Let's get one thing straight.

One thing I never see mentioned (or keep missing it anywhere in numerous Open v Solo debates) is that some of us can't do Open. Not all of us live in a big city.
I connect via satellite or wifi and Open is quite laggy and combat becomes a slide show presumably because a speedy transmission of data is needed in both directions. So hopefully Solo mode will always be available for us "poor country folk."
 
It's all relative because it's tied to general Human behaviour.
The only people who may be inclined to and can fix it are the Dev's.
Knee jerk reactions never work though and this is a highly complex issue with multiple layers.
 
Except obviously that's where we are now, which is exactly why people switch to solo for Powerplay.

The question is should something be implemented to balance the "solo advantage" out.

Short answer - no.

Let's look at risk. Does the solo trader run a risk doing some pp or cg in solo? Yes.
Does he run more risk in Open? Sure.
Now what risk do the attackers in Open run when engaging him? None.
What fun does the trader have in getting intercepted in Solo? The fun derived from the possibility of defeating the AI.
What fun from the same in OPEN? None. Just an insurance bill.
What fun do interceptors get shooting traders in Open? Lots, and except people are not there to be other people's content.

And yea, the fifth column stuff is exploiting plain and simple. Zero risk and zero consequence. But I expect nothing different. Some gamers can't help themselves when it comes to exploiting game mechanics. Not that I care what they do but it leaves zero moral high ground from which to cast stones.

If people have more fun doing it in Solo then good for them. Let them get on with it, at least they are participating. If people want to wing up and shot at each other. Also fine.

What isn't fine is banging on about how something must be done about people playing a game feature in a way that they find most fun rather than the way that provides the complainers more fun.

If Open PvP wasn't so one sided in favour of the attackers and if some players in Open didn't treat the place as their own private murder zone then maybe some little adjustment would work.

But as it is, the 1.3 or whatever multiplier that might be applied to Open PP is going to look like 1.3 of zero.

It's going to be a futile exercise trying to social engineer this change.

When I join PP I will do it solo and won't be doing it for anything else but my own reasons. I won't be giving a tinker about anything but how it entertains and benefits me and is bet the same is true of most players doing it solo. They want the shields, the rail guns and whatever other loot is available.

It's great that people who like that sort of stuff go off and organise on sub reddits. Knock yourselves out. Have all the consensual PvP you like.

Just concede us the right to knock ourselves out as well without insisting Frontier attempt to herd us like sheep into your gun-sights.
 
One thing I never see mentioned (or keep missing it anywhere in numerous Open v Solo debates) is that some of us can't do Open. Not all of us live in a big city.
I connect via satellite or wifi and Open is quite laggy and combat becomes a slide show presumably because a speedy transmission of data is needed in both directions. So hopefully Solo mode will always be available for us "poor country folk."

This, and numerous other reasons for chosing whatever mode one does, are frequently mentioned. However, these boards are not for listening to others, so its kinda pointless to add nuance anyway. Luckily FD knows we're a bunch of manchildren so they just shake their head and move on, as all smart yet disappointed parents do. :)

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Just concede us the right to knock ourselves out as well without insisting Frontier attempt to herd us like sheep into your gun-sights.

Could you and others please stop with this fallacy? Lets discuss the game without the paranoia that everyone with a different opinion is out to murder you. :)
 
With PP the complaint is specifically about not being able to blockade and intercept so yea, it is very much about wanting to shoot people.
 
When I join PP I will do it solo and won't be doing it for anything else but my own reasons. I won't be giving a tinker about anything but how it entertains and benefits me and is bet the same is true of most players doing it solo. They want the shields, the rail guns and whatever other loot is available.

Which is why Sandro has said time after time after time that this will not change. You get the loot, the money, and whatever the 'I play powerplay just for my own stuff' players want. There is no difference. Noone is taking your stuff. Noone is forcing you to be killed by people. It isn't true, it isn't suggested. You and like-minded people will be influenced in absolutely zero way when the proposed change is in place. Nobody gains anything from a discussion where people just make stuff up and then get upset about their own imagination.

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With PP the complaint is specifically about not being able to blockade and intercept so yea, it is very much about wanting to shoot people.

There is about an actual, concrete, specific proposal made by one of the devs. It will not force you to be shot by other people. It will not remove your ability to get the pp-modules, nor will it make it harder, more time consuming or change it any other way. If you want to solo-pp for the modules/rank/money, the proposed change does not concern you in any way whatsoever.
 
