I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

If I bang my toe against the furniture, I'm annoyed with myself. If someone stamps on my toe, I'm annoyed with them.

The NPCs are playing by the same rules if not slightly elevated with great accuracy and no heat managment. I'm as much furniture as NPCs are or the other way around.
 

Killing a trader who was trying to escape wouldn't hurt your rating - though it wouldn't improve it either because you didn't get any loot ;)

Edit: Unless of course you hatch-broke them first then blew them up - that should score positively!
 
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The NPCs are playing by the same rules if not slightly elevated with great accuracy and no heat managment. I'm as much furniture as NPCs are or the other way around.

To be fair, I have yet to see a video where someone is spending hours shooting harmless NPC sidewinders. Usually in a Res, when you get a spawn of sidewinders, you re-enter until you have Anacondas for the higher price. I have seen videos recommending that.
There must be some intangible difference.

But this is going down the same old road of my parrot is better than your parrot.

p.s.
I will post the screenshots of me blowing up my ship by parking it in the mailslot (I wanted to auto destruct, but that "crime vs. punishment" example just seemed that more amusing), just to make the point that "being saddened by having my ship randomly blown up" is not the reason I play solo. :p
 
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Not really.

(first pic) There have to be rules of engagement so the game knows what is going on and can advance peoples' careers accordingly. When you pull someone out of supercruise it doesn't know your intentions - are you going to attempt piracy or just murder them ? Whilst the latter is obvious (your prey dies) the former isn't. Equally your prey doesn't know your intentions either and currently the "norm" is to just be killed .. by implementing a suitable "rule of engagement" they at least will know what is going on and what to expect - in time some may actually play along and be pirated rather than just CL !

(middle pic) You can always be a psycho if you wish .. the game shouldn't stop you from doing that.

(final pic) Jack Sparrow, by the way, is a clown of a pirate ... you don't want to be seen as a clown do you ? :d
 
To be fair, I have yet to see a video where someone is spending hours shooting harmless NPC sidewinders. Usually in a Res, when you get a spawn of sidewinders, you re-enter until you have Anacondas for the higher price. I have seen videos recommending that.
There must be some intangible difference.

But this is going down the same old road of my parrot is better than your parrot.

p.s.
I will post the screenshots of me blowing up my ship by parking it in the mailslot (I wanted to auto destruct, but that "crime vs. punishment" example just seemed that more amusing), just to make the point that "having my ship randomly blown up" is not the reason I play solo. :p


I'm sure NPC Anacondas are having fun with Sidewinder players though.

There is that a player bought the game and they will suffer consequnce unlike NPCs. Some people just want to annoy others, NPCs can't be annoyed, yet. But if the NPCs were realistic enough who knows maybe a bunch of griefers would go for them instead of players.

For piracy I only rob players because there is such a huge difference between pirating NPCs and players. Both are meh income wise though. But if they removed the CMDR tag and made NPCs just as inteligent and realistic as humans than I don't think I wouldn't be bothered much, even if they didn't remove the CMDR tag. But before they are considered realistic enough they need to be able to go onto Facebook and whinge about me pirating them. :D

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(final pic) Jack Sparrow, by the way, is a clown of a pirate ... you don't want to be seen as a clown do you ? :d

Bit late for me I'm afraid. But I think I'm seen more as a clown with a stick of lit dynomite.[noob]
 
But before they are considered realistic enough they need to be able to go onto Facebook and whinge about me pirating them. :D

Well, that's the "funny" part about the pirates we all love .. it's an honour to be pirated by the great Captain Jack Sparrow.
And his ambiguous morality gets him in trouble as much as it gets him out.
It's a great role model, if you want to play the witty pirate - but you have to use all the nuances of his play (and it's slowing down and recapping a lot in the sequels). Such is Heath Ledger's Joker, if you want to play a psycho (no sequels for him :( )

The others .. hmmm ..
bonnethanging.jpg

"Yea, we need a crime and punishment system.. but please don't make it too hard in order not to discourage pirating ... my parrot, your parrot" :D

(unlike the other 3 images as pirates want to see themselves or something, this is a contemporary, actual pirate image .. not quite as entincing)

Interesting side note:
No Quarter Given
When a pirate ship flew the red flag, it signaled their intended victims that the pirates would give no mercy once they boarded the prize. They would not take prisoners. If pirates sailed under the Jolly Roger, usually a black flag, this signaled that if the prey surrendered without a fight, the pirates would spare the lives of those aboard her.
 
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How much simpler can they make this?

Easy : Add some key to message bindings. Say F1 to F8 as a start. Allow to both change the message and the corresponding bind key.

That would be mighty usefull. (Then you can have bindings for police messages, piracy (robber or robbed) and so on.)
 
Easy : Add some key to message bindings. Say F1 to F8 as a start. Allow to both change the message and the corresponding bind key.

That would be mighty usefull. (Then you can have bindings for police messages, piracy (robber or robbed) and so on.)

Sorry, thread got a bit long .. there's people here who said they don't even have their keyboards near.
XBox has no F1-F8 at all.
And so on.

