gamma starts the more disadvantaged you are.

Currently those in Alpha are having the opportunity to test PVP combat without a huge cost - that experience will be much more expensive by the time gamma arrives.
 
I will be posting this question on SC forums as well, what does happen if I get this game late? Will I be at a terrible disadvantage?
That would depend on the situation really. Unless you are directly competing with another player in combat it really won't matter. Trading, performing missions, exploration: all of these things you could experience whether there was anyone else on the server or not.

The bottom line is not to worry! There will be plenty to do for everyone without having to worry about how big the other players ship is....unless he is targeting you! ;)
 
Depends on why you are playing.
Do you want to have the highest kills? Yes. Disadvantage.
Do you want less bugs? No
Do you want the griefers already driven out to the fringe areas (mostly)? No
Do you want to pay more if you want expansions? Yes.
And so on. Do you really need these common sense points spelled out? Yes/No

If the 'Verse is 100 Billion stars or more I don't see an issue.
Yeah, others WILL have bigger ships and higher ratings, better factions, unlocked more content, etc. Back to why are you playing, what is important to YOU?

Most I've seen cannot wait to spread out among the stars and get away from other players (to the extent many profess they will be solo play mode).
If you start in core world areas I suspect you'll be fine. I suspect a large influx of players in gamma and larger when it goes live. Your move.
 
Elite is more about the individual, and less about mega-corporations dictating your life. As an individual, you have more freedom to set the pace and personal agenda. There will not be an even field, but there will be a vast field. So there is room for differentiation, on that account. The goal of the game is to encourage individuals to explore an universe together, rather than forming huge and vastly overpowered groups, trying to gang up on anyone else. Piracy and Bounty Hunting is not quite on that scale. Yet. :p

Will it be perfect? Probably not. For when everything is perfect, you will not be among humans anymore. So bad things might happen. Just because they are persistent that way. But hopefully not on a regular basis. You will explode, at some point. Just because you can.

In short, this game is more structured as an on/off affair than many of your typical persistent online worlds, that will try to drag you in day after day, like some Siren, luring you out into the deep waters, probably not to do much good. You're welcome at any time, for that group hug, and perhaps some healthy underhand dealing? :D
 

nats

Banned
Well you will be at a disadvantage in that if you dont get Alpha now you wont get the discount on future ship insurance.

But I dont think there will be many 'power players' in this game, and I am sure you will be able to play for weeks without running into one other human player, or at least that is what I hope because I dont like multiplayer games much. So winning is not as important as 'enjoying the ride' in this game. Also I think the small ships have advantages of movement over the large ships so you may well be able to gang up on the large ships if you want to and overwhelm their guns, probably the way pirates would do in real life if they had any sense and could work together without killing each other.

And I get the feeling many players will prefer to stick at a decent trader/fighter hybrid ship like a Cobra or Explorer rather than go for a massive ship, even if they can afford it. Large ships are just likely to be just juicy targets as soon as they stray from controlled space so they probably wont be much fun to fly.
 
Is this confirmed? :S

I really hope not, the idea that every PC/NPC i meet will always be on a par with me would be awful in my view, I also cant really see how that could be done, other than basing it on kills/cash or rep .. and to me that would spoil the experience... I have no intention of going around shooting new players because I can.. but every game that I have played that scales with your level spoils the experience ... I get a nice new ship, some lovely new super-duper lasers only to find myself seeming taking as long as I used to to take out opponents.

Please say it isn't so !:eek:
 
The 'matching system' is in SC, not ED as far as I know. I know there were threads in the SC community with some people posting their disappointment with it - so I'm not sure if its still on the cards.

Its a stupid idea and the person who thought it up should be forced to spend their entire in-game life as a rock hermit orbiting some frozen iceball.
 
I really hope not, the idea that every PC/NPC i meet will always be on a par with me would be awful in my view, I also cant really see how that could be done, other than basing it on kills/cash or rep .. and to me that would spoil the experience... I have no intention of going around shooting new players because I can.. but every game that I have played that scales with your level spoils the experience ... I get a nice new ship, some lovely new super-duper lasers only to find myself seeming taking as long as I used to to take out opponents.

Please say it isn't so !:eek:

I agree, and its the first I have heard of it, I know we'll be able to adjust our group settings, ie for All right down to single player online, or cut the cord and be a single player offline, although not sure if they will offer a separate offline character, I think this will be enough :).

OP, it won't be like Eve where people have to really be in an Org to build the bigger ships, or to even thrive, rather you can set your own goals. Maybe if you want to be the first one to Elite, but that race won't be on until FD announces "no more wipes" and not everyone will be interested.
 
I've not seen anything in the DDA to suggest that there will be a "matching system" in ED. I assume access to more difficult missions with tougher opponents will depend to some extent on combat rating and reputation, but otherwise encounters with NPCs are likely to be based on the security level of the system you are in and your reputation with the NPC archetype you've encountered (which will govern how they respond to you). I certainly haven't seen any suggestions that the pirates in an anarchy system will go easy on you because you are rated as harmless. If you want to go to such as system it will be up to you to ensure you have the right ship, equipment and flying skills to be able to survive.
 
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I thought it was star citizen that had matched levels not elite.
I dont think many people want it in either game. I expect the SC devs to have a rethink myself...
 
SO how will instancing work? Will it be one large megaserver like in EVE, where if you go to a specific coordinate it's the same for everyone in the world?
 
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