invest in a HOTAS for combat.....makes things much easyer.
KWS is questionable, it makes one waste time on scans and travel to other jurisdictions to collect those bounties.Looked at your Vulture loadout.
No KWS will reduce your earnings by quite a bit.
I ran a Vulture for a while and never bothered with armour or bulkheads but did pack a few SCBs also point defence is probably worth having. In my Vulture my coda was: "once the shields are down, run away" so the strength was not really all that important as I never hung around long enough to take a fatal amount of damage, minor damage is pretty cheap to fix on a Vulture - don't be tempted just to finish off the current attacker if you are taking damage in a Vulture, once the shields are down it's made from tissue paper and spit.
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KWS is questionable, it makes one waste time on scans and travel to other jurisdictions to collect those bounties.
Well, i did not use KWS since 1.2, probably, so... did they add a separate button for KWS? Because binding one of fire buttons to slider or does not sound good. Additional fire group you need to create is not awesome too.Bind it to a slider or rotational on your HOTAS and it becomes automatic, so no delay before you shoot. It'll scan while you're shooting. It gets a lot of extra money (about 20% extra) from adjacent systems, which you can claim from your own station. Then you can get another 10% if you travel to get Emmpire/Federation/Alliance money. Wait until you've accumulated 20 mil or more to make it worthwhile.
In summary, a KWS is money for nothing. Highly recommendedfor bounty hunting.
Well, i did not use KWS since 1.2, probably, so... did they add a separate button for KWS? Because binding one of fire buttons to slider or does not sound good. Additional fire group you need to create is not awesome too.
But then you cannot use secondary fire for something other than KWS right? That's unacceptable for most ship configurations...Assign the KWS to secondary fire, then bind any latching switch to it. The slider or one of the rotational knobs on a X52 is perfect. You just switch it on and leave it on so that it starts scanning as soon as you target any ship, and it keeps scanning while you shoot it. No need to wait for anything. Unfortunately, that's not possible with a keyboard unless you can find a way to hold a key down permanently. You still need to re-initialise it from time to time, so gluing a key down wouldn't work.
But then you cannot use secondary fire for something other than KWS right? That's unacceptable for most ship configurations...
Main things are i) get yourself a fast ship and agile ship with strong shields (eg. Imperial courier) and ii) when multiple enemies target you simultaneously it's time to *leave* - chaff and boost away to get out of range, run for a bit and recharge your shields. Get out early!
Also, if you know you are about to take heavy fire such as a head on pass with an anaconda, divert power to your shields (makes them much stronger) and boost past it to minimise your exposure time to its heavy weapons.
I use different weapon types on most ships, either kinetics + lasers, or lasers + rail/PA. And being unable to shoot both without switching firegroups is major disadvantage. If i need to cycle through fire groups just to fire single PA shot i will never be able to hit and PA itself will be just a waste of time.
"All pulse" loadouts do work, but they are generally way less effective than hybrid ones, which require both triggers to be available.
Yes, most likely i am just lazy and do not like to use 2 buttons when only one is necessary, and too used to simplicity of just 2 buttons firing different guns without any firegroup switchingMust just be a personal thing, as I said I've run a plasma accelerator in the top hardpoint on my FAS in a separate fire group with no problems hitting at all, it's literally pressing a button to switch groups at the same time as I'm lining up on the target, or whilst holding on target. As for all pulse set ups, I use them in res sites simply to save me having to mess about docking to reload or faff about gathering materials all the time.
But then you cannot use secondary fire for something other than KWS right? That's unacceptable for most ship configurations...
But then you cannot use secondary fire for something other than KWS right? That's unacceptable for most ship configurations...
All you need for RES farming are pulse lasers. Chaff and SCBs can have their own buttons, so don't need to be in any fire group. What would you want on a secondary fire button other than a KWS?