Boost need to go!

So we got boost in ED, maybe its time for it to retire?

Boost never come to me as something logical, why do you have a boost function? Is it like a nitro burn in race cars? well maybe we need another mechanic instead. Something that burn fuel as crazy but keep you on the same rate as the top boost will do. However you can keep it as long as you can burn fuel.

Just for the fun of it, they can build in the heat mechanics as well. I would like a afterburner kind of mechanic instead of boost, what do you CMDR's say?

Edit:

Boost, the mechanics should not retire, only the way its applied. One option could be to have two "boost" modes.

A. as it is now (don't touch my boost)
B. Add on function, Retro burn mode, where the fuel burn are 50% higher and the speed proportional higher, for a longer period of time.
If you look at the boost function as a nitro function in cars, you can also only inject nitro into the engine for a short period, however you can only do it as long as you have nitro in your nitro tank.

The reason I wonder about this are because often commanders spam the boost button endlessly in a combat or run away situation. The "not enough energy in capacitors" keeps spamming a long time after the actual situation is over.

if you could select a retro burn sequence and then get a longer burn time, but not an instant speed gain, you could for tactical reasons select this instead of boost.
 
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Well explanation ay be that you can just squeeze in soem extra powe into the engines but only for a short blast then its not possible. Its there because its "cool", but a true logical explanation probably doesn't exists.
 
Kinda comes across as daft when people start talking about realism...for a game that's hundreds of years in the future.

We don't know what tech they'll have then, even just confining that to the role-playing of the ED universe.

The "afterburner" style mechanics were discussed on a separate thread, but I just don't have a problem with the current boost system. It works for dogfights and works for getting away. If the physics here were real, Elite dogfighting wouldn't happen. When you realise that you can accelerate indefinitely you would be all over the place and land a couple of hits on each other per hour.

More importantly, it's a good chance to just get your mindset into role playing. I am not asking you to turn up at your mate's with a D&D set and some geek spectacles, but get into the game rather than picking apart inaccuracies in a galaxy over a thousand years ahead of us ;)
 
I hate the all or nothing nature of the boost, I'd rather be able to keep it on and have the increased speed and maneuverability while my capacitor lasted and be able to meter it out as I see fit rather than be forced into a max speed frenzy for 3 seconds.
 
So we got boost in ED, maybe its time for it to retire?

Boost never come to me as something logical, why do you have a boost function? Is it like a nitro burn in race cars? well maybe we need another mechanic instead. Something that burn fuel as crazy but keep you on the same rate as the top boost will done. However you can keep it as long as you can burn fuel.

Just for the fun of it, they can build in the heat mechanics as well. I would like a afterburner kind of mechanic instead of boost, what do you CMDR's say?

No way!

- boost consume more fuel, is ok ...
 
I hate the all or nothing nature of the boost, I'd rather be able to keep it on and have the increased speed and maneuverability while my capacitor lasted and be able to meter it out as I see fit rather than be forced into a max speed frenzy for 3 seconds.

The majority of boosts last an impressive amount of time. Next time you play fly in a straight line on 4 pips, record your max speed, hit boost and see how long it takes to drain back to standard.

In my asp, it's only halfway back down to standard before I have my boost recharged again. In that sense, I can retain "boosted" speed indefinitely.
 
Sure, however if you replace boost with a "after burner"mechanics, you will get the same speed and trust. Just over a longer period. The down fall would be a high fuel burn and you would need to manage your fuel more. I'm not to for the 100% realism here, just the point that spamming a button is kind of useless and could be fixed with a constant "retro burn".

Before FD nerfed the constant speed, (boost and then shut off your engines) the game was actually more challenge if we talk game game play. The problem was that people was running away and FD wanted people to fight.

The reality is that if people don\t want to fight, they A combat log or B go into SOLO.

Boost is fine, however a retro burn function would be more useful and more challenge from a game play point of view.

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The majority of boosts last an impressive amount of time. Next time you play fly in a straight line on 4 pips, record your max speed, hit boost and see how long it takes to drain back to standard.

In my asp, it's only halfway back down to standard before I have my boost recharged again. In that sense, I can retain "boosted" speed indefinitely.

Yes, I know that why I would like it to be a "retro burn" function instead with a high fuel burn.
 
The one thing I dislike about it is having to endlessly mash the button to maximise speed. Particularly in planetary flight, it just gets annoying after a while. I'd much prefer if you could outfit an alternative thruster set with no boost but with a higher non-boost maximum speed.
 
No way!

- boost consume more fuel, is ok ...

But but but, you will not lose speed or trust, it will last longer and you will not need to spam hit the boost button all the time.

EDIT:

What about you have a small tank, where you need to pump fuel to. When you hit "boost"it will burn for X seconds until the tank is empty or you cancel the burn sequence. It will work the same way, however you will need to manage your fuel more, and you can have longer "boost" burns if needed.
 
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why in the world are there only people who want something buffed or nerfed?

Is this forum about nothing else? holy mother of christ


... anyway.. boost already does consum fuel, without fuel no energy, without energy no pip management, no power in engines... hence NO BOOST

god damn it
 
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why in the world are there only people who want something buffed or nerfed?

Is this forum about nothing else? holy mother of christ


... anyway.. boost already does consum fuel, without fuel no energy, without energy no pip management, no power in engines... hence NO BOOST

god damn it


Its not a nerf nor is it a buff request, look at it as an evolution request :)
 
But but but, you will not lose speed or trust, it will last longer and you will not need to spam hit the boost button all the time.

EDIT:

What about you have a small tank, where you need to pump fuel to. When you hit "boost"it will burn for X seconds until the tank is empty or you cancel the burn sequence. It will work the same way, however you will need to manage your fuel more, and you can have longer "boost" burns if needed.

there is some logic behind what you say above, and I will be open for this type constructive and less radical change's in the game.

- thank you that you explain your point and it is less aggressive than OP.
 
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(a) something to converse about
(b) sometimes what's in game can still be improved
(c) everyone's an armchair developer :p

a) agree - but nerfing or buffing request 10034873487583457834578345 is too much
b) agree
c) only humans too!
 
No logic? Hmm....not sure if you know what that means. Logically why have a brake?

It can be thought of as an afterburner. You can only use it for a short time and it takes time to cool off before you can use it again. There is a logic to its use, and a logic to the gameplay aspect. Not hard to figure out at all. So many illogical aspects to this game and you picked this.

Probably someone that likes to grief others and hates it when they boost away. The boost is ruining their grief ability.
 
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So we got boost in ED, maybe its time for it to retire?

Boost never come to me as something logical, why do you have a boost function? Is it like a nitro burn in race cars? well maybe we need another mechanic instead. Something that burn fuel as crazy but keep you on the same rate as the top boost will do. However you can keep it as long as you can burn fuel.

Just for the fun of it, they can build in the heat mechanics as well. I would like a afterburner kind of mechanic instead of boost, what do you CMDR's say?

I have to disagree whole heartedly. Boost makes the game more fun, and adds a huge layer of intricacy to combat and flight in general. Boost based turns, pip management to make sure you have a boost ready when you need it in combat, using boost to get those last few precious seconds before a scan completes to finish that black ops mission... Sorry, this is a wonderfully balanced mechanic and to replace a well functioning part of the game seems to be a bit ham handed.
 
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