I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

Let's not go there, I really don't have the time or patience to read another 50+ page threadmageddon on it again.
I have options to drop if I wanted to but I don't like switching modes.
I'd just like all things to work in all modes and creating another mode to fix the fundamental issues affecting the game currently won't help.
Some things should just be fixed as soon as they can be because they could be a lot of fun. The game will be worse for it if they are just ignored and forgotten.

My point is it would allow for fixes as what is really at the core of all this is that some players like to coop without the tension of potential PVP. I think it would help a great deal to add this mode. In fact, I can't see all the (blocked word)ing and moaning ever going away without it.
 
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My point is it would allow for fixes as what is really at the core of all this is that some players like to coop without the tension of potential PVP. I think it would help a great deal to add this mode. In fact, I can't see all the (blocked word)ing and moaning ever going away without it.

Y'see, I'm unintentionally being baited into derailing this thread and that's why I really don't want to get into it too much.
This thread is about Piracy and, I'm sorry, but Open PvE has little to do with this topic beyond fixing core fundamental issues with piracy, making it work in all modes for all players, regardless which mode is an individual's favourite.
Please let it go and save it for the next Open PvE threadzilla please.
Thanks.
 
Let's not go there, I really don't have the time or patience to read another 50+ page threadmageddon on it again.
I have options to drop if I wanted to but I don't like switching modes.
I'd just like all things to work in all modes and creating another mode to fix the fundamental issues affecting the game currently won't help.
Some things should just be fixed as soon as they can be because they could be a lot of fun. The game will be worse for it if they are just ignored and forgotten.

@ Error:
I don't want to game the system. I want to play and beat the game by what the game offers me as a challenge.
No shortcuts or weak sauce. I want to have a sense of achievement when I beat something. May it be a player or what the game itself offers.
It's the main reason I game.
The problem though is being forced into one playstyle which may mean having to use only one viable setup and when that happens then a lot of other options are removed and the current meta is forcing that. Most vids I see currently are running SR and HRP's and that means only one thing.
It is, by far and away, the most effective which makes it OP.

P.S.
Ppl still hang out at Lave?
Honestly thought that died months ago.


There are no 'fixes' to remove the PvP meta kicking PvE builds around like they weren't there, not ones anyone would want at any rate. Elo ranking doesn't work in an Open game world, it's a matchmaking tool only, so that's out right away, so are all the other standard PvP game fixes, since they all tend to involve either restricting people by level/rank or gear from each other, none of those work in an Open setting.

We don't have levels or rank that applies to how our gear works in this game, we simply have what you can afford to buy, you can have an Anaconda the day you start or still be in a D class Sidey after a year, the game doesn't give you progression in any manner that influences how combat works or what ships and gear for them that you can obtain and use outside of what you can afford.

So, without levels or ranks that actually impact how combat works, there's no way to get rid of that PvP kicking PvE build issue. It's purely a gear issue, so unless we ALL fly around in Sideys with exactly the same modules, there will always be a disparity, you can't balance it away or fix it without imposing strictures on it via a level or ranking system.

And any attempts at balancing the gear will lead to a new meta evolving, that's all, which leads to more whining which leads to more balancing which leads to more whining and round and round it goes. Look at other games that are PvP oriented where this happens, it never stops, WoW for example, balance passes are still ongoing after how many years now? Blizzard is great at showing exactly what to do, and even better at showing exactly what NOT to do.

The current silent running meta isn't OP, it's defeatable by any number of other builds, especially 1v1. Wings, well balance is out the window there since it truly comes down to skill and coordination when you have wings fighting. AA won the league recently, and people try to say it was JUST their builds, and that's total . OTHERS used those same builds and didn't win, why? Because it's not the build, it's the people using it and how they used it and the teamwork they exercised in using it that made AA the winners.
 
I throw my support behind you. From what I remember, Fdev says that's coming with NPC Comms, but IMO that's something that needed to be in on December 16th, 2014. Every time I go to try my hand at piracy, especially NPC piracy, I have to hold myself back from getting too excited about flying my spaceship, because I know the absolutely ridiculous systems are going to destroy my expectations.

