Community goals outside of those set by FD. Many truly involved in PP treat it as a strategy game, with diplomacy, duplicity and straight up combat as the varying tools of state. It's currently under-supported by FD and a kind of forgotten red-headed child, but I wouldve stopped playing ED if it wasn't for PP. Most fun I've ever had.
playing with players vs other players on a large scale.
In short you got to find why you want to play PP and go with the faction that fits you if you want to play PP and not only play for the credits you got to pick what fits you.
You can go to a single system and push the Imperial power out of control; ok that was one system just a lot left.
Are you talking about tipping the BGS to increase the fortification cost of a control system? What about non-control systems within the sphere of influence? Is this a viable tactic to link the effects of the BGS into PP cycle cost? How does that work exactly? Can you point me to a link with a semi-detailed guide? I've asked this question before but no one seems to know the answer.
For all your Powerplay needs (Utopian flavour)
https://www.reddit.com/r/EliteAntal/comments/3qjoad/guides_central_all_our_guides_in_one_place/
Thank you VERY much Rubbernuke! The BGS information really needs to become common knowledge. Lots of independents would love a way to push back against the galactic powers, and this would give them the weapons they need to do it without even pledging!
https://www.reddit.com/r/EliteAntal/comments/41p3h2/an_overview_of_system_flipping/
But also, it allows player groups and powers help each other: for example, if a co-operative gov player group is in a Utopian system, it helps Utopia if they propagate that group as it lowers fortification, leading to a mutually beneficial situation.
Yes that's an ideal situation. However, the ones I've heard about though is Fed/Imperials crushing weeks and months worth of BGS effort by steam rolling an Indy system to prepare for preparation. Small groups could focus on the systems surrounding key control systems to fight back and try to push the expanding power into turmoil, or at least reduce their available CC. Haha, I am using terms here that I barely understand, just FYI
But as you say, hopefully people are smart now when they choose a home territory so that it aligns with the gov of the nearest active power.
I must have failed to really get in touch with the key "government" groups within PP each time I've pledged. Have never participated nor even witnessed active negotiations. I have only seen the results of negotiations after the lines were already drawn. Still I find the concept of strategic cooperation and galactic politics to be far more fascinating than the overly simple mechanics of fortification/preparation/undermining/piracy/expansion. Are the political machinations really enough to erase the tactile feel of the grind?
Idk. For me personally, I guess it depends on how many flesh and blood pilots are shooting back at me while I try to push an agenda.
The dynamics of human interaction are the best and most untapped resource currently in the game imo.
Hopefully this part of the equation is addressed in 2.1 with the Crime & Punishment, which should help make the core Control Systems more secure from constant NPC interdictions (except maybe in the border systems). As well as the Open group bonus to draw players into the more dynamic political shooting gallery of human interaction.
And finally, for one particular group....blue hair