I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

Not only that but if you play with friends in Mobius you are still their content and they are yours.

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That's not true. For a while I used a wake scanner instead of a cargo scanner now I use neither. I doubt people trading in a well known trade route or CG is going to be trading anything but what is expected.

And hatch breakers can do the job of figuring out if the target is empty or not. The computer even says it.

I have frequently run along those high traffic routes in ships commonly used for cargo, without a single ton of cargo on my ships, or with cargo that had nothing to do with the routes as I was doing missions, like the time I got interdicted in my Clipper with a full load of biowaste by a player in a Python. He had no cargo scanner but he did target my hatch with his weapons and blew it open, while I was tearing his ship apart. He actually scooped up a ton of that biowaste before he HW'd out, at 7% hull. That is not a pirate, that is an idiot. I've had others interdict me and start firing without any interactions, no cargo scanner on their ships and me with palladium or painite in my cargo, they were looking for easy kills, that's it. I get interdicted by someone who's got no cargo scanner, I'm going to attack them, pirates scan cargo, gankers don't, end of discussion. I was a pirate for a while, I always scanned cargo, only an idiot doesn't, as anyone can SAY they aren't carrying anything if you have no scanner to check.
 

Goose4291

Banned
I look forward to when the AI is on par with a player and doesn't rely on the crutches of aimbot like accuracy, unlimited ammo, no heat damage and the ability to target a stealth build 3km away from it with unerring precision.
 
I have frequently run along those high traffic routes in ships commonly used for cargo, without a single ton of cargo on my ships, or with cargo that had nothing to do with the routes as I was doing missions, like the time I got interdicted in my Clipper with a full load of biowaste by a player in a Python. He had no cargo scanner but he did target my hatch with his weapons and blew it open, while I was tearing his ship apart. He actually scooped up a ton of that biowaste before he HW'd out, at 7% hull. That is not a pirate, that is an idiot. I've had others interdict me and start firing without any interactions, no cargo scanner on their ships and me with palladium or painite in my cargo, they were looking for easy kills, that's it. I get interdicted by someone who's got no cargo scanner, I'm going to attack them, pirates scan cargo, gankers don't, end of discussion. I was a pirate for a while, I always scanned cargo, only an idiot doesn't, as anyone can SAY they aren't carrying anything if you have no scanner to check.

You're going to tell me that a pirate without a cargo scanner ain't a pirate? If they say they have nothing I tell them to turn off their shields for a probing. Some resist but it's part of the fun
 

Majinvash

Banned
You're going to tell me that a pirate without a cargo scanner ain't a pirate? If they say they have nothing I tell them to turn off their shields for a probing. Some resist but it's part of the fun

Do real world pirates carry cargo scanners?

I just use common sense, oh a trade ship at the end of a trade route heading for a station that pays top dollar for imperial slaves.
I do wonder what its carrying :p

Majinvash
The Voice of Open
 
Do real world pirates carry cargo scanners?

I just use common sense, oh a trade ship at the end of a trade route heading for a station that pays top dollar for imperial slaves.
I do wonder what its carrying :p

Majinvash
The Voice of Open
I would think that if a pirate had the tools to discern between poor and proper hauls, they would use it.
Common sense works, most do not possess even such a low level of logic, hence why we normal people complain about pirates never bothering to scan us and just opening fire for no reason.
 
Do real world pirates carry cargo scanners?

I just use common sense, oh a trade ship at the end of a trade route heading for a station that pays top dollar for imperial slaves.
I do wonder what its carrying :p

Majinvash
The Voice of Open

Exactly. Also why I dropped the wake scanner. Before I started using it I used the dead mans thingy that I don't remember the name of (official name) and it was doing better than the wake scanner. First face the direction of their wake then chose the first and last destination then the obvious ones then at random scrolling through.

Why I would waste a slot on a utility mount on something I can already do with an internal I don't know, other than to make it slightly easier but that's all. The shield booster makes it slightly easier when fighting those Corvettes who don't play nice.

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I am guessing the context meant by Rob of "content" is "something to shoot at"

And they are ''something to run away from and or avoid''.
 
And they are ''something to run away from and or avoid''.

You mentioned Mobius - people there play on the whole cooperatively. They are not going to shoot each other. (If they do, for fun, it would be wise to form a private group in case a stray shot hits a random ... don't need no drama thanks :p)
 
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It would be nice if everyone had time for this. But the pirate does not have time for this, because.... combat logging. All this stuff is extraneous fluff. All the pirate wants from you is for you to go to your cargo tab and abandon 100T. You should be able to do that in under 5 seconds.

