The Formidine Rift - Part 2

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Regarding the issue of sector permit locks, I think something we're forgetting is that Bovomit's lock is different from all the other sector locks found thus far. Every other sector, when you select a system in it, shows "(Requires Unknown Permit)" in the pin. On the other hand, Bovomit shows "(Requires )" with nothing listed. That tells me that whatever is in there is not locked completely the way the other sectors are.
 
Regarding the issue of sector permit locks, I think something we're forgetting is that Bovomit's lock is different from all the other sector locks found thus far. Every other sector, when you select a system in it, shows "(Requires Unknown Permit)" in the pin. On the other hand, Bovomit shows "(Requires )" with nothing listed. That tells me that whatever is in there is not locked completely the way the other sectors are.

Tinfoil: Allied with the dark wheel maybe?
 
Regarding the issue of sector permit locks, I think something we're forgetting is that Bovomit's lock is different from all the other sector locks found thus far. Every other sector, when you select a system in it, shows "(Requires Unknown Permit)" in the pin. On the other hand, Bovomit shows "(Requires )" with nothing listed. That tells me that whatever is in there is not locked completely the way the other sectors are.

The empty string could hide a boolean formula that represents Drews 'depends on who goes looking'...

E.g. kickstarter backer for ED or for Reclamation.
 
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Regarding the issue of sector permit locks, I think something we're forgetting is that Bovomit's lock is different from all the other sector locks found thus far. Every other sector, when you select a system in it, shows "(Requires Unknown Permit)" in the pin. On the other hand, Bovomit shows "(Requires )" with nothing listed. That tells me that whatever is in there is not locked completely the way the other sectors are.
no there are several sectors that show (requires )
 
I have something strange im heading out to the formidine rift and im now 4000LY from sol and
all the time im followed by 2 npc, Jessica Young in a cobra and Gustavo Ruiz in a Fer de Lance. they are tagged as mission target but I do not have a mission going on.
would this be a bug or could this be related because i have been nearby the barnacles and have done Dark Wheel missions.
 
I have something strange im heading out to the formidine rift and im now 4000LY from sol and
all the time im followed by 2 npc, Jessica Young in a cobra and Gustavo Ruiz in a Fer de Lance. they are tagged as mission target but I do not have a mission going on.
would this be a bug or could this be related because i have been nearby the barnacles and have done Dark Wheel missions.
I have heard from this happening to people that had the meta-alloys mission active, but yes, it's a bug.

Be happy for the company! Can get lonely out here...


By the way, they will defend you if you get in trouble.
 
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I don't think there is anything in the phrase "Right on, commander". As others have said, it's just a nod to the old Elite game.

I have been looking at the holofac message text again. Repost:

"The video played.
"If you're listening to this it means your smart enough to have bypassed Galcop, Federation, and Imperial security." The woman on the video smiled. "Not bad, but it's nothing compared to what's coming. I'm guess you'll be pressed for time so I'll be quick. You'll find the co-ordinates at the end of this message. You'll need a tough ship and a good pilot. It's a long way, so make sure you're prepped, no one will be around to help you out. Once you reach the rift you're going to have to plot a way across. There are no stars for dozens of light years and the dark systems haven't been mapped, so take your time, watch your six." The woman leaned in closer to the recording device. "What's there? Wish I could tell you, but they edited my memory pretty good, took me long enough to stitch this lot back together. Whatever it is, it's something that Galcop, the Imps and the Feds don't want us to see. Good luck, and ... right on, Commander." The holofac faded, leaving them with just the text."

What about if the actual message ends with "watch your six", not "right on, Commander"? To me it seems everything after "six" is a comment on the message itself. That last part doesn't add anything new, nothing on the rift or what is there, just the comment that the actual info was hard to remember after her memory had been edited.

Ill have another take on that. We have three groups of words between the commas. Now... You guys are going to hate me for this but it must be said.

As you know a coordinate system normally works as X,Y,Z. (1,2,3) In ED it works as: Y,Z,X (2,3,1) on the Galmap.

Now... Just to confuse things further: Three groups of words:
good luck, -total letters:8
and ... right on, -total letters:10
Commander. -total letters:9

if we follow a numerical progression from this, we obtain a new pattern instead of X(1(8)), Y(2(9)), Z(3)10))

We have:

Good luck, Commander, and ... right on.

Hrmmmm.
 
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Ill have another take on that. We have three groups of words between the commas. Now... You guys are going to hate me for this but it must be said.

As you know a coordinate system normally works as X,Y,Z. (1,2,3) In ED it works as: Y,Z,X (2,3,1) on the Galmap.

Now... Just to confuse things further: Three groups of words:
good luck, -total letters:8
and ... right on, -total letters:10
Commander. -total letters:9

if we follow a numerical progression from this, we obtain a new pattern instead of X(1(8)), Y(2(9)), Z(3)10))

We have:

Good luck, Commander, and ... right on.

Hrmmmm.

BUT! what happened to the previous 7? why is this starting at 8,9,10?
 
Drew has stated previously that the name of Salomés ship "Seven Veils" is significant in this - the seven permits idea is compelling, but seems off somehow. Like it's too hard. Would be good to cross off though... But '7' is a significant number. So the idea of having to do something '7' times, or visit something, or remove something... grasping at straws again :D

https://forums.frontier.co.uk/showthread.php?t=140929&page=6&p=2167876&highlight=#post2167876

All he really says is there's a reason it's called Seven Veils, and the reason could be nothing more complicated than her name is "Salome" which is the name of the person who danced the 7 veils. Inferring it's a clue to the rift seems a stretch to me.
 
