Just tried my first planetary landing. Huh.

Kissinger

Banned
Backer. Back in game. Tried planetary. For heaven's sake FD, why do you have to make everything so opaque? Had a little run around, but getting that buggy back under the quickly purchased Cobra I risked for this escapade, and getting it back on board. Horrible. Terrible.

Stop being so damned clever and think about the gameplay, never mind any sense of reality.

Did someone there not go to university - and is trying to compensate? Genuinely smart people keep things simple.

Huh.
 
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let me be the first then. (ninjad)

i dont see any problems with docking the SRV.
doing something the first time isnt easy. just like flying the first time when your still mostly harmless.
 
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Drive under the ship.. Confirm alignment light is illuminated.. Board the ship through the menu. Take your time to understand the game mechanics, or watch a tutorial. Will save a lot of frustration

Really can't see how it could be made any simpler, perhaps an auto board function for newbies that struggle? Only issue is sometimes you just want to transfer cargo, an auto SRV boarding would have to be a toggle.
 
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Fair enough. But learning curves should not be vertical.

How is it vertical? There is a big glowing box. You put your SRV in it. You press a button. This isnt deep realism or a simulator as far as I can see. You could only dumb it down one more step: get kinda close to the box and press a button (basically how X:R does landing).
 

Kissinger

Banned
Drive under the ship.. Confirm alignment light is illuminated.. Board the ship through the menu. Take your time to understand the game mechanics, or watch a tutorial. Will save a lot of frustration

I read many posts here to try to understand - some said you had to reverse in! - which wasted a lot of time. The ship for the first 3 times didn't land to allow me under due to the ground - which I didn't understand. Steep learning curves are fine - vertical ones are frustrating and turn people away. My basic thesis still stands - why make everything so difficult? Why have such a precise alignment for boarding? Who decides? 10cm, 1m, 10m? Someone makes these decisions and thinks - s*d it - let's make it really hard the first time. Mistake.
 
I dont get this post , not trying to offend but elite is clever and actualy very easy to understand IMHO.
There are tutorials by FD on there Youtube if you want to watch it.

Part of the idea of elite is that you are ment to work it out your self. I consider that its allready an insult to realism that they changed ''hold thrust for takeoff'' to ''Press Z to take off''

Also Realism in terms of galactic realism is part of elite , its one of the core features that sells the game.

Anyway to ge the SRV back on the ship what you need to do is park your SRV under your ship and when the light on the bottom right corner of the HUD lights us it means you are alined right (like when you dock at a starport) then you just use the interface that you see by looking down and press the conect to ship or what ever its called and your golden.

Of course I feel I am going to be called a fanboy for explaining it , but to be honest there is nothing wrong with the core of the gameplay , the issues are somewere else , such as graphical downgrades , terrible AI that wants to die , over use of in game tutorials telling you what button to press and genral making things easy
 

Kissinger

Banned
How is it vertical? There is a big glowing box. You put your SRV in it. You press a button. This isnt deep realism or a simulator as far as I can see. You could only dumb it down one more step: get kinda close to the box and press a button (basically how X:R does landing).

But there you go with your own brand of opacity - what is X:R, am I supposed to know that?
 
I read many posts here to try to understand - some said you had to reverse in! - which wasted a lot of time. The ship for the first 3 times didn't land to allow me under due to the ground - which I didn't understand. Steep learning curves are fine - vertical ones are frustrating and turn people away. My basic thesis still stands - why make everything so difficult? Why have such a precise alignment for boarding? Who decides? 10cm, 1m, 10m? Someone makes these decisions and thinks - s*d it - let's make it really hard the first time. Mistake.

So if I'm reading this correctly, your ship picked an unfortunate parking spot where the ground was a bit bumpy and you didn't have enough clearance to drive your SRV under? Definitely annoying when that happens, I think you just got unlucky.
 
Pro tip:
Since you leave the ship pointed towards the rear, drive back under the ship from the rear. Some ships don't have much ground clearance except from the rear. You can be pointed any direction when the "board ship" light comes on.

That said, yeah sometimes if your ship flies away and you recall it, it might land on a little bump which won't let you get to the boarding dock. Just drive away, dismiss your ship, recall it and try again. Hopefully the devs will fix this annoyance.
 
I read many posts here to try to understand - some said you had to reverse in! - which wasted a lot of time. The ship for the first 3 times didn't land to allow me under due to the ground - which I didn't understand. Steep learning curves are fine - vertical ones are frustrating and turn people away. My basic thesis still stands - why make everything so difficult? Why have such a precise alignment for boarding? Who decides? 10cm, 1m, 10m? Someone makes these decisions and thinks - s*d it - let's make it really hard the first time. Mistake.

It doesnt matter the slightest, you can park in using any angle. I've been helping a mate learn the ropes, and he actually had kinda the same experience. Couldn't get it. He got more and more irritated, then frustrated, as he send his ship away and let it land again. Eventually he got quite        to say the least. So I landed next to him to see whats up. A little dune was behind the ship, blocking the way. So I said: "Try from the sides." Problem solved.

This discussion is just about perspective. To you its a 'vertical learning curve'. To me, and many others, its not even remotely steep. Sure, we could make it even simpler ('get within a 100m year of your ship and press a random button') but the simpler you make the first time, the more boring the 2nd time becomes. There are people who, after trying for days and watching all vids, just cant land their ships on a docking pad. Is docking 'hard'? Is it 'a vertical learning curve'? Its the same with everything. For some nothing will be hard enough. For some everything will be too hard. The devs try to find a middle way where most can enjoy it, both the first time and the times after that. It looks as you are, with this one specific thing, below average in figuring it out. I am sure you are above average in other ED things, and might want them to be more difficult or 'deep'.

How about this: come back to this topic after you've landed a few dozen times and been roaming around in your SRV, and tell us if you want it to be even simpler or not.
 
There is an alignment light? The number of times I've done the soft-shoe-shuffle to get in position to board! I'll have to look for this next time, cheers. [where is it]

Yeah , I only noticed that recently.
Its on the HUD bottom right were the Grav lock and landing gear lights would be
 
There is an alignment light? The number of times I've done the soft-shoe-shuffle to get in position to board! I'll have to look for this next time, cheers. [where is it]

Its where all the other lights are, right bottom of the screen.
 
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I read many posts here to try to understand - some said you had to reverse in! - which wasted a lot of time. The ship for the first 3 times didn't land to allow me under due to the ground - which I didn't understand. Steep learning curves are fine - vertical ones are frustrating and turn people away. My basic thesis still stands - why make everything so difficult? Why have such a precise alignment for boarding? Who decides? 10cm, 1m, 10m? Someone makes these decisions and thinks - s*d it - let's make it really hard the first time. Mistake.

Hmmm, not sure why someone would tell you to reverse in? There really is nothing difficult about it, I find the best way to learn with any game or expansion is to watch a few youtube or twitch play throughs. I did that with Firey Toad's streams before I joined the initial beta, allowed me to hit the ground running when I bought the game.

The boarding alignment is quite relaxed, just takes a little getting used to. Just like parking a car is second nature to us, first or second time is always a little tricky. Nothing wrong with that, you make mistakes the first time, then realise it's actually very simple.

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Yeah , I only noticed that recently.
Its on the HUD bottom right were the Grav lock and landing gear lights would be

It is also on the SRV menu
 
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I really am sorry but I had to laugh. Of all the things wrong with Horizons (and there are many) it comes down to boarding the ship????????????
 
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