I have Type 6s dogfighting with me. WHY?! I've talked about this a YEAR ago, and it's STILL happening"? It's a FREIGHTER!

I've recently started a trial on EvE. That game can be very boring, but it can also be far more exciting than ED, even in PvE! EVE PVE! The travel times are short, there's an autopilot, there's credit transfers, you can place bounties, you can trade goods, et cetera!

Fdev seems to be stalwart on keeping this game back from those features, those FANTASTIC features. From what I see, Sandro is trying to change this, but PLEASE, FD, I LOVE YOUR         GAME! It's awesome! Please, just add in these rudimentary features and it would be the best damned game to ever hit the market in the history of video games!
 
Y'see, I'm unintentionally being baited into derailing this thread and that's why I really don't want to get into it too much.
This thread is about Piracy and, I'm sorry, but Open PvE has little to do with this topic beyond fixing core fundamental issues with piracy, making it work in all modes for all players, regardless which mode is an individual's favourite.
Please let it go and save it for the next Open PvE threadzilla please.
Thanks.

Unintentional is right. While I honestly believe my suggestion has become a prerequisite to getting the other elements dealt with, I understand your misgivings. Carry on ;)
 
There are no 'fixes' to remove the PvP meta kicking PvE builds around like they weren't there, not ones anyone would want at any rate. Elo ranking doesn't work in an Open game world, it's a matchmaking tool only, so that's out right away, so are all the other standard PvP game fixes, since they all tend to involve either restricting people by level/rank or gear from each other, none of those work in an Open setting.

We don't have levels or rank that applies to how our gear works in this game, we simply have what you can afford to buy, you can have an Anaconda the day you start or still be in a D class Sidey after a year, the game doesn't give you progression in any manner that influences how combat works or what ships and gear for them that you can obtain and use outside of what you can afford.

So, without levels or ranks that actually impact how combat works, there's no way to get rid of that PvP kicking PvE build issue. It's purely a gear issue, so unless we ALL fly around in Sideys with exactly the same modules, there will always be a disparity, you can't balance it away or fix it without imposing strictures on it via a level or ranking system.

And any attempts at balancing the gear will lead to a new meta evolving, that's all, which leads to more whining which leads to more balancing which leads to more whining and round and round it goes. Look at other games that are PvP oriented where this happens, it never stops, WoW for example, balance passes are still ongoing after how many years now? Blizzard is great at showing exactly what to do, and even better at showing exactly what NOT to do.

The current silent running meta isn't OP, it's defeatable by any number of other builds, especially 1v1. Wings, well balance is out the window there since it truly comes down to skill and coordination when you have wings fighting. AA won the league recently, and people try to say it was JUST their builds, and that's total . OTHERS used those same builds and didn't win, why? Because it's not the build, it's the people using it and how they used it and the teamwork they exercised in using it that made AA the winners.

So, I have to decode this because you couldn't multi-quote?
Sigh.
My comments about APB where only about "incentives", nothing more, nothing less. I needed to give some background to make the post make sense to those who haven't played it. So stop using it as a weak attempt to undermine what I'm saying.
Like I said, "INCENTIVES" to get players to play in Open WON'T work. That was all.
Anything else you mentioned regarding that was all you going off on some unrelated rant.
Cheers.

Then we have a moment of clarity...or I thought you might had one but nope.
You're just saying that the current Meta is A-okay in your eyes but I already told you why it isn't.
The base game already gives an advantage to combat ships over traders but what the current meta allows is the stacking of HRP's...yes, and lots of them with little or no downside.
So, factor that into the already regular balance of combat ships being > than Traders and what do you have?
Oh hello, vids everywhere with players using that same build, even in less than awesome ships against players who are just playing the game.

