How FD could make a lot more people play in open play

You know full well that stacking slave missions is a common practice. If you didn't do anything like that then good for you. That doesn't alter the fact that you cannot just assume others have billions. Not everyone is focused on making money and not everyone can so casually absorb a multi million credit loss.
 
You know full well that stacking slave missions is a common practice. If you didn't do anything like that then good for you. That doesn't alter the fact that you cannot just assume others have billions. Not everyone is focused on making money and not everyone can so casually absorb a multi million credit loss.
And not everyone flies cutters, corvettes and anacondas with multi million dollar losses on the line. The point is, credits aren't the reason people avoid open. It's ridiculous to assume so and that is an extremely common assumption as evidenced by the ample number of repetitive threads like this one.
 
If you die to another player, you respawn at the last station.... but you pay zero or just say 10 percent the normal insurance costs.

currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.

games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.

currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,

what does everyone think ?

Elite: Kindergarten

Yep, sounds good...
 
You know full well that stacking slave missions is a common practice. If you didn't do anything like that then good for you. That doesn't alter the fact that you cannot just assume others have billions. Not everyone is focused on making money and not everyone can so casually absorb a multi million credit loss.

You're shooting at the wrong target there.
Just saying.
He's one of the more upstanding members of the community.
:)
I play much in the same way you do.
It's a choice but this game is more about the freedom of choice so players always have a choice where and how to play.
But please don't rail on player's who don't deserve it.
There are players who only accumulate credits the quickest way they can, it's not really that new.
Doesn't mean that you can't enjoy this game the way you choose how to play it.
Cheers.

P.S.
Slave trading is bad, mmm'kay?
As for me?
2,500 hours plus and not Elite in anything because I restrict my options to make my game more fun.
:)

I've played in Open last 3 months.
I learnt in Solo because it seemed the best way to do so.
I'm having fun.
 
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fu5e how about, if you could toggle, lose credits on death, dont lose credits on death.
brian of earth i wasnt suggesting forcing anyone, if you wanted to play solo then do so, im talking about the people, who would like to play in open, but know, if they do, they will lose hours of work, which possibly then cant afford to lose, or at the worse, die in a combat, say against 4 people in a wing, they have zero chance of winning, so then stick to solo

i personally would like to see a lot more people flying about, to have conversations etc with them, but last time i went into open, i was intradicted 4 times, by the same group, and lose about a weeks worth of effort, so now i play in solo, or private mobius group.

The problem is people get fun out of online games in different ways. This game gives people a choice and that is particularly annoying for virtual psychopaths. Some people have no interest in playing online in any way, some want to play PVP consensually, some want to play online just so they can see and cooperate with other players.

Ultimately it is the virtual psychopaths that will wreck any attempt at finding a solution because they always find a way to      people off because that is how they derive pleasure from games. The only viable solution I can see is if people could select a option that says when in open they don't want PVP and become invulnerable to weapons fire. But it wouldn't work because you'd end up with virtual psychopaths flying into you left right and centre... or some kind of exploit will be found.
 
There just is no incentive to actually play with other people. There is no notable group content outside PVP. Not in PvE combat and certainly not in the non-existent "industry" (no manufacturing, no player bases, yada yada). Exploration data can´t be divided either and there are no "cluster/constellation/area scan rewards" or "super detailed planet scans" requiring hours to achieve even in a group, which would be nice incentive for group exploration. Other people are either just there or are a nuisance that reduces your profits by causing various delays.

It´s no wonder that so many people look at other people as punching bags, because they just don´t have any other value for them. Even normally co-operative players eventually turn into a drooling mass murderers in these circumstances. :)
 
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Exploration data can´t be divided either and there are no "cluster/constellation/area scan rewards" or "super detailed planet scans" requiring hours to achieve even in a group, which would be nice incentive for group exploration. Other people are either just there or are a nuisance that reduces your profits by causing various delays.

If you're in a wing in the same system any data any member scans goes to everyone, and both get the first discovered tag when applicable. Exploring a system with one friend doubles the speed. Being in a wing with four quadruples it, and your profits.
 
There just is no incentive to actually play with other people. There is no notable group content outside PVP. Not in PvE combat and certainly not in the non-existent "industry" (no manufacturing, no player bases, yada yada). Exploration data can´t be divided either and there are no "cluster/constellation/area scan rewards" or "super detailed planet scans" requiring hours to achieve even in a group, which would be nice incentive for group exploration. Other people are either just there or are a nuisance that reduces your profits by causing various delays.

