Correct, it is my opinion that you have inferior debate skills based on your posts in this thread. I already made my argument above, feel free to peruse and respond when you've garnered your debating faculties.
Meh, another non-post.
Correct, it is my opinion that you have inferior debate skills based on your posts in this thread. I already made my argument above, feel free to peruse and respond when you've garnered your debating faculties.
Asymmetric games are usually balanced by looking at outcomes.
So with something like say Starcraft you want each race win/lose rate to be roughly equal. In that respect you can make an objective measure.
The whole notion of adjusting open came about due to Frontier (Sandro) seeing a "significant" (his words) imbalance of players switching modes for one activity.
Trying to apply the Starcraft analogy to ED modes I'd argue you want a system where either people do NOT switch for that one activity, OR for a given activity the amount of people switching is balanced by the amount of folk switching the other way.
Sure specifics on balance can be argued to be subjective but the overall need for balance can be measured and so surely is objective.
Yes you can argue whether the modes should actually be "balanced", but assuming balance is desirable, then I disagree that stating that there's an imbalance is subjective.
Not quite, Jypson me old. While you're in solo or group I can't pew pew you from open. This is a big deal to some open players, who believe the one true mode should get even more preferential treatment than it already does to compensate them for choosing it. If you get to play by yourself, or in the company of friends, then you should be penalised for denying open players their entirely justified and totally fair pew pew quota.
I'm quite interested in the BGS and PP, as well as how player actions open up or close down gameplay options. I can't see any advantage in solo or group beyond giving you the entirely reasonable choice of who to play with. The notion that you're immune to interdiction and therefore more effective in PP or BGS operations is a straw man- anyone wasting time and resources on interdiction has given up far more than they can gain, the action is self defeating. If PP was played entirely in open no-one wanting to win would waste time interdicting when they could be undermining/reinforcing instead. Sandros suggestions came on the back of the large number of PP players choosing solo, not their effectiveness vs a similar number of players remaining in open. Perhaps they saw some advantage that I don't, but my personal opinion is that the player predisposed to PP is one who is less likely to see value in the many attractions of open. Player interactions would be seen as an unwelcome distraction, rather than a potentially fun and rewarding surprise. The OPs post reinforces that opinion. He's not 'hiding' by not wanting the noisy crowd getting on his nerves when all he wants to do is play his own game.
Many fine games have been slowly ruined by pandering to vocal PvP minorities. Attempting to balance around PvP always makes things worse.
I played the various forms of Elite for 10 years solo, without getting bored. The argument that the games longevity demand I make a target of myself is a weightless assertion. I backed this game with my own money for the solo game. The equal solo game.
You have this wrong. Wisdom comes from learning from one's experiences. The only thing that comes from age is, well, age. That age and wisdom often come along at the same time is simply one of the best examples I know of correlation not indicating causation.Yeah, me too .. supposedly wisdom comes with age but I wonder when that's going to happen![]()
Sure, that's next to impossible to do.
When I say balance for open I don't mean balance for PvP, sure balance for the *risk of PvP* but, for example, I'm not of the opinion they should be balancing weapons, combat etc.. around the PvP meta, in the end a minority do core PvP.
Player interaction does not mean you stand there defenseless while someone shoots you, I'd hope the Frontier's scope for gameplay under that category is a wee bit wider than that, it certainly is right now. None of the examples I've provided involved anyone being shot at. And even with being shot at, there's no reason it has to be you standing there being non-consensually pew pew'd.
Askavir you won't see people moaning about open effecting their solo because its not a two-way system. Open want to have players, solo by its very definition doesn't, having no players only effects one of these so its really obvious why you only get people in open complaining about the population in open.
You think it's a good use of the Moderators' time to deal with facetious reports?
So if I choose to play in Solo, I'm not a CMDR anymore? I'm some kind of dodgy casual sub-class player that should be restricted and limited in gameplay? Elite: Dangerous Lite?
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I'd say because the game was advertised to us as having Solo being as it is.why not restrict certain aspects of the game in Solo?
I'd say because the game was advertised to us as having Solo being as it is.
I'm unfamiliar with what these exploits you're talking about are. Do you have a link to them? So far as I know, affecting the background sim via SOlo isn't any more an exploit than mode switching to stack missions is.
Regardless, anything that restricts solo significantly will open Frontier up to legal action, which considering they're a UK company and therefore subject to consumer protection laws much more strict than the US has, is actually a valid concern.
It would be Elite Dangerous Lite, though you would of course keep your CMDR badge, because that is precious to you.
And why not restrict certain aspects of the game in Solo?
It prevents so many exploits in the background Sim. I take it you don't know much about the background Sim and how it works?