There is a "fix", it's called balancing the game and let me throw one right at you. One HRP per ship. That would at least force players to make a choice where to put it but to allow them to be stacked in a ship only allows players to stack these things to the nth degree?
Traders can't cope with that, even if they HRP stack they still can't win a fight against similarly orientated combat players so they become victims and the players who kill them don't even get properly penalised so how is this balanced and do you now see why Open is devoid of traders?
Yes, there will always be a meta but the current one is so ridiculously stacked in favour of the combat guy it isn't even funny.
If anything, it promotes player killing because the combat orientated players don't need cargo space so it all goes where?
You don't need to be a genius to know where.
Should I even mention how much power not having a shield generator frees up?
Like, that won't cause any balance issues either.

I don't have an issue with SR but seriously, stacking HRP's is as bad as stacking SCB's and they got nerfed or at least were given a penalty. HRP's have no real downside so...it's probably gonna happen.
Both should have been restricted to just one per ship but FD chose to go the other way.
If they do nothing, Open may as well be called PvP and let players walk from it because it invalidates too many roles.

I found your last comment funny because you're trying to make the point that "if" there is a level playing field then there will be a winner. Well, duh...
What you are disregarding is the effect it has on the game as a whole and the roles that should be available to all players.
Not just the PvP players who use the most OP setups.

Sometimes you need to think about what is best for the game and utilizing everything that FD created, rather than funneling the game into a one dimensional pew pew fest.

And to try and get this back on topic.
No Traders in Open is a bad thing for Piracy.
 
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Any 'pirate' without a cargo scanner is just looking to kill people, that's it. I always had a cargo scanner when I was pirating, as it's pointless to demand something from a ship that has nothing and it's rather silly to let a ship full of painite get away without giving me anything just because he said he was running empty...

On this, how do you normally begin the event after the interdiction?I N go straight for the power plant, knock it out, then scan the ship. If nothing good resides in the hold, I mention reboot/repair and leave.
 
So, I have to decode this because you couldn't multi-quote?
Sigh.
My comments about APB where only about "incentives", nothing more, nothing less. I needed to give some background to make the post make sense to those who haven't played it. So stop using it as a weak attempt to undermine what I'm saying.
Like I said, "INCENTIVES" to get players to play in Open WON'T work. That was all.
Anything else you mentioned regarding that was all you going off on some unrelated rant.
Cheers.

Then we have a moment of clarity...or I thought you might had one but nope.
You're just saying that the current Meta is A-okay in your eyes but I already told you why it isn't.
The base game already gives an advantage to combat ships over traders but what the current meta allows is the stacking of HRP's...yes, and lots of them with little or no downside.
So, factor that into the already regular balance of combat ships being > than Traders and what do you have?
Oh hello, vids everywhere with players using that same build, even in less than awesome ships against players who are just playing the game.

There is a "fix", it's called balancing the game and let me throw one right at you. One HRP per ship. That would at least force players to make a choice where to put it but to allow them to be stacked in a ship only allows players to stack these things to the nth degree?
Traders can't cope with that, even if they HRP stack they still can't win a fight against similarly orientated combat players so they become victims and the players who kill them don't even get properly penalised so how is this balanced and do you now see why Open is devoid of traders?
Yes, there will always be a meta but the current one is so ridiculously stacked in favour of the combat guy it isn't even funny.
If anything, it promotes player killing because the combat orientated players don't need cargo space so it all goes where?
You don't need to be a genius to know where.
Should I even mention how much power not having a shield generator frees up?
Like, that won't cause any balance issues either.

I don't have an issue with SR but seriously, stacking HRP's is as bad as stacking SCB's and they got nerfed or at least were given a penalty. HRP's have no real downside so...it's probably gonna happen.
Both should have been restricted to just one per ship but FD chose to go the other way.
If they do nothing, Open may as well be called PvP and let players walk from it because it invalidates too many roles.

I found your last comment funny because you're trying to make the point that "if" there is a level playing field then there will be a winner. Well, duh...
What you are disregarding is the effect it has on the game as a whole and the roles that should be available to all players.
Not just the PvP players who use the most OP setups.

Sometimes you need to think about what is best for the game and utilizing everything that FD created, rather than funneling the game into a one dimensional pew pew fest.