For the PC user with a keyboard near, such functionality can be added with the use of 3rd party programs. And yes, it's very helpfull. (here's a discussion regarding one of them: https://forums.frontier.co.uk/showthread.php?t=239302 .. didn't have to mention it myself .. pheew :) )

(teh repetition is strong again :D )
 
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Robert Maynard

Volunteer Moderator
Easy : Add some key to message bindings. Say F1 to F8 as a start. Allow to both change the message and the corresponding bind key.

That would be mighty usefull. (Then you can have bindings for police messages, piracy (robber or robbed) and so on.)

Presumably the messages would need to be chosen from a list held within the game - otherwise there's no guarantee at all that the recipient will understand the message.
 
I don't understand why they can't just have a local direct communication channel, like in DayZ. You could have it so you can speak to, and hear people, within a 1000Ls (or whatever) radius of your ship. You would just need to assign a key for push to talk. Maybe it's something to do with the instancing that prevents them being able to do it?

Assume for the moment that a local direct communication channel exists. How will the pilots understand each other if one speaks Russian and the other speaks English? Elite Dangerous is an international game. While many of the pilots speak English, I've encountered many that can barely write English, let alone speak it.
 
Assume for the moment that a local direct communication channel exists. How will the pilots understand each other if one speaks Russian and the other speaks English? Elite Dangerous is an international game. While many of the pilots speak English, I've encountered many that can barely write English, let alone speak it.

Which is why localised radial communication panels seems best to get round this problem :)
 
Graceful exit, not combat logging, could have the timer changed, that's easy enough to do. Combat logging, due to the P2P nature of the networking as it stands NOW, FD doesn't keep your ship in memory, you simply vanish. This is easy to change as it happens, yes, I do this stuff, so I speak from a position of knowledge and not out of my ass. It would require FD to allocate some resources to that end and that's where the problem lies, they don't want to do that, it costs money, so it's not in their best interests to do it. I get that, it's a pure business decision over a game play decision, nothing new there, happens all the time in video games, and it's not likely to be changed due to that fact. However, the fact remains, they COULD address the issue and 'fix' it so that combat logging doesn't save your ass, saying they can't is .

Robert, if you are Open, you HAVE agreed to be other people's content, you can think whatever you want but that fact doesn't change, that is the nature of Open. Don't want to be someone else's content, Solo exists for that very reason. So that's a really bad excuse, no two ways about it.

NPCs actually do far more pirating than players do, and yes, people DO whine and complain about that, read the forums, it's a thing, up to and including people demanding that NO NPCs ever be able to attack them in Solo. So what's going to happen when the Mistress actually makes the NPCs actually worthwhile? I've said it, so have many others, these forums are going to explode from all the people who currently find the NPCs hard to deal with, they'll be screaming, frothing at the mouth, and getting their pitchforks and torches ready. We have people who whine about getting attacked by NPCs in Solo, that shouldn't happen! We have how many people who constantly complain the NPCs are too hard, impossible to beat, and so on? Fact of the matter is, the NPCs in this game rather suck, I've seen worse, that's true, but that was in games where the NPCs were literally meant to be nothing but moving targets for practicing your aim. I don't think twice about entering a Distress Signal, those are great ways to make easy money and that's all they are to me, but how many others feel that way about them? And I'm NOT awesome, I'm NOT some combat god, not even close, I'm at best a halfassed competent combat pilot and I know it full well, but the NPCs aren't a threat to me at all, they are a joke, a bad one at that. To the folks who do PvP, they aren't even a bad joke, and I'm talking the average skilled PvPer, not the top guns, because the NPCs are really that much of a null threat. So if the Mistress is to be believed and she's actually made the NPCs dangerous....

As for Neil and his little combat logging confession, did any of the mods report it once they read his post? If not, WHY? He openly stated he broke FD's rules, isn't part of your jobs as mods to report that sort of thing? Or at least remove any posts where people discuss openly breaking the rules? Serious questions for the mods, isn't that exactly the sort of thing you're supposed to looking for and dealing with in some way?
 
Assume for the moment that a local direct communication channel exists. How will the pilots understand each other if one speaks Russian and the other speaks English? Elite Dangerous is an international game. While many of the pilots speak English, I've encountered many that can barely write English, let alone speak it.

This is why a declare piracy function is better than a set of prewritten text chat messages, it can be localized easily.
 
As for Neil and his little combat logging confession, did any of the mods report it once they read his post? If not, WHY? He openly stated he broke FD's rules, isn't part of your jobs as mods to report that sort of thing? Or at least remove any posts where people discuss openly breaking the rules? Serious questions for the mods, isn't that exactly the sort of thing you're supposed to looking for and dealing with in some way?

Maybe the people who's just cause it was to get Combatlogging into the EULA should take up the cause and report him?

Any takers?
 
So moral of the story is, combat logging saves you time and credits! Rinse and repeat until you get result you want, else back to SOLO. Such richness, such compelling gameplay.

Might I suggest DEVs make a new key combo Shift+K to quick switch to SOLO. Problem solved! [haha]
 
Maybe the people who's just cause it was to get Combatlogging into the EULA should take up the cause and report him?

Any takers?
We report and nothing happens, I can give you an example, CMDR A was caught combat logging last August, more than once. CMDR A was seen again and combat logged.
 
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