Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About Powerplay

1. When a Power collapses - once that mechanic has been activated - will that Power be removed from the game entirely, or will it just be removed from Powerplay and demoted to minor faction status? If it remains in the game as a minor faction, will that minor faction in turn have the opportunity to regain it's "Power" status, given it receives enough support? If "yes", will it have the same Power properties (ethos, rank perks etc.) it had before?

2. Do you still plan to increase the number of Powers that can be present at the same time to 20? If so, when do you plan to do so?

3. Will additional Powers be injected by the devs (if so: when do we see new Powers?) or will all further Powers emerge from the current minor factions with enough support?

4. Will leaders of Powers get their own 3D models created with the "Commander Creator" technology that will give us mission givers and engineers with faces in 2.1? Conversely, will the leaders of minor factions promoted to Power status receive their own hand-drawn portraits or will they remain with 3D character models?
 
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Will NPCS in Antal space finally get the 100% added to them. This has been a know bug and was due to be fixed in 1.5, then was moved 2.0. The fix never came. So for the last 40+ weeks Antal players have been penalized simply for being in their own systems but have not received the benefit associated with bounty hunting NPCS.
 
Hi Ed,

Will PP ever credit the regular day-to-day player activities (exploration, trading, bounty hunting, combat, etc.) with merits?

If I'm dedicated to a power, the things I do normally should benefit my relationship with that power. If I trade with a PP aligned station and deliver needed supplies, I should get some form of a merit reward. Same with exploration data, turning in bounties... Or if I go into enemy territory and target other PP power ships. Activities that support the power should be rewarded in some form.

This gives all players, regardless of play style, some way to earn merits in their own way, instead of having to shoot 500 ships every week.
 
Are you taking into consideration that one day we will have FPS (spacelegs) and be able to walk around in stations and outposts / settlements.
From a PP point of view, these places could be taken by force and direct combat on the ground so to speak? are you planning for this?
 
Are there currently any plans to introduce something like a message board for each power during season 2? Something like a forum or reddit, where people can leave messages, discuss with other players, and plan strategies together?
 
Q: do you want casual players to play PowerPlay? I ask as I am one and do not see the benefit to Pledge other than simply to see what each Power offers and have no gain for my limited time spent (2hours per week usually).
 
Have you ever thought about chaning the merit system to act more like a currency? Where players can earn merits and use them to buy rewards?
 
Will players ever get merits for destoying hostile ships in their powers controlled systems? Player or NPC?

Will interdictions by power play ships be scaled down at all in the near future?

Are there any plans on adding a bonus to the systems in the galaxy? If your power takes over "blank" system your power gets "blank" bonus. If your power loses "blank" system your power loses "blank" bonus.
 
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Hi Sandro,


1. Could you quickly outline some of the development challenges in implementing PP?


2. Any thoughts on the 'freedom fighter' role to allow non-PP players to carry out actions to remove a power from a particular system on behalf of their faction?


3. Any thoughts on allowing the possibility and timeframe of integrating missions into PowerPlay?
 
Can the stream start off with a little bit of background for the major power factions and background of the powers CMDRs can pledge to? This would be a great introduction for newer players and help them decide who they want to pledge to, if they want to become involved in Power Play.

For us more advanced player who are already ingrained in PP: Are there any plans in place to have clear indicators telling us if a war in a system is for control of the system, a station, or even for faction expansion? Something on the system map would be great.
 
Will Powerplay in future give us special Powerplay missions?

For example, player arrives to his faction-controlled system and picks up a Powerplay mission on station.
Mission says: "Go and bring us 15 PP commodities of certain enemy faction", so player sets to enemy faction's territory, interdicts faction's NPC ship, disables it's engines, and steals it's PP commodities with hatch breaker limpet.

Something like^ this.
 
Are there any plans for minor rewards, or some sort of benefit for being the highest ranked Imperial Power, or Federal Power or Independent (this could include the Alliance) power?

There seems little to no internal conflict between the major factions, if PP is political, rather than open war, shouldn't Winters and Hudson have some reason to be the most powerful politician in the Federations (such as calling an early election) and shouldn't the 3 Imperial Powers have some way to compete with ALD and depose her as Emperor?

If not, why not just have 4 powers, One for the federation, one for the empire, one for the alliance and one for the miscellaneous.

Are there any plans to buff the merits earned (such as putting more cargo in the NPC, 1-3 in a Hauler is a joke) using the PP piracy mechanic, and are there any plans to allow "The Pirate Lord" to use this against all other powers?

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What could a power do to remove a player group when the freedom fighter mechanics are introduced to balance things out?

Yes, when will we be able to reduce a minor faction to less than 1% influence and remove them from a system?
 
The current Powerplay combat merit system seems flimsy, are there plans for revision? Why should killing opposed ships count as undermining or opposing? Why should killing faction ships not in a control system not count for merits? Why is an opposed Sidewinder valued the same as a faction Anaconda- either thirty or ten merits depending on whether it is in supercruise or in battle??
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As a simple alteration, you could take warships out of the calculation outside combat zones. Only trade ships would then qualify, perhaps differentiated by size. If you altered the spawns you could then compensate for fewer merit-bearing spawns with larger numbers of ships. Ideally, combat zones could be replaced entirely by convoys appearing at the star and being escorted to the station- would you agree?
 
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