And to try and get this back on topic.
No Traders in Open is a bad thing for Piracy.

Restricting HRPs to 1 wouldn't do anything but change the meta again, which would still leave PvE players at a disadvantage, especially the traders, many of whom don't use shields so they can carry more cargo, they don't use hull upgrades because it kills jump range, and they don't use HRPs because it it would cost them cargo space. So what would change in the PvE build vs PvP build exchange? Nothing. What else can you expect if you are flying a cargo ship or multipurpose and the attacker is in a combat ship except that the combat ship has all the advantages in combat? 1.5/2.0 put to bed the multipurpose ships can do EVERYTHING better foolishness finally, they can't, especially not combat. I'm in an Anaconda, if you can't hit my power plant, you need to turn your chair around and face the screen instead of the wall, same goes for the Python, they are not good for PvP anymore. Lots of big guns, but no ability to stand and deliver the damage those big guns put out now.

Or maybe you'd have them make all ships equally viable in all roles, only some have limited cargo space for...what...grins and giggles? It really isn't that easy to do what you want, if it was, it would have been done over a decade ago, but everyone still trying to find that magic balance mechanic because it ain't that easy to do unless EVERYONE uses the exact same things without any deviation. Then you've got to put everyone on the exact same hardware with the exact same connection so that only true skill matters. Over a decade, still ain't happened, it might not be as easy as you think, ya think?


On this, how do you normally begin the event after the interdiction?I N go straight for the power plant, knock it out, then scan the ship. If nothing good resides in the hold, I mention reboot/repair and leave.

Last time I did any pirating, shooting out a power plant meant the target went boom, so that wasn't a thing I did. I would take out drives or the FSD, which ever was easier to hit, while scanning the target. I never got to actually do that with a human player however, every single one of them I interdicted logged on me, without fail, despite me telling them before I interdicted them that I was just after cargo, a few flat out CLed during the interdiction itself. I didn't even bother reporting any of them, what's the point? NPCs paid well enough, and not a single one ever logged on me.

Pirates do NOT need other players to be pirates, I made as much pirating NPCs as I did farming CZ's and Res's, 3-5m an hour, that cargo scanner came in handy for that, someone suggested it might work like the prospector drone and increase cargo, no idea, but I did well enough that I could afford to get in an Asp in 2 weeks after I started and have it A rated within another week, and into a Clipper within a few weeks after that. A rating THAT took a bit longer, and I went and bit off more than I could chew while drinking one night and...logged in the next day in my brand new used Sidey...done that a few times now, drinking and Elite tends to do that to me.
 
Open is not a PvP only environment, not even close, I fly around the bubble in Open, I've had a handful of PvP experiences, that's it, and that's playing since July of last year.

The PvPers complaining that there's no one in Open, those are NOT PvPers, those are gankers looking for seals to club, that's all, ignore them. There are a lot of PvP groups in this game, and they don't have any problems finding other people who want to engage in PvP, there's subreddits full of their exploits, youtube videos galore, hell, they just completed the first league and have another one already planned! I want PvP, I know how to get it, takes me a few messages on discord at most, bam, instant PvP, 1v1 or wing, whatever I prefer.

Enough with the hyperbolic , please! PvPers don't club seals, that's gankers. PvEers aren't hiding from gankers, they want a solo or coop experience, NOT an MMO experience. Good gods this is getting beyond stupid....

People are giving the choice in this game about what kind of game experience they have, single player, coop or MMO, that's by design you know...so shut up and play the way you want, and if that means you want to club seals but can't find any...too damn bad. You want PvP, there's plenty of people who'll be happy to oblige you.

+rep for getting it, but minor nitpick - an "MMO experience" does not imply PvP. There are plenty of MMOs that embrace PvE wholeheartedly and have that as the majority of their player-base. I mostly play PvE, because I usually don't initiate PvP - most of the time I'm open to it and will respond enthusiastically if attacked. How do I "not want" the "MMO experiencee"? How do the guys in Mobius "not want" it? they are all fine with interacting with other cmdrs, they just want to do it with something other than the trigger button.

