How FD could make a lot more people play in open play

I have no interest in playing in open, the game does not contain much in the way of player to player interaction other than voice coms and direct combat, I dont want to talk to you and I have no interest in pvp combat. This will never change and it isnt a problem, I enjoy my game and I let you enjoy yours.

Ditto that CMDR-- to add, even if open play was config'd to disallow unwanted combat, open play goofs would spam your comm channel or whatever.
Very few people want to play with others...simple as that. If PVP was so desireable they would have a viable Mobius like group that kicked anyone out that combat logged etc

No one....gives a ____ about pvp -- see ya
 
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I played a lot of WoW many years ago, and one of the reasons it was so successful imo, was that you could tag/untag yourself for PvP. If you wanted to go about your business in an unmolested way you could do so. Within the same server, those wishing to PvP could flag themselves (by the push of a button) and notify everyone that he/she was available for PvP (and so be killable). Anyone unflagged (or green) was simply untargettable. Made life very straight forward for everyone. Something like this would render private groups & solo obsolete imo.

That works in games where the individual players have no actual impact on the game world, at all, you can let the PvP and non-PvP players mix. Doesn't work so well in Elite: Dangerous where every single thing you do does have an impact on the game world.

And there is no way to get the people who don't want to play in Open to play in Open, many of them don't do it out of fear of PvP, they simply want a SINGLE PLAYER experience, which is something this game offers via the Solo mode, as offered by David from the very start. Same with the Group mode, many people want a coop experience with only their select friends, exactly what Group was offered as by David from the very start. You aren't going to entice them out of that, they don't want an MMO style game experience, and they don't have to have it with this game.
 
If you are wrong that people do not want this there are lots of posts in this thread that were created by people that do want it. The question is how many


What if FD did a month long test reduce insurance from player deaths to zero advertise that its done then they could examine the game metrics to see if people who have been playing in soli have moved to open or not evidence otherwise anything we say here is just speculation.

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I would also really like to know how some of you guys seem to know the reason why people who are in solo play are there. Did you ask them? O thats right you cant....
 
10 Things that might temp me into open play:

1. Some sort of accomplishment award earned over time.  Perhaps a unique Decal or Grand Sounding Title for every 500 hours of open play.

2. 10% increase on all cash rewards

3. Additional customisation options in the forthcoming commander creation tool.

4. The inclusion of CQC Arena as a visitable location in open play.

5. The ability to display my ship name.

6. A second (alt) commander only available in open play.

7.  Some sort of purchasable insurance policy that protects against acts of piracy.

8. An expensive to buy ECM bomb as a defense against piracy.

9. The ability to booby trap my cargo with explosives.

10. The ability to put a price on a commanders head (max of one contract per 50 hours of open play)

Disclaimer: I haven't really thought any of these through... especially the last one.
 
If you are wrong that people do not want this there are lots of posts in this thread that were created by people that do want it. The question is how many


What if FD did a month long test reduce insurance from player deaths to zero advertise that its done then they could examine the game metrics to see if people who have been playing in soli have moved to open or not evidence otherwise anything we say here is just speculation.

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I would also really like to know how some of you guys seem to know the reason why people who are in solo play are there. Did you ask them? O thats right you cant....

We do know why people play in the various modes, at least those on the forums, because this has been a thing since beta, PvE vs PvP, Open vs Solo, it's been hashed out time and time again, and people give their reasons, time and time again.

I play in Open in the bubble, Solo while out exploring so I can take hi res screenshots, only way to do that. I've had some PvP encounters, not many, killed 1 person who attacked me without cause, and been killed by 1 person who killed me with cause(I was running a blockade), and the rest of them, the other player ran away and I let them. I don't mind PvP at all, I'm a PvPer in most games, but not this one, it's not designed for PvP, so I don't find it very much fun, but I don't mind it at all and I've participated in events in Open that were specifically for PvP, like the Truckers vs Code events. The group I'm in, Light Horse Brigade, works with other groups like Paladin Consortium to help patrol our own home systems and the newbie systems, looking for pirates and gankers and engaging them, it's fun, it's a great bit of socialization, and once in a blue moon we actually get to shoot at someone OTHER than each other. We have many people in the LHB who play in Solo, and that's fine, we are a social group, not a PvP group, some of us just happen to prefer Open and we're up for a little PvP when the occasion arises.