You need to understand how big a problem this is and how much it es people off. I am not a pirate, but having seen you admit to combat logging, I would now be happy to help a pirate kill you.
Says you. I have never dropped cargo and don't even have a clue how to do it other than I'd start looking in the inventory screen...
 
It's a vicious circle:

Piracy isn't lucrative/doesn't work -> players don't pirate/pirates quit -> frontier assumes no one cares about piracy -> piracy gets ignored -> piracy continues to not work.

Compare to bounty hunting or trading
 
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You mentioned Mobius - people there play on the whole cooperatively. They are not going to shoot each other. (If they do, for fun, it would be wise to form a private group in case a stray shot hits a random ... don't need no drama thanks :p)

Fair nuff.

But I'll be here.. waiting for the day where people say ''I don't want to be the content of some NPC!'' whoops too late. The ramming cops.

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Says you. I have never dropped cargo and don't even have a clue how to do it other than I'd start looking in the inventory screen...

Better find out before something happens to you.
 

Goose4291

Banned
It's a vicious circle:

Piracy isn't lucrative/doesn't work -> players don't pirate/pirates quit -> frontier assumes no one cares about piracy -> piracy gets ignored -> piracy continues to not work.

Compare to bounty hunting or trading


You forgot the bit where pirates try to raise concerns and are drowned out in a sea of OTT reactions from people who seem to operate under the delusion they're actually taking 5t of real goods from them.
 
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If you need enticing into open, you shouldn't be playing open :p

Sadly still true that they've done nothing about piracy in general, I think the bounty change was actually worse in the long run so lets say they've made it worse since alpha

I don't play open. I visit occasionally but I don't play there. There is nothing in open that profits me in any way.

Piracy and player-killers have no consequences and the added risk for the same profit is just a stupid decision.
 
I would think that if a pirate had the tools to discern between poor and proper hauls, they would use it.
Common sense works, most do not possess even such a low level of logic, hence why we normal people complain about pirates never bothering to scan us and just opening fire for no reason.

Players don't carry poor hauls its why they get so much focus, if you scan and you happen to have interdicted somebody willing to log out you will receive nothing ;)

I always carry a scanner, and always will, but its not as cut and dried as it seems i've lost more than my fair share of targets by scanning and part of me thinks it would be good if every pirate behaved in the same way - bust on in and try to force cargo, instead of the conversation lottery.

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It's a vicious circle:

Piracy isn't lucrative/doesn't work -> players don't pirate/pirates quit -> frontier assumes no one cares about piracy -> piracy gets ignored -> piracy continues to not work.

Compare to bounty hunting or trading

lets be real here, bounty hunting and trading are also woeful they just pay more. Piracy is the most fun, its why we do it ;) but lets not pretend that trading is some incredibly deep well thought out system its a giant computer with a set threshold for background trading that spawns prices, it'd be more dynamic if they just made it random.
 

Majinvash

Banned
I don't play open. I visit occasionally but I don't play there. There is nothing in open that profits me in any way.

Piracy and player-killers have no consequences and the added risk for the same profit is just a stupid decision.

Wow your attempts are getting more lacklustre now.

UWzunJ6.jpg

5/7 do try harder

Majinvash
The Voice of Open
 
Here's an outrageous thought that will never be implemented but I'd really like:
1) No hollow boxes. You can't tell if a ship is controlled by a player or an NPC unless you scan it and
2) for basic communication (piracy or assistance) you have a basic set of canned messages that can be used which would work with either one.
I'd like this a lot so thought I'd share.
 

Goose4291

Banned
Makes sense, then it circumvents the potential language barrier of trying to demand cargo from someone who doesn't speak your language (OFP and Arma does this).
 
I've been saying no hollow boxes since the first time I played the Beta. Why should the game differentiate humans and npcs by default, kills the immersion immensely for me. You shouldn't be able to tell the name of a ship npc or player until you scan it in some way. You could actually sneak around and try to evade interdiction in various ways, things like a check point would actually make sense. The game IMO as it is now would be much more interesting just by removing the hollow boxes from OPEN.
 
I've been saying no hollow boxes since the first time I played the Beta. Why should the game differentiate humans and npcs by default, kills the immersion immensely for me. You shouldn't be able to tell the name of a ship npc or player until you scan it in some way. You could actually sneak around and try to evade interdiction in various ways, things like a check point would actually make sense. The game IMO as it is now would be much more interesting just by removing the hollow boxes from OPEN.
So glad I'm not alone in thinking this.

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Makes sense, then it circumvents the potential language barrier of trying to demand cargo from someone who doesn't speak your language (OFP and Arma does this).

Yes, it would near completely sidestep the language barrier making the game more inviting to the non English speaking markets.
 
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