Open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.
Exactly right, you hit the nail squarely on the head. Root cause analysis complete.
Open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.
This is why open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.
No game is balanced. There are some people who only have small amounts of time and can't learn the game properly; some who lack the innate talent of controlling ships; some people only have a KB & Mouse whilst others fancy HOTAS controllers; some play on a potato whilst others spent 1000s on a gaming rig; some lack situational awareness; and finally most people are just plain dumb. How do you suppose you compensate for it ? (Hint: you can't)
There is no difference between the PVP you seem to fear, and a very good NPC AI. Your essential argument is "please don't make the game harder".
You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other. It's not rocket science, it's just incompatible with open-world PvP.
WOW.
I think someone just said being good at the game is overpowered and unfair!
Everyone has a fighting chance in Elite. Part of being "good" is knowing when your odds suck and to run away and live to fight another day. That's called "playing your environment."
You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other. It's not rocket science, it's just incompatible with open-world PvP.
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It's trivial to make an NPC that will literally instantly kill anyone they want. This isn't fun -- no one would think that was fun. This is also more or less what it feels like to go up against a dedicated PvPer unless you're (a) in a top of the line ship (b) fit for PvP and (c) have already practiced PvP for hours and hours. If (a) (b) and (c) are true, then you'll still lose but at least you'll have some clue what's going on, so it would be like facing an NPC with ridiculous advantages that you have no chance against instead, which is still not fun for most people (although there are execptions).
You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other.
I'm a rubbish pirate (no, really I am) and I consent to be matched with rubbish traders.
That's fair, no?
I'm a rubbish pirate (no, really I am)
Because nobody has ever tanked their MMR in order to stomp noobs when they want....ever....in the history of every online game ever...Heh heh. Yeah, I was kind of thinking about whether you could do something like that with the instancing. That would at least make the PvP more interesting, although I still wouldn't be a fan. :/
WOW.
Please.
Being "good at the game" and flying a high tier PvP combat optimised fighter against an opponent in a low level non combat optimised vessel are 2 completely different things.
Me too .. and what makes it more of a challenge is that the NPCs (for me) are tricky.
90% the time in open ... been spanked a couple of times by other players but mostly died from stupidity![]()
That's why I like Open - make friends or enemies, win some and lose some![]()
There is no difference between the PVP you seem to fear, and a very good NPC AI. Your essential argument is "please don't make the game harder".
I'm a rubbish pirate (no, really I am) and I consent to be matched with rubbish traders.
That's fair, no?
You can still run away. I do it all the time! Fast as fast can be! Live to fight another day, hee heeeeee!
Yup. I would be looking for a way to get my remaining life time pass reimbursed.I think that would be a disastrous business decision.