How FD could make a lot more people play in open play

This is why open-world PvP is stupid. PvP is only fun if it's balanced and you can't do that with everyone able to randomly attack everyone else.

Nonsense.

The whole point of the game is that it's supposed to be civilised (high security places) interspersed with unimaginable horrors (cut throat galaxy) - not everyone is going to be your friend.

No game is balanced. There are some people who only have small amounts of time and can't learn the game properly; some who lack the innate talent of controlling ships; some people only have a KB & Mouse whilst others fancy HOTAS controllers; some play on a potato whilst others spent 1000s on a gaming rig; some lack situational awareness; and finally most people are just plain dumb. How do you suppose you compensate for it ? (Hint: you can't)

You just set the playing field and people go at it. What is missing though:

  • suitable consequences to keep the numbers of psychos in check.
  • group activities beyond winging up
  • social tools to bring like minded people together
  • Etc

The list is rather long ...
 
No game is balanced. There are some people who only have small amounts of time and can't learn the game properly; some who lack the innate talent of controlling ships; some people only have a KB & Mouse whilst others fancy HOTAS controllers; some play on a potato whilst others spent 1000s on a gaming rig; some lack situational awareness; and finally most people are just plain dumb. How do you suppose you compensate for it ? (Hint: you can't)

You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other. It's not rocket science, it's just incompatible with open-world PvP.

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There is no difference between the PVP you seem to fear, and a very good NPC AI. Your essential argument is "please don't make the game harder".

It's trivial to make an NPC that will literally instantly kill anyone they want. This isn't fun -- no one would think that was fun. This is also more or less what it feels like to go up against a dedicated PvPer unless you're (a) in a top of the line ship (b) fit for PvP and (c) have already practiced PvP for hours and hours. If (a) (b) and (c) are true, then you'll still lose but at least you'll have some clue what's going on, so it would be like facing an NPC with ridiculous advantages that you have no chance against instead, which is still not fun for most people (although there are execptions).
 
You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other. It's not rocket science, it's just incompatible with open-world PvP.

As it stands PvP IS consensual - you agree to it the moment you click on "open" as that is how the game was designed. If you don't agree to it then there are other modes, and part of the problem is (a) no open-PvE mode to meet random cooperative players; (b) PvP-Combat lacks consequences so when you run into someone you're probably going to get killed [or if you know what you're doing you can flee]
 
WOW.

I think someone just said being good at the game is overpowered and unfair!

Everyone has a fighting chance in Elite. Part of being "good" is knowing when your odds suck and to run away and live to fight another day. That's called "playing your environment."

WOW.
Please.
Being "good at the game" and flying a high tier PvP combat optimised fighter against an opponent in a low level non combat optimised vessel are 2 completely different things.
 
You compensate by having PvP be consensual and by using a matchmaker to have people of similar skill fight each other. It's not rocket science, it's just incompatible with open-world PvP.

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It's trivial to make an NPC that will literally instantly kill anyone they want. This isn't fun -- no one would think that was fun. This is also more or less what it feels like to go up against a dedicated PvPer unless you're (a) in a top of the line ship (b) fit for PvP and (c) have already practiced PvP for hours and hours. If (a) (b) and (c) are true, then you'll still lose but at least you'll have some clue what's going on, so it would be like facing an NPC with ridiculous advantages that you have no chance against instead, which is still not fun for most people (although there are execptions).

Why is this a problem?

I'm an Elite trader. I only play in Open play and have always been that way. I accept the fact that I wanted to become a billionaire instead of a space pirate. Since I made this choice I am rewarded with the ability to buy whatever I want and own as much as I want to in the game. On the downside I know that I'm vulnerable to space piracy; both NPC and PC with the PCs being more dangerous. I accept that I sacrificed my "skill" to some extent in order to become rich. Just like anything else though, I can always improve my skill. It's in my control.

A space pirate decided to play a different game. One that does not lead to riches, because they aren't looking for money. Whatever their motivation is, it ends up rewarding them in exactly the way that they wanted. It doesn't let them be as rich as me. They certainly don't have as many friends as me.

A third role has been created as well. One that is impossible in the world of "fairness". The hero. The person that is going to stand up for those folks just trying to make some credits. That person that's going to go out of their way to hunt said pirates and protect the rest of the galaxy. This role is IMPOSSIBLE if all you allow is "fair" PVP and "balanced" world PVP.

The biggest thing that bothers me about the Open vs. The World conversations is that Open is always painted like this giant PVP griefing hood. When that couldn't be further from the truth.
 
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I'm a rubbish pirate (no, really I am) and I consent to be matched with rubbish traders.
That's fair, no?

Heh heh. Yeah, I was kind of thinking about whether you could do something like that with the instancing. That would at least make the PvP more interesting, although I still wouldn't be a fan. :/
 
Just give decals based on how long you played in open (a new one at 10 hours, 50, 100, etc)
Literally just a badge of "courage" that has no impact on gameplay
 
Explorers would find that easy, as would everyone else that is more than 100LY away from the "core" systems. What do I get for 1800+ hours in Open?
 
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WOW.
Please.
Being "good at the game" and flying a high tier PvP combat optimised fighter against an opponent in a low level non combat optimised vessel are 2 completely different things.

You can still run away. I do it all the time! Fast as fast can be! Live to fight another day, hee heeeeee!
 
Me too .. and what makes it more of a challenge is that the NPCs (for me) are tricky.

90% the time in open ... been spanked a couple of times by other players but mostly died from stupidity :)

Yep, I'm with you there! I rarely try to pirate other players these days and I find it's more profitable to pirate NPC's, but I fully accept that player bounty-hunters can (and do!) collect on me!

"Rare and meaningful" I think the devs said PvP should be and that's how it is for me. That's why I like Open - make friends or enemies, win some and lose some :)
 
That's why I like Open - make friends or enemies, win some and lose some :)

Same, sometimes it's Turnips in Vultures (reserving that for my Wurzels tribute band FYI), sometimes it's directing someone to a decent outfitting station so they can get the thing they need, other times it's random chat about random stuff for 5 minutes and then I don't see them again. Sometimes I bump into the same CMDR every other week and so on. Love it.
 
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There is no difference between the PVP you seem to fear, and a very good NPC AI. Your essential argument is "please don't make the game harder".

Rubbish.

In a straight fight between me in a combat optimised FdL and me in a non-combat optimised Asp - who would win? Me? Or me?

Same skill. Different equipment. Of course the me in the FdL would win. No contest.

Which illustrates that a PvP combat optimised vessel would naturally always be at some huge advantage, regardless of any perceived skill.

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I'm a rubbish pirate (no, really I am) and I consent to be matched with rubbish traders.
That's fair, no?

No it isn't "fair". See my previous post. Remove skill from the equation altogether. What do you fly? Do you choose to interdict weaker equipped marks, equivalently equipped, or superiorly equipped marks? I rest my case.

Cheerz
 
You can still run away. I do it all the time! Fast as fast can be! Live to fight another day, hee heeeeee!

So given the choice of 2 defeats, you choose the lesser defeat? Cool.
Unless the high alpha damage of that combat optimised aggressor gets you before you can high wake...
 
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