Nothing will, save a total rework of the game. I think SJA's 2.1 work on AI may change this slightly though, at higher levels.Yes. But for the record, NPC wingmen will in no way protect traders against cmdr-gankers...
It would be nice to see some of that content in at some point though - or else what was the point of discussing it? Sweeping it under the carpet, pretending that it didn't happen, and wasn't a developer led suggestion that would enrich the game, doesn't help either.
Well. That poll is looking pretty clear.
Not sure if you're trolling or not, but I'll give you the benefit of the doubt.
1) The DDF was not a list of advertised features. FD even explicitly and specifically mentioned this, numerous times. People who say 'DDF=promised content' are either lying, illiterate, stupid or a combination of thereof.
2) Ofcourse frontier 'lacked the resources', the most important being 'time'. Again, FD explicitly mentioned from the Kickstarter on that ED 1.0 would be a 'basic version' with features being added over the following years.
3) People like you always resent it when reality conflicts with your sense of entitlement. Ultimately thats your own problem to deal with.
Seriously, if you have zero idea what you're talking about you may want to keep the sarcasm and entitlement hidden away.![]()
Just curious if others would love this.
Yes. But for the record, NPC wingmen will in no way protect traders against cmdr-gankers...
More interesting is: what would you be willing to see pushed back in the priorities list to make it happen sooner?
If Open was the only game mode this would be a more solid argument. But for Solo, and to a lesser extent Group play, Wings imbalanced things in favour of the NPCs. If you're bad at combat the NPC wings have a strength advantage, and even if you're an ace pilot they take longer to defeat and cost you time. NPC wingmen for players wil redress this a little.And to be honest if you hire wingman with credits everyone past the "mid game" is gonna to have a full wing at all times, it'll turn into a game where everyone flies round with a small armada. You then end up with a bunch of OP players and a bunch of underpowered (non-wing) newer players.
Yeah of course *I* want my own NPC wing!! But do I want everyone else flying round with full wings?
Would be awesome. But not going to happen me thinks.
Do you hear that sound of the pvp crowd in the background?
The ship launched fighters will have AI pilots (although can be flown by other players) - wider NPC wingmen aren't currently planned for season 2.
NPC crews aren't part of multicrew, but may come in a later season.
Not sure, on the face of it yeah why not?
On the other hand I think the instance limit for players is affected by npcs too since that that's more data that has to be sent.
If that is indeed the case ~5-6 players with full wings and that's the instance full.
And to be honest if you hire wingman with credits everyone past the "mid game" is gonna to have a full wing at all times, it'll turn into a game where everyone flies round with a small armada. You then end up with a bunch of OP players and a bunch of underpowered (non-wing) newer players.
Yeah of course *I* want my own NPC wing!! But do I want everyone else flying round with full wings? Not sure about that.
Dunno.
Not sure, on the face of it yeah why not?
On the other hand I think the instance limit for players is affected by npcs too since that that's more data that has to be sent.
If that is indeed the case ~5-6 players with full wings and that's the instance full.
And to be honest if you hire wingman with credits everyone past the "mid game" is gonna to have a full wing at all times, it'll turn into a game where everyone flies round with a small armada. You then end up with a bunch of OP players and a bunch of underpowered (non-wing) newer players.
Yeah of course *I* want my own NPC wing!! But do I want everyone else flying round with full wings? Not sure about that.
Dunno.