How FD could make a lot more people play in open play

Nothing is stopping us indeed... except for the PvP players who, right reason or none, will continue to interdict and shoot at any and all hollow rectangles on their radar...

If ED was or is a rather naive social experiment, it's failed.

This just enhances the experience. Those commanders can't change their names. There are groups of players out there dedicated to stopping this activity; we just need to get them more actively engaged and working together.
 
When a player logs in Open, sound a little round of applause and have the ship computer go: "Welcome brave CMDR". Some CMDRs seem to need that acknowledgement.

For a 5 quid purchase in the Frontier store you can have the computer add the line: "You're so much more braver than those other CMDRs in Solo and Private".

It may cut down on a few CMDRs looking for it on the forum, so even Solo and Private players will benefit.

And of course when docking a welcoming fanfare will be at the ready!

[video=youtube;kAOpFAGU3aA]https://www.youtube.com/watch?v=kAOpFAGU3aA[/video]
 
This just enhances the experience. Those commanders can't change their names. There are groups of players out there dedicated to stopping this activity; we just need to get them more actively engaged and working together.

What enhances the experience for me is not to have to deal with jerks in the first place and fortunately there are much simpler solutions than that.
 
No I believe that enough people do and will find the game fun that even if the ones that don't go away and leave the rest of us to enjoying the game, it remains viable.

I would actively encourage folks that don't find the game fun, do not get sufficient "reward" from their play time to justify the time spent, to do exactly that. LEAVE. There are and will be plenty of games that will meet those players needs without them asking FD to mess up the one that meets ours.
Yes! I can't rep you again so soon so this will have to do.
+1.

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If you are wrong that people do not want this there are lots of posts in this thread that were created by people that do want it. The question is how many


What if FD did a month long test reduce insurance from player deaths to zero advertise that its done then they could examine the game metrics to see if people who have been playing in soli have moved to open or not evidence otherwise anything we say here is just speculation.

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I would also really like to know how some of you guys seem to know the reason why people who are in solo play are there. Did you ask them? O thats right you cant....
Sadly I would take a month off of playing.

Played solo quite a bit. Play in a private group too. I play solo and private group because I do not want to be bothered by anyone else. I do not want to be forced to be your play toy because you are bored. (using 'you' as a wide net, not just you)

I do not want to play with you. Period. End of story. Got it now? Have a nice day.
 
This just enhances the experience. Those commanders can't change their names. There are groups of players out there dedicated to stopping this activity; we just need to get them more actively engaged and working together.

Expecting the community to police it's own borders with all the tools to make mischief...I recall a similar mindset in both Iraq and Afghanistan that didn't go down too well. Human nature will out in the end.

The protagonists I'm referring to aren't interested in having a fair fight, entering into some 1v1 match of skill contest or promoting someone elses game experience through role play. It's petty and selfish mob violence in the majority of cases and this behaviour is allowed, nurtured and supported by poor multiplayer game design.
Fixing it is a simple thing which has been discussed ad nauseum elsewhere on the forum.

Some folks just got to be blowing stuff up....
 
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I play in Solo pretty much all the time, since that is how I played Elite and Frontier II in the 1990's. I was disgusted when they dropped Solo Offline play, as this was one of the Kickstarter items I had requested confirmation about before committing funds. Occasionally I play Private group with a colleague from work, but typically we're scatter light years apart so that meet ups in space can take forever, before we can fly as a wing.

Open play typically too much grief and with insurance at ~5M a pop for my current ship, such that it can be hours of play to recover. AND if it happens around a Community Goal, you could be killed multiple times before you make enough to recover costs or see a faction back from the CG reward. One on one PvP grudge fight sure, because both agree (guess this is why Arena was created), but when you're solo and get jumped by a wing it just frustrates. I play to get away from stress of work, not find more stress.
 
Sadly I would take a month off of playing.

Can you explain this to me? If you play solo and PG, why would you stop playing for a month if there was a rule change in Open? Why would you even care at all? Its perfectly fine if solo people dont want to play with 'us', even if they feel the need to say that in a rather passive-agressive way. But would it be too much to ask if these 'go away, leave me alone!' people would, you know, leave us alone?
 
Can you explain this to me? If you play solo and PG, why would you stop playing for a month if there was a rule change in Open? Why would you even care at all? Its perfectly fine if solo people dont want to play with 'us', even if they feel the need to say that in a rather passive-agressive way. But would it be too much to ask if these 'go away, leave me alone!' people would, you know, leave us alone?

We all play in the same on-line sandbox, so nobody can actually get away from anything. In Solo we don't have to instance with anyone, but it's still the same shared galaxy; all changes made to the game are made for everyone. If they were to split the modes into separate galaxies, you might see less Solo folks in the forums, but I don't see that happening unfortunately.
 
We all play in the same on-line sandbox, so nobody can actually get away from anything. In Solo we don't have to instance with anyone, but it's still the same shared galaxy; all changes made to the game are made for everyone. If they were to split the modes into separate galaxies, you might see less Solo folks in the forums, but I don't see that happening unfortunately.

But more specifically: why would a solo player care about pvp insurance in Open?
 
While I can speak only for myself, it seems likely that there might be others who share my views. There are no changes, or incentives, that will make me play open instead of solo, full stop.
 
It's time to accept that ED is mostly a lone-wolf single-player game with some background data shared across an otherwise invisible player base.

For those who want a richer social experience, driven by player interaction and guilds, I'd recommend to take a look at Star Citizen.
 
It's time to accept that ED is mostly a lone-wolf single-player game with some background data shared across an otherwise invisible player base.

For those who want a richer social experience, driven by player interaction and guilds, I'd recommend to take a look at Star Citizen.

"It is time to accept that this planet is mostly sand." said the man in the Sahara. I appreciate the SC joke though! :)
 
But more specifically: why would a solo player care about pvp insurance in Open?

I dunno, you got me there. I was mainly just responding to the "But would it be too much to ask if these 'go away, leave me alone!' people would, you know, leave us alone?" part. I should have made that more clear, my mistake.

For me personally, I have no grief with Open or Groups for that matter, and I empathize with those that choose to play in Open and see something that could be better balanced for them. I only ask that people consider how these balancing measures affect all the players sharing the same galaxy.

To address your question specifically, I can't see how PvP insurance could possibly affect the other modes. If there was a debate on that subject, I would most likely just stay out of it, none of my business.
 
"It is time to accept that this planet is mostly sand." said the man in the Sahara.

A good analogy: a desert is mostly devoid of life or anything particularly interesting. That's ED in a nutshell.

I appreciate the SC joke though!
The jury on SC is still out since it is still in pre-alpha. However, there is much much more emphasis on social groups and interaction since day one.
 
A good analogy: a desert is mostly devoid of life or anything particularly interesting. That's ED in a nutshell.

The jury on SC is still out since it is still in pre-alpha. However, there is much much more emphasis on social groups and interaction since day one.

I'll explain the analogy: Earth is the planet you presumably live on. It consists of multiple regions. Some are deserts. Just because you are in a region in ED that lacks X, doesnt mean the game lacks it. Just because there is little water in the Sahara doesnt mean there is no water on this planet. BTW, if the jury is still out, why are you recommending it? And why do you not mention that after years and years of development all that 'emphasis' has led to a total of zero actual in-game support for any social interaction beyond random murder for no gain? Ah, thats right, you dont mean to provide a sincere and honest suggestion or comparison. Fine.

As you're being willfully obtuse I'll just wish you loads of fun with the emphasis on social interaction in SC. Dont forget to send a postcard after your non-stop deep emergent gameplay. :)
 
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