There are no 'fixes' to remove the PvP meta kicking PvE builds around like they weren't there, not ones anyone would want at any rate. Elo ranking doesn't work in an Open game world, it's a matchmaking tool only, so that's out right away, so are all the other standard PvP game fixes, since they all tend to involve either restricting people by level/rank or gear from each other, none of those work in an Open setting.
We don't have levels or rank that applies to how our gear works in this game, we simply have what you can afford to buy, you can have an Anaconda the day you start or still be in a D class Sidey after a year, the game doesn't give you progression in any manner that influences how combat works or what ships and gear for them that you can obtain and use outside of what you can afford.
So, without levels or ranks that actually impact how combat works, there's no way to get rid of that PvP kicking PvE build issue. It's purely a gear issue, so unless we ALL fly around in Sideys with exactly the same modules, there will always be a disparity, you can't balance it away or fix it without imposing strictures on it via a level or ranking system.
And any attempts at balancing the gear will lead to a new meta evolving, that's all, which leads to more whining which leads to more balancing which leads to more whining and round and round it goes. Look at other games that are PvP oriented where this happens, it never stops, WoW for example, balance passes are still ongoing after how many years now? Blizzard is great at showing exactly what to do, and even better at showing exactly what NOT to do.
The current silent running meta isn't OP, it's defeatable by any number of other builds, especially 1v1. Wings, well balance is out the window there since it truly comes down to skill and coordination when you have wings fighting. AA won the league recently, and people try to say it was JUST their builds, and that's total . OTHERS used those same builds and didn't win, why? Because it's not the build, it's the people using it and how they used it and the teamwork they exercised in using it that made AA the winners.
So, I have to decode this because you couldn't multi-quote?
Sigh.
My comments about APB where only about "incentives", nothing more, nothing less. I needed to give some background to make the post make sense to those who haven't played it. So stop using it as a weak attempt to undermine what I'm saying.
Like I said, "INCENTIVES" to get players to play in Open WON'T work. That was all.
Anything else you mentioned regarding that was all you going off on some unrelated rant.
Cheers.
Then we have a moment of clarity...or I thought you might had one but nope.
You're just saying that the current Meta is A-okay in your eyes but I already told you why it isn't.
The base game already gives an advantage to combat ships over traders but what the current meta allows is the stacking of HRP's...yes, and lots of them with little or no downside.
So, factor that into the already regular balance of combat ships being > than Traders and what do you have?
Oh hello, vids everywhere with players using that same build, even in less than awesome ships against players who are just playing the game.
There is a "fix", it's called balancing the game and let me throw one right at you. One HRP per ship. That would at least force players to make a choice where to put it but to allow them to be stacked in a ship only allows players to stack these things to the nth degree?
Traders can't cope with that, even if they HRP stack they still can't win a fight against similarly orientated combat players so they become victims and the players who kill them don't even get properly penalised so how is this balanced and do you now see why Open is devoid of traders?
Yes, there will always be a meta but the current one is so ridiculously stacked in favour of the combat guy it isn't even funny.
If anything, it promotes player killing because the combat orientated players don't need cargo space so it all goes where?
You don't need to be a genius to know where.
Should I even mention how much power not having a shield generator frees up?
Like, that won't cause any balance issues either.
I don't have an issue with SR but seriously, stacking HRP's is as bad as stacking SCB's and they got nerfed or at least were given a penalty. HRP's have no real downside so...it's probably gonna happen.
Both should have been restricted to just one per ship but FD chose to go the other way.
If they do nothing, Open may as well be called PvP and let players walk from it because it invalidates too many roles.
I found your last comment funny because you're trying to make the point that "if" there is a level playing field then there will be a winner. Well, duh...
What you are disregarding is the effect it has on the game as a whole and the roles that should be available to all players.
Not just the PvP players who use the most OP setups.
Sometimes you need to think about what is best for the game and utilizing everything that FD created, rather than funneling the game into a one dimensional pew pew fest.
And to try and get this back on topic.
No Traders in Open is a bad thing for Piracy.