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Yea, I understand that but it is still an attempt to engineer a change in player behaviour so that more people will be in Open specifically to be shot at. It's a futile waste of time and resources and that is my point. It's also the thin end of an oft seen wedge.

Letting the PvP minority wag the game dog. Nothing good ever comes of that. At the moment people are playing in the way they have the most fun in. There is no problem demanding a solution.

And btw. We ain't in that topic here.
 
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Short answer - no.

Let's look at risk. Does the solo trader run a risk doing some pp or cg in solo? Yes.
Does he run more risk in Open? Sure.
Now what risk do the attackers in Open run when engaging him? None.
What fun does the trader have in getting intercepted in Solo? The fun derived from the possibility of defeating the AI.
What fun from the same in OPEN? None. Just an insurance bill.
What fun do interceptors get shooting traders in Open? Lots, and except people are not there to be other people's content.

I'm not sure I agree with painting it like this.

Sure this is how it is now but isn't this because the "right" solution is just to drop to solo.

Taking PP activities as the example. In this situation you KNOW you're heading into risky territory, you're forewarned, so you switch to a slightly more combat orientated build, perhaps rack up on shields/chaff/scbs?

Suddenly an insurance bill is not the only outcome. Sure if you fly your unshielded T9 as people currently do in risk-free solo, in the event of encountering an opposing power yeah you have little chance. But players will adapt if the game gives them room to do so, and that's where interesting things can happen. But as it stands none of this is possible, because PP solo/pg, and it's a real shame.

If a hypothetical bonus covers the sacrifice you make by going open and not using your unshielded T9 then doesn't it all work out? With the net benefit of a new viable avenue of gameplay being opened up? An avenue that's not T9 shuttling of goods back and forth while you afk browse Facebook. And at that point there's nothing stopping you going solo anyway, players have just been provided with an alternative viable option.
 
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Yea, I understand that but it is still an attempt to engineer a change in player behaviour so that more people will be in Open specifically to be shot at. It's a futile waste of time and resources and that is my point. It's also the thin end of an oft seen wedge.

Letting the PvP minority wag the game dog. Nothing good ever comes of that. At the moment people are playing in the way they have the most fun in. There is no problem demanding a solution.

And btw. We ain't in that topic here.

Well, to each his own I guess. According to the devs and many players there is a problem (or rather: multiple problems) where people undermine the very idea behind powerplay in a way that the devs themselve consider undesirable. Now, if you just want the modules and money that may be no problem to you. But powerplay to many is much more than just a short-term grind for a new toy, and helping them out seems to be more than 'futile and a waste of time' to me. But while you're ofcourse perfectly entitled to believe the problems Sandro wants to fix aren't a problem, I dont think its the kind of feedback they're going to consider much. They already decided its a problem and they want to know if we agree with the solutions or if we can come up with better ones.

BTW, I do think that on an abstract level these discussions would be a lot better. Its just that the second anything pvp-related is mentioned people on both sides tend to get very excited. For example, when Sandro says he thinks something is up and he wants to make a small change, its absurd to turn that around into some kind of coup where 'pvp-minorities' 'wag the dog'. Thats flipping things around and then taking them way out of proportion. And it seems to be caused by fear for unrelated things. The 'slippery slopes' fallacies and all that. I dont think it makes for better discussions. :(
 
BTW, I do think that on an abstract level these discussions would be a lot better. Its just that the second anything pvp-related is mentioned people on both sides tend to get very excited. For example, when Sandro says he thinks something is up and he wants to make a small change, its absurd to turn that around into some kind of coup where 'pvp-minorities' 'wag the dog'. Thats flipping things around and then taking them way out of proportion. And it seems to be caused by fear for unrelated things. The 'slippery slopes' fallacies and all that. I dont think it makes for better discussions. :(

Just wanted to say thanks for trying to bring things back down to Earth a bit.
 
I don't wanna go off topic here... or rather... any more off topic than the thread already is, but is power play here to stay anyway?

Traditionally a Power Play is a political manoeuvre that has a beginning and an end. If so, and it's an experiment in a BGS storyline, then shouldn't it end with the changes made and we move onto the next piece of the plot?
Maybe this will happen once The Engineers arrive, maybe not, but it seems to me that a plot point is being stretched out of proportion with PP.