Claiming that PvE is somehow "Not MMO" is just denigrating PvE players and preening at their expense, as much as the guys claiming that folks are "hiding" do. Bad Kristov, no biscuit!
 
How do the guys in Mobius "not want" it?

Actually mobius is the much better solution than the proposed non-PvP mode for open. It's not non-PvP, it's pro pve and the house rules are basically a gentleman's agreement as to how interactions work.

And there's a difference between not wanting something and avoiding something. If I want to avoid the morning traffic jam, I have to stay home. Going to work does not mean I want that traffic jam. I accept it.
Playing in solo means I don't want the blocked parking lot simulator that any other mode can turn into. :p

Behold the brilliance of multiple modes. You can set your own level of interaction you want.
 
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Seems to me the pirate was a little to impatient.

Easy way around the communication problem is a keyboard that allows macros. Set up a pre-entered message hit return on the chat window and press the macro key with your message on it. I have some for when I am bounty hunting other players.

What would be nice is a local voice com which would broadcast a vocal signal to all local ships, I know some other games like Ark Survival of the Fittest use this feature. The UI for coms in the game is still a bit clunky at times, but I have faith in the devs that it will get better and tidy when some of the other major things are implemented and fixed in the game.
 
Seems to me the pirate was a little to impatient.

Easy way around the communication problem is a keyboard that allows macros. Set up a pre-entered message hit return on the chat window and press the macro key with your message on it. I have some for when I am bounty hunting other players.

What would be nice is a local voice com which would broadcast a vocal signal to all local ships, I know some other games like Ark Survival of the Fittest use this feature. The UI for coms in the game is still a bit clunky at times, but I have faith in the devs that it will get better and tidy when some of the other major things are implemented and fixed in the game.

You are suggesting a very functional way around it but the fact is we shouldn't have to go to the trouble for something that should be an integral part of the game.
 
Pirates do NOT need other players to be pirates, I made as much pirating NPCs as I did farming CZ's and Res's, 3-5m an hour, that cargo scanner came in handy for that, someone suggested it might work like the prospector drone and increase cargo, no idea, but I did well enough that I could afford to get in an Asp in 2 weeks after I started and have it A rated within another week, and into a Clipper within a few weeks after that. A rating THAT took a bit longer, and I went and bit off more than I could chew while drinking one night and...logged in the next day in my brand new used Sidey...done that a few times now, drinking and Elite tends to do that to me.

NPCs do not in any way act like a player or even remotly inteligently when being robbed. There is absolutly no option to communicate and give demands nothing. I find it more fun flying around in a CZ than pirating NPCs just because of that. Don't compare pirating NPCs to human players because they are one of the most polar opposite things you can do in this game.
 
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NPCs do not in any way act like a player or even remotly inteligently when being robbed. There is absolutly no option to communicate and give demands nothing. I find it more fun flying around in a CZ than pirating NPCs just because of that. Don't compare pirating NPCs to human players because they are one of the most polar opposite things you can do in this game.

And that's why I tried to think modular. A simple, unambiguous and largely automated way of making first contact can be used in all kinds of pirating careers. Whether you send that to a commander or an npc.
The player interaction might be more interactive and worthwhile after that initial establishment but compared to the current level of npc interaction (nEverquest had that better 18 years ago .. you could at least "hail" a npc and get into some lame tree structure conversation), that would be a big improvement.

A pirate who prefers player pirating might still take an npc or two or 10 to further his pirate career instead of flying around doing nothing at all. You can give player pirating a huge bonus right from the start to make up for the relative difference of always getting npcs spawned for you vs. Actively having to seek out other players.
And I mean huge as in definitely large enough to discourage players who want to pirate from turning to the easy and faster npc route.
 
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And that's why I tried to think modular. A simple, unambiguous and largely automated way of making first contact can be used in all kinds of pirating careers. Whether you send that to a commander or an npc.
The player interaction might be more interactive and worthwhile after that initial establishment but compared to the current level of npc interaction (nEverquest had that better 18 years ago .. you could at least "hail" a npc and get into some lame tree structure conversation), that would be a big improvement.

