Yea, I understand that but it is still an attempt to engineer a change in player behaviour so that more people will be in Open specifically to be shot at. It's a futile waste of time and resources and that is my point. It's also the thin end of an oft seen wedge.
Letting the PvP minority wag the game dog. Nothing good ever comes of that. At the moment people are playing in the way they have the most fun in. There is no problem demanding a solution.
And btw. We ain't in that topic here.
To be fair, you can undermine, or fortify in solo, and I cannot prevent it. You are free to do so for as long as you wish. I can also fortify or undermine, in solo, but this is also unable to be prevented; it creates at best a stalemate; typically it creates mass distortion because there's no way to affect a change in effect.
In open, I can stop, or be stopped. This creates a dynamic where there is genuine risk (calling AI a specific risk is weird, because AI is in open as well) is actually less optimal. Open doesn't support your power as well as solo. This is the dynamic Frontier are investigating. Because there is the potential to prevent fortifying or undermining in Open. In solo, this risk very obviously does not exist.
This is partly why a fifth column exists at all; because that can cross the boundary. Because it can affect all modes. I am not surprise some want it to become a criminal activity (which it partly is) however it's actually an intrinsic balancing mechanism precisely because it's as, if not more effective in solo, as it is in open (there is no risk of being caught playing the wrong side).
This is ultimately what it boils down to; there is always potential in open to prevent actions occurring, there is no such risk in solo. And it doesn't take a rocket scientist to figure out that that entire imbalance, is why fifth columns exist at all. It's the solution to solo. Unfortunately it's still not really enough, as it's very very evident most PP occurs in solo.
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