Community goals make no sense and how to fix that

why when empire and federation dont get along are they building stations or ships for each other?

just the name itself makes no sense....it's more like a GALACTIC GOAL in its current form.
what i suggest is to have Two goals both Community and Galactic.

and set it up so those for instance that need a federation ship or station built can't be built by anyone that's not federation but the only exception would be by those that are independent. however to balance this a bit you would have to let the independants be shot at a bit more unless the current system likes them.

A Galactic goal would be open to everyone such as building a station for cannon or bringing metal alloys to obsidian.

EDIT: forget to mention how this would buff Power play positivley :D
 
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Community Goals are termed using community. The whole point is it's not exclusive to a specific power or faction.

Powerplay could have weekly, or monthly goals added, to give the whole faction system some purpose; but nearly a year after PP was launched, I'm not holding my breath, just quietly.
 
What about something like this :
The Federation want to build a new military base.
2 CGs are released :
1) Bring stuff to build the base => sponsored by the Feds
2) Pirate the cargos => sponsored unofficially by the empire via some subfaction muppet
The base is built if the pirates don't destroy enough ships. The quantity depends on the tons of materials brought to build the base.
 
Community goals only objective is to bring players to same place, so players can see other players, give pirates good place to hunt and get people try new things. Many people tried mining first time just because of the community goal to build obsidian orbital. Cgs aren't there to make perfect sense, good if they do but it isn't their priority.
 
what i mean is it should be specific to faction because as far as i am aware Feds and empire don't like each other.

Yes i understood that but it would be against why we have CGs. They are in so anyone can take part, so every one benefit from it and can have fun with it. Splitting/restricting CGs would mean splitting commanders taking part and lowering how busy the CG system would be. CG are to bring community to one place not split them. And huge amount of players would complain that other party got better deal.
 
The Federation and the Achenar Empire are not presently at war, so they are neutral towards each other. There may be individual Powers within them that don't like each other but officially they are on neutral terms as far as governments go. Now remember, all players are part of the Pilot's Federation which is separate from the The Federation and as such all stations allow us passage. If, in addition, you are pledged to a Power Player that is in opposition to the Power where the CG is located you can expect additional harassment from the other Power PCs and NPCs. Far as I can tell everything is working as it should once you understand the lay of the land.
 
What about something like this :
The Federation want to build a new military base.
2 CGs are released :
1) Bring stuff to build the base => sponsored by the Feds
2) Pirate the cargos => sponsored unofficially by the empire via some subfaction muppet
The base is built if the pirates don't destroy enough ships. The quantity depends on the tons of materials brought to build the base.

Much better. Each CG should always have two sides.
 
Community goals are nothing more than a method of collecting people together to "complete" a predetermined outcome event. Don't worry to much about how much sense they make because the entire mechanism defies logic in the first place.
 
this is not true and is proven by the recent submission form email by the devs for submitting CG requests

Of course its true. CG's succeed everytime, you cant counter them in any way. The question isn't "do you want this to happen?" its simply "This is happening, how much money do you want?".

I cant think of a single CG that has failed since introduction, and thats probably because they succeed upon reaching T1
 
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Of course its true. CG's succeed everytime, you cant counter them in any way. The question isn't "do you want this to happen?" its simply "This is happening, how much money do you want?".

I cant think of a single CG that has failed since introduction, and thats probably because they succeed upon reaching T1

You must have missed the early Cerberus plague CGs, multiple single tier CGs running at the same time requiring vast quantities of meds. With each failure we lost services at a station and another 2 or 3 were 'infected for the following week. Things got so bad that some of the pirate groups switched over to helping us. We only succeeded because we picked a single station to make our stand (and I think FD wasn't sure how to keep the storyline going without killing off CGs entirely or lose every system to the plague)
 
Apart from the Kaushpoos CG, I've avoided the 'excuse to force feed pew pew' events like a plague. Community? My hairy left bumcheek... it's akin to being stuck in a phonebox with a load of ferrets :rolleyes:
 
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What about something like this :
The Federation want to build a new military base.
2 CGs are released :
1) Bring stuff to build the base => sponsored by the Feds
2) Pirate the cargos => sponsored unofficially by the empire via some subfaction muppet
The base is built if the pirates don't destroy enough ships. The quantity depends on the tons of materials brought to build the base.

Sounds perfect to me. Maybe add the impact of BH's to thwart the pirates as well
 
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You must have missed the early Cerberus plague CGs, multiple single tier CGs running at the same time requiring vast quantities of meds. With each failure we lost services at a station and another 2 or 3 were 'infected for the following week. Things got so bad that some of the pirate groups switched over to helping us. We only succeeded because we picked a single station to make our stand (and I think FD wasn't sure how to keep the storyline going without killing off CGs entirely or lose every system to the plague)

I remember those actually, I was doing them at the time. The only reason though that they failed was because FD messed the quantities up and some systens were 100s of LY away from anywhere that sold medicine. This was corrected though when the plague magically vanished after a couple of weeks, to say the CG's failed is wrong as it was decided that we would complete them before they started and even when some "failed" FD just wiped the plague out.
 
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It's one of the reasons I was so dissapointed with the first update... Community goal are entirely Outside of the game world really, designed for real world reasons with little real consideration of in game reasoning/lore. They could achieve the same thing without firstly, calling it community goals, which is obviously named for the games community, and not communities within the game world, and secondly, without sacrificing the bringing together of the games community.

The solution was already mentioned and I find it entirely bizarre it was never set up like that in the first place.

Just have (at least) two competing sides to a community goal, and actually make it so that one side can lose.

The Lugh War was the closest to this we've seen, but it was still weird, because they don't seem to have designed the system with this in mind.
 
Competing Community Goals are fun.

When there were competing community goals for the Lugh succession - all the community goals completed -but the Lugh side completed their goals first and in a better order. The Fed side was a bit slow bringing the arms in for the station assault (the CG finished last), so was unable to secure the base in time. At least that is how FD GM'd it. There was a fair amount of soul searching and nashing of teeth by Fed supporters after the event!

Although not strictly Fed verses Empire, the then Emperor's Dawn (or at least one of the sub chapters) supported the Lugh rebels, blockading the staging area where the Fed supporters were bringing in the weapons (sure there was more, but that is the CG I was playing in my 2MCr Type-6!). I think the "indirect" support of Empire sympathisers, supporting a minor faction, trying to break away from the Federation feels right to me, as the super powers oppose each other through the minor faction pawns, leaders point fingers and sabre rattle in Galnet - all good fun.

CGs seem better when there is opposition (Hutton mugs, Lugh and I am sure others I do not know about). However I would not like every CG to have 2 CGs in competition - it would become stale quickly, but once in a while as an event - well, a chance to compete, co-op and make new friends - hard to be beaten.

On another note, the last race one was interesting - 2 x CGS to collect fragments of President's ship for analysis. Did you join the Fed (Hudson CG) or the independent one?

Simon
 
I remember those actually, I was doing them at the time. The only reason though that they failed was because FD messed the quantities up and some systens were 100s of LY away from anywhere that sold medicine. This was corrected though when the plague magically vanished after a couple of weeks, to say the CG's failed is wrong as it was decided that we would complete them before they started and even when some "failed" FD just wiped the plague out.

You missed the recent CG for Canonn then, that did not 'win' or be determined ahead of time. A mining CG that did not complete in time. It's not all predetermined.
 
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