A pirate who prefers player pirating might still take an npc or two or 10 to further his pirate career instead of flying around doing nothing at all. You can give player pirating a huge bonus right from the start to make up for the relative difference of always getting npcs spawned for you vs. Actively having to seek out other players.
And I mean huge as in definitely large enough to discourage players who want to pirate from turning to the easy and faster npc route.

Still even then pirating a player is different and the dumb NPCs would still be rather dumb but if it did happan I think I would maybe go for the ocasional NPC but as it is now I don't even go after any.
 
+rep for getting it, but minor nitpick - an "MMO experience" does not imply PvP. There are plenty of MMOs that embrace PvE wholeheartedly and have that as the majority of their player-base. I mostly play PvE, because I usually don't initiate PvP - most of the time I'm open to it and will respond enthusiastically if attacked. How do I "not want" the "MMO experiencee"? How do the guys in Mobius "not want" it? they are all fine with interacting with other cmdrs, they just want to do it with something other than the trigger button.

Claiming that PvE is somehow "Not MMO" is just denigrating PvE players and preening at their expense, as much as the guys claiming that folks are "hiding" do. Bad Kristov, no biscuit!

I never said MMO = PvP, I said some people prefer the single player experience, some prefer the coop and some prefer the MMO experience. The MMO experience means lots of people in a single world setting together, where you can see everyone else who's playing and talk with and interact with them directly. Whether that includes PvP doesn't matter, it's the socialization that makes an MMO, everyone being in the same world setting together is what makes that MMO experience.

Mobius group, well, once again, there are people in that who only play Solo, others who only play in groups but not just the Mobius group, and others who play in Open, it's a social group, not 20,000 people who all play together and that's it.

NPCs do not in any way act like a player or even remotly inteligently when being robbed. There is absolutly no option to communicate and give demands nothing. I find it more fun flying around in a CZ than pirating NPCs just because of that. Don't compare pirating NPCs to human players because they are one of the most polar opposite things you can do in this game.

I never said a thing about how NPCs act, that doesn't matter at all for piracy, actually makes it a bit more fun, since you pretty much always have to disable the target and break open their hatch to get to goodies. Being a pirate is about making your credits by stealing them from someone else, that's all, let others do the grunt work, you reap the rewards. All you need to be a successful pirate is a ship to steal cargo from, that is IT! NPC or player, doesn't matter, there's plenty of pirates who play solo or group and never attack another player because it doesn't require a player to be the victim.

One of two things is happening if you NEED a player to be your victim:

1) you want to cause distress in another human being by stealing from them
2) you want to cause distress in another human being by killing them

You can try and cover it up however you want, but demanding humans be your victims just comes down to griefing in one form or another. I didn't quit piracy because of the lack of interaction, I quit because there were no repercussions. I enjoy being the bad guy in some games, being wanted, having to be very careful about where I go because of the price on my head, bounty hunters and cops trying to hunt me down, having to outwit or out fight them, THAT is fun to me, THAT is why I play the bad guy. In Elite: Dangerous, that doesn't exist, so there's no fun in being the bad guy.
 
I never said MMO = PvP, I said some people prefer the single player experience, some prefer the coop and some prefer the MMO experience. The MMO experience means lots of people in a single world setting together, where you can see everyone else who's playing and talk with and interact with them directly. Whether that includes PvP doesn't matter, it's the socialization that makes an MMO, everyone being in the same world setting together is what makes that MMO experience.

Mobius group, well, once again, there are people in that who only play Solo, others who only play in groups but not just the Mobius group, and others who play in Open, it's a social group, not 20,000 people who all play together and that's it.



I never said a thing about how NPCs act, that doesn't matter at all for piracy, actually makes it a bit more fun, since you pretty much always have to disable the target and break open their hatch to get to goodies. Being a pirate is about making your credits by stealing them from someone else, that's all, let others do the grunt work, you reap the rewards. All you need to be a successful pirate is a ship to steal cargo from, that is IT! NPC or player, doesn't matter, there's plenty of pirates who play solo or group and never attack another player because it doesn't require a player to be the victim.

