Let's get one thing straight.

~OP I don't think Frontier will ever remove these modes, there's no need to worry on this front.

I think Open IS the preferred mode for Frontier and for the community in general, it's the mode that unifies players, and I think player interaction is going to be really important for the long term future of the game.

There's totally no reason folk can't drop into solo if the mood takes them or whatever, as I say I don't think this mode is going away.

Sure people go solo for many many reasons, some people WILL be going solo for some of the reasons you state you aren't. Some of these folk have said such many times.
 
Last edited:
Can't argue with your reasoning in OP, it's well said, and I agree and have largely the same reasons for playing in Solo occasionally. But the crux of the issue isn't really about why you play in whichever mode and any justification you make is unfortunately just as moot as any of the reasons anyone else claims to the contrary.

The issue is that the three modes share the same background simulation. Players who choose to be in the biggest shared mode still have to deal with the consequences of those who don't.

You said "I just don't want to deal with you." Well, the counter-argument would be "I just don't want to deal with your influence."
 
The point is that, of late there seems to be an increased number of threads and topics attempting to "fix" the game so that the player base switches to open but they constantly cite incorrect motives for why players aren't in open at all.

Well I'm glad you can talk for even a majority of solo and PG players. I wish I could do the same, but alas my powers don't to this far and at best I can use reason to try and build conjectures but that's as far as it goes.
 
Last edited:
~OP I don't think Frontier will ever remove these modes, there's no need to worry on this front.

I think Open IS the preferred mode for Frontier and for the community as a whole, it's the mode that unifies players, and I think player interaction is going to be really important for the long term future of the game.

There's totally no reason folk can't drop into solo if the mood takes them or whatever, as I say I don't think this mode is going away.

Sure people people go solo for many many reasons, some people WILL be going solo for some of the reasons you state you aren't. Some of these folk have said such many times.

There's nothing 'unifying' in new players being killed by jerks camping game start points.
 
You said "I just don't want to deal with you." Well, the counter-argument would be "I just don't want to deal with your influence."

You knew when you put your money down that all modes were equal (if not, you should have read the not-so-small print), so it's all on you. Nobody is forcing you to play with the influence of solo-players after all. There's always Eve Online.
 
There's nothing 'unifying' in new players being killed by jerks camping game start points.

Which is exactly what I said isn't it?

That some people choose to play solo for the reasons OP states he/she doesn't.

Your example is OP's reason 2 "It isn't fear. (of what? you? little ole you in your fancy digital space ship?)"

Sure if that's why you don't play in open then fine, but I think OP's point is that that's an aside for some players.

For some players (like OP) it's just about having a choice for when the mood takes them.


But regardless, taking your statement out of the context of the thread... as many people as possible in open clearly IS unifying.
 
Last edited:
You knew when you put your money down that all modes were equal (if not, you should have read the not-so-small print), so it's all on you. Nobody is forcing you to play with the influence of solo-players after all. There's always Eve Online.

Yeah I know.

My point was that the greater on-going discussion referenced in OP isn't really focused on why people play the modes, but the fact that the influence is the same across them.
 
Can't argue with your reasoning in OP, it's well said, and I agree and have largely the same reasons for playing in Solo occasionally. But the crux of the issue isn't really about why you play in whichever mode and any justification you make is unfortunately just as moot as any of the reasons anyone else claims to the contrary.

The issue is that the three modes share the same background simulation. Players who choose to be in the biggest shared mode still have to deal with the consequences of those who don't.

You said "I just don't want to deal with you." Well, the counter-argument would be "I just don't want to deal with your influence."

And people outside Open also have to deal with the consequences of everyone else's actions so unless you believe those in Open have a superior claim then your point is irrelevant.
 
The issue is that the three modes share the same background simulation. Players who choose to be in the biggest shared mode still have to deal with the consequences of those who don't.

I know what you're saying. My thoughts on this... when it was announced that open and non-open modes would share the same BGS, my jaw hit the floor. I thought then, and still think today, that was a mistake by Frontier. Now that's *Frontiers* doing, and no-one elses. Assuming for one minute the BGS is highly complex (it doesn't feel like it), I'd have quite happily taken a dumbed-down, locally-run version for solo players. I don't for one minute think the market implementation wouldn't be doable. Remove PowerPlay, or swap it with a "Lite" version, and bob's your uncle. Online open play can have the whizz-bang complex BGS (I say that rather tongue in cheek), the "solo/group" players get dumbed-down versions with no link to the online. But hey-ho, if we could all design games like this then I wouldn't be here talking about it, I'd be making my own :)

But in reality, I don't know how much it really affects the overall game - but then again I don't partake in PP. From a market perspective, that just seems so utterly simplistic and "fixed" that I don't see how it couldn't be implemented "offline" (so to speak).
 
And players in other modes should get a lesse version of the game they paid for why precisely?

That seems a bit loaded, everyone gets the same version of the game, all players have free access to both open and solo.

Noone's getting a lesser version of the game.
 
Last edited:



I love ED so much because I can choose, I can enjoy the game how I want, when I want and I think that is awesome and I don't think anyone should be pressured or cajoled or prodded into playing it in a way that they don't like. Isn't it wonderful that so many of us can play the same game when we otherwise wouldn't because we'd either be forced to do it as a single player or a multiplayer experience which would ruin it for one or the other of us. Thank you FD for your elegant solution to that problem.

Sorry can't rep you again. I completely agree with you.

I like playing in Solo Mode - it's nice to just have the game and me. Sometimes, lately a lot, I play in Open Mode for other reasons. Being able to switch between modes is one of the best features of this game.

To me it doesn't matter what mode other players play. I hope they have fun in the mode they play, just like I have fun in the mode I play.
 
That seems a bit loaded, everyone gets the same version of the game, all players have free access to both open and solo.

Noone's getting a lesser version of the game.

Yes, the game mode they prefer to play in is a lesser mode. They lose from a change made to solve a 'problem' that only exists for some people. A 'problem' they knew about when they bought the game and a problem that insofar as it exists applies equally to people playing in any mode.

So until you can explain to us why one mode should become privileged at the expense of other modes, preferably without using any variant of an 'it's not fair' argument, then you have no point.
 
And people outside Open also have to deal with the consequences of everyone else's actions so unless you believe those in Open have a superior claim then your point is irrelevant.

I'm saying that OP is arguing a moot point that doesn't really relate to the heart of the greater discussion about influence parity. How is that irrelevant?

(Let me be clear that I'm not advocating for any one mode over another here)
 
Yes, the game mode they prefer to play in is a lesser mode. They lose from a change made to solve a 'problem' that only exists for some people. A 'problem' they knew about when they bought the game and a problem that insofar as it exists applies equally to people playing in any mode.

So until you can explain to us why one mode should become privileged at the expense of other modes, preferably without using any variant of an 'it's not fair' argument, then you have no point.

I have no point about what? Can I ask what point do you think I am trying to make?

Open/solo are already *different*.

There's a whole rack of features in open that aren't in solo, in that respect solo is lesser.

Some of that missing functionality confers an advantage to solo in the shared sim, in that respect open is lesser.

The two modes simply are not equal... right now, and never have been.

If you insist on throwing in the loaded "privileged" term. Open is already privileged in respect to features (PvP related). Solo is already privileged in respect to affecting the shared sim. It's always been that way.
 
Last edited:
Yep, I totally get you OP.
Have a rep on me as I often feel the exact same way as you. So do all of my ED playing friends too as it happens.
Strange that.
 
Back
Top Bottom