So, you see, I'm not against your idea just because... I'm against it because it's pointless, we know why people play in the modes they play in, they are our friends, they are members of the community and we talk with them here and ingame all the time, we've had these discussions many many times. And if FD were to remove or reduce the insurance cost in Open only...man, you got NO idea of the firestorm that would engulf these forums, no idea at all. If they did it across all modes, no one would change modes, the threat of PvP death is NOT the main reason they are in other modes, that's a bit of tossed out by the PvPer camp that really needs to be stopped, just like the PvEers need to stop saying all of us who like PvP want to club seals, but that's not going to change so...
 
10 Things that might temp me into open play:

1. Some sort of accomplishment award earned over time. Perhaps a unique Decal or Grand Sounding Title for every 500 hours of open play.

2. 10% increase on all cash rewards

3. Additional customisation options in the forthcoming commander creation tool.

4. The inclusion of CQC Arena as a visitable location in open play.

5. The ability to display my ship name.

6. A second (alt) commander only available in open play.

7. Some sort of purchasable insurance policy that protects against acts of piracy.

8. An expensive to buy ECM bomb as a defense against piracy.

9. The ability to booby trap my cargo with explosives.

10. The ability to put a price on a commanders head (max of one contract per 50 hours of open play)

Disclaimer: I haven't really thought any of these through... especially the last one.

How about a big Gold Star Decal that you could display with pride! Or maybe a decal that says "I played in Open today! [up]" :p
 
People keep saying threads like this keep happening that in of itself is proof this is an issue to people that not everyone is happy as some people have stated just look at te size of this thread
 
So, avoid both and leave open to it's own. Play in a PG or in solo, you really won;t be missing anything. I was challenged to stay out of open, and 'see how bored I get', well that didn;t happen. To the contrary, I found that there was nothing I missed from open. If I could remember the players name, I would be thanking them.
 
Explain mobius 20000 elite players that is a sizable chunk of the playerbase

People keep saying threads like this keep happening that in of itself is proof this is an issue to people that not everyone is happy as some people have stated just look at te size of this thread


20,000 is not that sizable a chunk out of 1.4 million, and they don't all play in Group, many of them also play in Open and some of the only play in Solo, it's just a group of players like the group I'm in, Light Horse Brigade.

And it keeps coming up because people like you keep trying to make others play in the same mode they prefer.

I have no clue why you and others do this, it makes no sense to me personally. The game was originally proffered with the 3 modes being a key feature of the game design, so people could select exactly how they wanted to play the game.

Open suffers no lack of players, just visit any CG and you'll see that. Outside of a CG, well, some people see people all the time, others don't, that's instancing and time you are playing combined with the game world being rather freaking enormous. According to Michael Brooks, there's over 100,000 systems in the bubble, that's a LOT of area to fit the playerbase in. If we ALL logged in at the same time and we were all in Open and we were all in the bubble, that's 14 people per system. Now, since we don't all log in at the same time, and we're not all in the bubble, even if we were all in Open, you wouldn't see many people randomly, it's just not possible.

If you want PvP, join one of the many PvP oriented groups, you'll get it. If you want to see more people when you play, well, good luck with that, odds are against that, astronomically against it, which is rather fitting, since we're in a 1:1 scale representation of the Milky Way galaxy.
 
20,000 is not that sizable a chunk out of 1.4 million, and they don't all play in Group, many of them also play in Open and some of the only play in Solo, it's just a group of players like the group I'm in, Light Horse Brigade.
Well, no, you are right 20000 isn't a sizeable chunk of 1.4 mil, but neither is the 66k people on this forum, a lot of people avoid public forums, because of how topics often deteriorate on them, and how a minor group can use the forums and make threads degrade rapidly.
However 20k is a sizeable chunk compared to those that are active on the forum, and that is something that should be remembered. It means that a group the size of the third of the forum, dislike the way things are balanced pvp wise currently, however my continual impression is that it isn't actual PvP that is the problem, but the issue is that people always go after the easiest targets, and it is absolutely not enjoyable to be at the whim or someone who doesn't actually want PvP but simply wants to stomp on someone that really can't defend themselves...hopefully the 2.1 patch will address this as they have indicated.
 
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