One of two things is happening if you NEED a player to be your victim:

1) you want to cause distress in another human being by stealing from them
2) you want to cause distress in another human being by killing them

You can try and cover it up however you want, but demanding humans be your victims just comes down to griefing in one form or another. I didn't quit piracy because of the lack of interaction, I quit because there were no repercussions. I enjoy being the bad guy in some games, being wanted, having to be very careful about where I go because of the price on my head, bounty hunters and cops trying to hunt me down, having to outwit or out fight them, THAT is fun to me, THAT is why I play the bad guy. In Elite: Dangerous, that doesn't exist, so there's no fun in being the bad guy.

There is so much wrong with this I don't even know where to start.

You seem to think I want to care about what is fun to YOU when you don't even want to care about what is fun to me? As evidenced by the whole last paragraph of you telling me what you find fun but then completly ignoring that I find players more fun and more interactive?

Good for you, you're an adrenaline junky that's why you commit crime in a game that's why you want to be a bad guy. I want to be a bad guy mainly to be the bad guy not to fill some adrenaline need (I can't say I don't like the rush but it ain't the main thing) have a bit of everything.

Are you gonna call me out for killing a player in CoD or Battlefield? That I have some need to cause grief because I possibly those games?

This almost can't become more of a subjective discussion. Why don't we go ahead and argue which music is better and why?

You know what I like the most in PvP piracy? When I don't have to kill anyone and can have a nice chat. Have made plenty of friends like that in-fact might just have made another one a couple of hours ago. Making any friends with NPCs?
 
There is so much wrong with this I don't even know where to start.

You seem to think I want to care about what is fun to YOU when you don't even want to care about what is fun to me? As evidenced by the whole last paragraph of you telling me what you find fun but then completly ignoring that I find players more fun and more interactive?

Good for you, you're an adrenaline junky that's why you commit crime in a game that's why you want to be a bad guy. I want to be a bad guy mainly to be the bad guy not to fill some adrenaline need (I can't say I don't like the rush but it ain't the main thing) have a bit of everything.

Are you gonna call me out for killing a player in CoD or Battlefield? That I have some need to cause grief because I possibly those games?

This almost can't become more of a subjective discussion. Why don't we go ahead and argue which music is better and why?

You know what I like the most in PvP piracy? When I don't have to kill anyone and can have a nice chat. Have made plenty of friends like that in-fact might just have made another one a couple of hours ago. Making any friends with NPCs?

As someone who usually plays pure PvP games like BF and CoD, you want to run that by me again, because that statement makes no sense at all. This is NOT a pure PvP game, this isn't even a PvP game, it's simply a game that doesn't prohibit PvP from happening.

Piracy is about stealing from others, simple as that, so insisting that players be your victim means you want to grief players, I don't care how polite you are, you are stealing from them, that's NOT a positive social interaction no matter how good you make the victim feel about it while doing it. I'm fully aware of this having been the pirate/bad guy for decades in online games. I know I'm causing other player distress when I pirate them, that's a GIVEN, it's rather the point of being the bad guy. I only like doing it against other players when there's some repercussion to it, and that doesn't exist in E: D, so there's no point in it for me. I pirated NPCs because every single human player I tried to pirate logged on me, without fail, as I've stated multiple times now, I never GOT to pirate a human player, just NPCs. Did quite well making credits off those NPCs too, so the game makes being a pirate profitable without ever seeing another human player. Insisting you need humans to be your victims is you insisting you be allowed to grief other players and that is it. You can put all the makeup you want on that pig son, it's still a pig.
 
What is combat logging?

Logging out of the game without using the ingame menu options do to so. Using Alt-F4, Task Manager, the power button, pulling your ethernet cable or killing your wifi, so that you suddenly exit the game and can't be hurt. Against the rules, per Frontier, and if reported, you can be punished for that, which means being placed on the Shadow server, where all the other rule breakers are put, for a certain amount of time.
 
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