It´s no wonder that so many people look at other people as punching bags, because they just don´t have any other value for them. Even normally co-operative players eventually turn into a drooling mass murderers in these circumstances. :)

I think that is          tbh. This game has more people attempting to be actual role playing pirates than any other game I have played. Eve has all that stuff you speak of in spades, yet you will get murdered at any opportunity.
 
I like having a positive social experience. But getting killed in open is just irritating. I don't care for loss. Open is often fun, rewarding, good times... and then some          comes along and kills me. I'll hang out in Mobius for a while. Especially if I'm going to do CGs. If I retreat to some obscure system to BH then Open is as dead as Solo.

The PVP flag idea sounds like fun.
 
If they implemented this, I still wouldnt think twice about actively playing in open.

You know what would make me want to play in Open? A reason to. Make players WANT to make and play with friends, and make that experience rewarding. Then you would get more people playing in Open...

Group based content would be a good first step...

Please, no group-based content until they fix the PvP problem (namely, that PvP exists). Forcing people to be victims by luring them in with unique content or enhanced profits or whatever other scheme you're going to use is fundamentally dishonest.
 
Attempting to privilege one mode is a recipe for discontent. Unless everyone, not just those flying fighters can have fun and have a fighting chance then things won't change.

No one has a 'fighting chance' in PvP except for people who love PvP and do it all the time. Even if you nerfed the ability to optimize your ships into the ground (which is bad in and of itself) there's still the unassailable difference in talent and practice.

This is why open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.

CQC could be fun, but every match there's one or two people who are good at CQC murdering everyone and it turns into a tedious death-fest. I had fun in one CQC match where the top players went to bed and hadn't been replaced yet, and everyone else was more or less on the same level. The other dozen or so games were horrible.
 
No one has a 'fighting chance' in PvP except for people who love PvP and do it all the time. Even if you nerfed the ability to optimize your ships into the ground (which is bad in and of itself) there's still the unassailable difference in talent and practice.

This is why open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.

CQC could be fun, but every match there's one or two people who are good at CQC murdering everyone and it turns into a tedious death-fest. I had fun in one CQC match where the top players went to bed and hadn't been replaced yet, and everyone else was more or less on the same level. The other dozen or so games were horrible.

WOW.

I think someone just said being good at the game is overpowered and unfair!

Everyone has a fighting chance in Elite. Part of being "good" is knowing when your odds suck and to run away and live to fight another day. That's called "playing your environment."
 
Please, no group-based content until they fix the PvP problem (namely, that PvP exists). Forcing people to be victims by luring them in with unique content or enhanced profits or whatever other scheme you're going to use is fundamentally dishonest.

There is no difference between the PVP you seem to fear, and a very good NPC AI. Your essential argument is "please don't make the game harder".
 
I played a lot of WoW many years ago, and one of the reasons it was so successful imo, was that you could tag/untag yourself for PvP. If you wanted to go about your business in an unmolested way you could do so. Within the same server, those wishing to PvP could flag themselves (by the push of a button) and notify everyone that he/she was available for PvP (and so be killable). Anyone unflagged (or green) was simply untargettable. Made life very straight forward for everyone. Something like this would render private groups & solo obsolete imo.

Yep +1, same here, great game mechanic, maybe Blizzard have copyrighted that though some how or 1) no one in FD played WoW, or 2) It didn't spark in their head that "making it so" might actually keep people playing in Open.

[video=youtube;RrG4JnrN5GA]https://www.youtube.com/watch?v=RrG4JnrN5GA[/video]
 
If you die to another player, you respawn at the last station.... but you pay zero or just say 10 percent the normal insurance costs.

currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.

games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.

currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,

what does everyone think ?

Sadly ED is designed specifically so this is not what happens. If you don't like being content for pirates and other griefers find a different game.
 
Yep +1, same here, great game mechanic, maybe Blizzard have copyrighted that though some how or 1) no one in FD played WoW, or 2) It didn't spark in their head that "making it so" might actually keep people playing in Open.

https://www.youtube.com/watch?v=RrG4JnrN5GA

Or it has been discussed and rejected as the devs and many players are not interested in turning ED into a theme park mmo. :) Open with a pvp toggle isnt Open. People who dont like the idea of Open are free to use the alternatives. The goal isn't to get as many people in one mode as possible, the goal is to have a real Open mode that offers rewards for the additional risks.
 
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