Cheaper insurance or 0 rebuy because you died in Open. Nonsense. Goes against the argument that Open deserves more reward because apparently higher risk. Seriously, how easy do you want it... And players would still play in solo or group because (insert a million reasons that have nothing to do with 'loss')
Currently players can crash into the back of the station, forget to pay a fine leaving a station or not lower landing gear when landing on a distant undiscovered planet. All leading to loss. Nothing to do with other players. You're never going to focus and practise and learn if there is no impact from that loss. Seriously how easy do you want it....
A toggle or flag for pvp only? WE ALREADY HAVE 3 MODES FOR CHOICE OF PVP OR PVE!!
I played Wow once. Played for about 8 hours to see what all the fuss was about. Levelled up, played with some friends, saw some action. Most boring ******* game I ever played. No consequences on death, no consequences for anything. Yawnfest.
Consequences = challenge = learning = reward
I think OP is missing the whole point of playing games.
Seriously, how easy do you want it.
Incentivise open?
Don't see why.
3 MODES working as intended.
Choice.
P2P impacts on who you see, when and where. Not lack of incentive.
Players in Open crying out for incentives and bonuses and buffs for Open need to learn that a large group of players enjoy ED the way it is (some tweaks and fixes here and there), playing in solo or group is a choice, it's not hiding, it's not cowardly, it's not avoiding, it's not abusing, it's not minmaxing or powergaming.
Choice to play alone, choice to play with friends, choice for random interaction, choice that is EQUAL and VALID across the board.