Yes ;)

Bovomit's borders have been mapped by quite a few players since last year. You can't lock on to a permit-only system so they're impossible to enter.
When I was out near the Bleia4 border a couple of weeks back, I was able to lock onto systems in my left hand nav panel and it wasn't until I attempted to engage the FSD that I would get the message 'unable to hyperspace to system' (or something like that, I might have mis-remembered the exact wording). The systems did not show up as needing a permit in my left hand panel, only in the Galaxy Map. It has been too long since I was near the Regor Sector border to remember what it was like there (even though I paid it a quick visit just after Horizons was launched as there's an Earth-like World with a landable moon there I wanted to visit). I suspect that this is not relevant to the puzzle, though it does make me wonder if it is currently possible to acquire a particular regional permit. I also suspect that particular regional permits will require a particular Season Pass, however, so I'm not expecting the place where 'octagonal ships fill the sky' to be in a permit-locked region, rather it could be a remote permit-locked system or group of systems.
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From reading the permits thread, there are some people who have gained all the permits and none of them have reported receiving a regional permit as a result. Any new method of gaining additional permits needs to work within the mechanics available at launch, however, so I'm guessing it might be to either complete an unusual mission that people have either missed, or which only appears in certain circumstances, or gaining reputation with certain minor factions. Very few people have gained all the permits, however, so an unusual mission that is available only to people with a complete collection could easily have been missed.
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I have a hunch that maybe a complete collection of permits is not necessary to find what is out there, although as Salome has visited both Sol and Achenar those are two that I would give a high priority to. Maybe also Alioth, so that the three centres of the major powers can be visited, and maybe Sirius, since they seem to know a lot about everything, but it starts getting hard to pick and choose amongst the independent permits otherwise.
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I need to make a list of the actual stations Salome has visited, in order, though I do wonder if she has travelled to others without making such a show of it on Galnet. Some of her antics are so attention-seeking that they scream 'DIVERSION!' at me, especially from someone who has shown that she can blindside everyone and keep secrets when she has to.
 
Maybe we need to visit 7 specific systems, each of which has a message on the bulletin board, and the combined content of the messages will give us a clue?
 
Hello there. I might be totally wrong because I am new to this puzzle and I'm also unfamiliar with Mr. Wagar's past behavior to riddle-weaving, but I think we might be heading in the wrong direction by trying to decipher dots, commas and spaces.
I'm saying this in the sense that, from a writer (and apparently a good one), I would expect a more inspired clue generation, probably derived from lore, history, mythology, astronomy, or even language in its liberal sense, and not by just inputting partial sentences in an obsolete military code decipherer.
I know I'm not helping much, but that's all I can think of, at least until I dig more into this. Safe journeys commanders.
 
Regarding the issue of sector permit locks, I think something we're forgetting is that Bovomit's lock is different from all the other sector locks found thus far. Every other sector, when you select a system in it, shows "(Requires Unknown Permit)" in the pin. On the other hand, Bovomit shows "(Requires )" with nothing listed. That tells me that whatever is in there is not locked completely the way the other sectors are.
There are other unknown region sectors that have such permit locks, not just Bovomit. For example, the Dryman and Hyponia systems show "Requires " too.

On the other hand, I have something interesting. I checked the Geras system mentioned in one of the Sen. Loren-related Galnet articles (Prism Senator in Illegal Smuggling Sting?), from where she was supposed to have received a g ift of Gerasian liquor, to see if there might be some clues to be had there. After flying some 1M ls to the station there, I found a rare commodity. Thing is, it's "Gerasian Gueuze Beer", and not any sort of liquor.
The description is as follows: "Geras 3 A supports life in the form of large algae like plankton, whose bioluminescent digestive system excretes a complex protein that can be used in the brewing process. The resulting beer is famous for it's [sic] strength, heady aroma, and luminescent colour."

The thing is, Geras has two main stars, so there is no Geras 3 A. There is a Geras A 3 A, but it's a rocky body without an atmosphere.

Oh, and no local articles on the GalNet news either. The only thing out of the ordinary that I've seen there was this commodity. Maybe the Feds stamped out its production since?
 
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I have to say I find it unlikely there will be any clues in the specific words or phrases or punctuation Drew uses. It just smacks of meta (the old, use of the word, IE out of game).

I think any clues to be gleaned are from his books and Galnet posts alone, EG in game sources.
 
Hello there. I might be totally wrong because I am new to this puzzle and I'm also unfamiliar with Mr. Wagar's past behavior to riddle-weaving, but I think we might be heading in the wrong direction by trying to decipher dots, commas and spaces.
I'm saying this in the sense that, from a writer (and apparently a good one), I would expect a more inspired clue generation, probably derived from lore, history, mythology, astronomy, or even language in its liberal sense, and not by just inputting partial sentences in an obsolete military code decipherer.
I know I'm not helping much, but that's all I can think of, at least until I dig more into this. Safe journeys commanders.


Welcome to the Rifters ;) any and all Ideas are welcome, I happen to agree on the morse code, Rot13 etc.. was for another mystery a long time ago. As for Drew's past It can be said it is the same today, twisty, turny, misdirection, ambiguous, clever, and sometimes plain straight forward although sometimes it's harder to decode the straight up info because your always left wondering,, hmmmmm what if....
 
Welcome to the Rifters ;) any and all Ideas are welcome, I happen to agree on the morse code, Rot13 etc.. was for another mystery a long time ago. As for Drew's past It can be said it is the same today, twisty, turny, misdirection, ambiguous, clever, and sometimes plain straight forward although sometimes it's harder to decode the straight up info because your always left wondering,, hmmmmm what if....


Thank you :) I'm really excited in trying to solve all kinds of puzzles, especially such great mysteries of the cosmos, and I hope I can eventually be of greater assistance to the cause
 
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