It's exploit in a similar manner to mode switching.
Players doing Powerplay (or opposition BGS) switch to solo/PG since they can then affect the game without any risk of being opposed.
That's certainly the assumption, but as I said earlier, it is an assumption. Whether it's actually correct is a different matter.
Sandro suggests a *significant* number of players do this.
I don't doubt that for a minute. However, the reason they do is open to debate.
The argument is that if people are switching to one mode to reduce risk then this should be offset somehow, perhaps with higher reward to counter taking on an increased risk. Otherwise people in one mode have an unfair advantage over players in another mode.
If there is some unfair advantage I'd like to see it offset- I play in open, I don't want to be disadvantaged. However, I can't honestly see any disadvantage beyond the possibility of player interaction in open. I see an unexpected encounter as something that might be fun, but I can see that other players might not. The worst case scenario- a quick trip to the rebuy screen- may set me back hours. Very annoying, but in a campaign that can take a week or more it's unlikely to have much effect on the final result. As far as I'm aware, I've never been interdicted by an opposing PP player. It just doesn't make sense to play PP or the BGS that way.
At the core the suggestion is that if the vast majority of people are switching to a certain mode solely for one activity then this would be indicative of an imbalance. I tend to agree with this.
You're not alone, which is why Sandro is sounding out the PP crowd. I think the decision has already been made, FD are just trying to gauge how we'll take it before signing off. I think it's a mistake. It won't make a blind bit of difference to PP players, judging by most of the responses I've read. At the same time it's the first step down that slippery slope to appeasement. The PvP mentality, that all other game modes should be secondary to one that gets them moar pew pew, will lead to ever increasing demands for concessions to their preferred mode. This isn’t exactly new territory, but I’ve yet to see it end well for a game company who tries to favour PvP over PvE. Achieving a balance is difficult; a good general rule is to avoid giving one type of play more attention than the other...
I think the suggestion is to reward open, not restrict solo.
It's not a zero sum game- rewarding one necessarily penalises the other. If the current situation is unfair then it's a justifiable rebalance, but if the current situation is fair then it's transparently pandering to the more vocal PvP faction. Which is why the OPs post is both timely and welcome. We should hear both sides of this discussion before starting to change the character of the game.
TBH though the "lawsuit you will pay" thing gets chucked around a lot. Take it with a pinch of salt.
So, in other words, not an exploit at all. The devs have stated clearly that, while mode switching isn't precisely in the spirit of their intent it is in no way an exploit. Considering Solo isn't even going that far, your point is completely invalid. It's well within the design of the game, for crying out loud. You not liking it doesn't make it an exploit.It's exploit in a similar manner to mode switching.
Again, just because a significant number of people do something doesn't mean that's what's broken. As many of us are doing it in solo is explicitly to avoid the greifing by others, then the root of the problem isn't where you seem to think it is. Once again, players choosing to engage in behavior the game is explicitly designed to have is pretty much the opposite of an exploit.Players doing Powerplay (or opposition BGS) switch to solo/PG since they can then affect the game without any risk of being opposed.
Sandro suggests a *significant* number of players do this.
I disagree. Refusing to keep them at parity would be a major problem for many of us. That a significant number of players choose to go into Solo only reinforces this point. Those who want a reward in Open are free to go to Solo if they don't like the level of risk vs reward. The way it is now is clearly not as big a deal a sa vocal minority may make it seem.I think the suggestion is to reward open, not restrict solo.
Actually, I follow legal matters as a hobby. It's an odd hobby, as I am not an attorney, but such is my life. I've read a large number of legal decisions and complaints as well as researched the laws underlying them. There is a real risk of a lawsuit in the UK should something like you are suggesting occur. It wouldn't be an issue, legally speaking, in the US necessarily (that'd be a state by state thing, really) but in the UK it most certainly would be a real risk. I'd really rather not see Frontier put themselves at risk in any way, since I very much enjoy the game.TBH though the "lawsuit you will pay" thing gets chucked around a lot. Take it with a pinch of salt.
Please, ease to five, mate. It's a friendly discussion so far; most similar discussions get locked when the arguments become heated or circular. The OP made valid points, some posters have made valid rejoinders and some others have expanded on the ops points. It's all been very civilised so far and we're still reading new or alternative viewpoints. Insisting that someone is ignorant of game mechanics without actually offering your understanding of same isn't carrying the conversation forward, it's likely to shut it down. I think that would be a shame.
Could you describe what you see as exploits? If you want to restrict the options available to other players they must be pretty substantial?
You can't force me into open any more than you can force me into your mom's basement to look at your fedora collection. Just not gonna happen.![]()