Of course, I may be completely wide of the mark and the entire point of the BGS is to support PP... in which case I think we're all going to regret it in the end.
 
I don't wanna go off topic here... or rather... any more off topic than the thread already is, but is power play here to stay anyway?

Traditionally a Power Play is a political manoeuvre that has a beginning and an end. If so, and it's an experiment in a BGS storyline, then shouldn't it end with the changes made and we move onto the next piece of the plot?
Maybe this will happen once The Engineers arrive, maybe not, but it seems to me that a plot point is being stretched out of proportion with PP.

Of course, I may be completely wide of the mark and the entire point of the BGS is to support PP... in which case I think we're all going to regret it in the end.

FD said they want to integrate pp more with the BGS this year. It is absolutely here to stay.
 
I don't wanna go off topic here... or rather... any more off topic than the thread already is, but is power play here to stay anyway?

Traditionally a Power Play is a political manoeuvre that has a beginning and an end. If so, and it's an experiment in a BGS storyline, then shouldn't it end with the changes made and we move onto the next piece of the plot?
Maybe this will happen once The Engineers arrive, maybe not, but it seems to me that a plot point is being stretched out of proportion with PP.

Of course, I may be completely wide of the mark and the entire point of the BGS is to support PP... in which case I think we're all going to regret it in the end.

Powerplay never ends, just the actors involved.
 
FD said they want to integrate pp more with the BGS this year. It is absolutely here to stay.

Well, I'm not surprised, but I am disappointed by that. There's so much more they could do than political manoeuvring between a few minor factions...
If they do this, then what (apart from size) makes these more important than any other NPC faction? And if nothing, then will they be adding other factions that get bigger, and removing those that go bankrupt from the current PP? I hear that Princess Smurfette is close to that point now, and there are player-named NPC factions almost as big... Will we see her gone soon, or will she be propped up by the Imperial family? Because, if so that would see a partial faction merge, and if not, will it not hurt them?
Also, why have the Alliance, Feds and Imps not put aside their differences to deal with Delane? I can't imagine in any serious universe where the factions have some backing from superpowers, that they let a pirate lord gain any major influence, no matter how many commanders would like it. It doesn't make sense. He's either a danger, in which they stomp on him together, or a nobody in which case he has no place in PP...

I really dunno
 
Well, I'm not surprised, but I am disappointed by that. There's so much more they could do than political manoeuvring between a few minor factions...
If they do this, then what (apart from size) makes these more important than any other NPC faction? And if nothing, then will they be adding other factions that get bigger, and removing those that go bankrupt from the current PP? I hear that Princess Smurfette is close to that point now, and there are player-named NPC factions almost as big... Will we see her gone soon, or will she be propped up by the Imperial family? Because, if so that would see a partial faction merge, and if not, will it not hurt them?
Also, why have the Alliance, Feds and Imps not put aside their differences to deal with Delane? I can't imagine in any serious universe where the factions have some backing from superpowers, that they let a pirate lord gain any major influence, no matter how many commanders would like it. It doesn't make sense. He's either a danger, in which they stomp on him together, or a nobody in which case he has no place in PP...

I really dunno

Most of this stuff was discussed by FD when pp came out. Yes, powers can be removed, and there are specific mechanisms in-game already for that scenario. Minor factions can become powers, and some months ago FD posted a list of some of the larger minor-factions that may become a power in the future. The reason for connecting them is that it will make the environment much more dynamic and interesting, including for those who dont care about pp itself.
 
Most of this stuff was discussed by FD when pp came out. Yes, powers can be removed, and there are specific mechanisms in-game already for that scenario. Minor factions can become powers, and some months ago FD posted a list of some of the larger minor-factions that may become a power in the future. The reason for connecting them is that it will make the environment much more dynamic and interesting, including for those who dont care about pp itself.

That's something at least, since right now it looks boring as hell. I'd rather mine.
 
Also, why have the Alliance, Feds and Imps not put aside their differences to deal with Delane? I can't imagine in any serious universe where the factions have some backing from superpowers, that they let a pirate lord gain any major influence, no matter how many commanders would like it. It doesn't make sense. He's either a danger, in which they stomp on him together, or a nobody in which case he has no place in PP...

That's not how superpowers in a cold-war work, Siobhan.
If Delaine is more of a pain to the Empire than anyone else, why would the Feds or Alliance do anything to put a stop to that?
It's all realpolitik, enemy-of-my-enemy stuff ;)
 
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