Horizons I looked at the calendar, and wonder how will we get those 4 "major" expansions in 2016

Now, with only 7 months left, and three expansions left, that means only 2 months and few days are between the release of those three expansions.

In fairness Frontier have NEVER said a season will be a year.

Sure they will want to keep it to a year but season 2 could well turn out to be 15 months.

I think given the advertising we've had so far, there is an onus on Frontier to deliver all updates mentioned for season 2. I think it's more likely season 2 will be extended than features cut.

Obviously neither is ideal but y'know sometimes even the best laid plans can go a bit wrong. Game dev is not an exact science.

It makes you wonder if Frontier using "season" over "year" was intentional, they may well have been aware there was a risk of overrun.

If it was intentional, and I tend to think it may well have been, this is good project management.
 
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Ship launched fighters and multicrew are most likely not *that* dependent on the work going in to Engineers, ergo there might not be the same problems as we'd imagine

/speculation
 
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There is a way around this of course. Like showing people what the teams are working on. For example some prototype ship interiors or some more work being done on planetary surfaces such as atmospheric conditions and volcanism. Then at least folks might think; well this stuff is not due out for months and months yet but at least we're getting some insight into what is being done, the game does have a future after all, I think I'll stick with it. Give us some more info about multi-crewing and the ship launched fighters. The absence of info just leads to idle speculation.

They are already doing this - the "sneak peek" comes with every newsletter, along with other info in the text.

"But!" you reply "the sneak peeks really aren't enough - we need more."
The practical reality is that many players have no framework with which to assess half-baked dev work. If FDev releases peeks of work-in-progress, even when it is extremely promising work the natural reaction will be screeches of horror at how stupid it looks and how useless it is (because it won't look or act anywhere near as promising as it really is) and the forums will fill with anxious voices and angry voices and betrayed voices.

Even with people "inside" the industry, this can be a problem. Many devs are hesitant to fully pull back the curtain even for their own publisher because even for experts it is easy to misunderstand which elements are placeholder in which ways and grasp the expected interplay of expected changes, and so draw wildly bad conclusions. Showing work-in-progress has been tried countless times and it's an ongoing problem; pulling the curtain too far back generally creates more problems than it solves.

But... more importantly; why do you need to see something to believe they're working on something? You've been told they're working on (eg) multi-crew. That's a cool idea! And they're working on making it possible! If you were told more, why wouldn't the glaring holes in what you learned simply give you more unanswered questions (and anxieties) as a result rather than less? Why do you think you won't end up feeling betrayed and angry at FDev if you fell in love with some part of the work-in-progress then got the final release and the thing you were expecting wasn't in it? Do you think you would happily assume that the bit you liked unfortunately introduced an unresolvable technical conflict further downstream and accept that it needed to be changed? Many players are not that insightful and will rage instead. Rage and upset is the opposite of the delight and excitement that the devs are working to give to players. Rage and hate is a horrible reward for long hours of work and passion. Is it really so terrible to be in-the-know about what they're working on, but not getting to see a preview until the preview starts to resemble the thing that will actually be delivered to you?
 
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With Engineers beta coming in May, the live release looks like early june at best. So if we do the math, it took 5 months for 2.1 to release. Now, with only 7 months left, and three expansions left, that means only 2 months and few days are between the release of those three expansions. I don't mean to be negative, but I honestly want to see how will FDev manage that and keep at least the same quality level of Engineers, that took 5 months with less then half a time of development for other three expansions.

Until now, FD has always been able to deliver, all the time, not only regarding ED. when we hit December this year and didn't receive what was promised, you can start to be worried not before.

Stay calm, and carry on commander!
 
Buying early access into something which is only released 6 months later is a little pointless.
Being the fan that I am the purchase was made before they announced what would be in the season and I also paid full price.
Hopefully the patch will blow my mind because so far...
Needless to say, despite being a fan I doubt "early access" is what i will go for next season.
It is also worth noting that i used to be someone who "advertised" the game to friends.
They no longer play Elite and i kinda feel like I have become "that guy" that recommended Elite.

It will be good if 2.1 2.2 2.3 and 2.4 are great.
 
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With Engineers beta coming in May, the live release looks like early june at best. So if we do the math, it took 5 months for 2.1 to release. Now, with only 7 months left, and three expansions left, that means only 2 months and few days are between the release of those three expansions. I don't mean to be negative, but I honestly want to see how will FDev manage that and keep at least the same quality level of Engineers, that took 5 months with less then half a time of development for other three expansions.


they wont we will only get one more exp this year ,then they will announce that the other 2 have been cut because of a lack of funds
 
However, i like to think that 2.1 will take so long because it's shaping to be the most important content patch since Elite's release.

Think about it, it's due to have a massive missions and general system revamp.
It might imply that the game will finally be added to this wonderful piece of tech.
It might be something worth the wait.


Or it might be wishful thinking and they are just way behind schedule and we'll get just another rushed design.

We'll know "soon".
 
I share the same doubts of Op by the way: the developing of Ed is getting too slow.
While I agree, FDev can be excused a little bit: The addition of seamlessly-landable realistic full-scale planets was a huge technical undertaking, which seems to have required a huge amount of FDev's development resources, thus slowing work on the rest of the Season.

All further additions to ED (whether for this or later Seasons) are probably quite easy by comparison (*), so we have some hope that they can catch-up with their (Season 2) schedule & then mostly stay on schedule after that...

(* with the possible exception of procedural life-bearing planets, but that will surely come after the Season with (lifeless!) atmospheric planets, and so will be some years away.)
 
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With Engineers beta coming in May, the live release looks like early june at best. So if we do the math, it took 5 months for 2.1 to release. Now, with only 7 months left, and three expansions left, that means only 2 months and few days are between the release of those three expansions. I don't mean to be negative, but I honestly want to see how will FDev manage that and keep at least the same quality level of Engineers, that took 5 months with less then half a time of development for other three expansions.

One by one
 
I share the same doubts of Op by the way: the developing of Ed is getting too slow.

It's really not though...ED has been in development for just over 3 years. Many other games (especially MMO-ish multiplayer games) are only announced after 2-3 years of development and then they might be in development for another 2 years before actual release. Even then after 5 years of devtime these games might still have less things to do than ED has now.

What FD has managed to get out in only three years on a "shoestring budget" in comparison is really quite impressive, especially since we know that they are at the same time looking forward and working on things we might still not see for another 1-2 years in Season 3 and 4.
 
My biggest worry came from the fact that FD touted 2.1 as a very big update. I hope to be pleasantly surprised, but so far nothing about "Engineers" had me on the edge of my seat. The mission upgrades have the potential of making everyday gameplay a lot more interesting and involving, but I fail to get excited about the prospect of grinding towards a thing that "makes your lasers green" or somesuch. It's also weird that the Engineers are hidden and must be looked for - what's that good for? There will be a list on various webpages with all engineers in a short time anyway, and it's yet another thing that is opaque to new players.

I'd be more optimistic if the title of this update was "Missions", not "Engineers".

Also, just as a note: It would be really grand if the types of planets available for landing would be expanded during this season. I'm not talking about oxygen and water worlds, but planets without vegetation and thin atmospheres. Volcanism, that sort of thing too.
 
It's really not though...ED has been in development for just over 3 years. Many other games (especially MMO-ish multiplayer games) are only announced after 2-3 years of development and then they might be in development for another 2 years before actual release. Even then after 5 years of devtime these games might still have less things to do than ED has now.

What FD has managed to get out in only three years on a "shoestring budget" in comparison is really quite impressive, especially since we know that they are at the same time looking forward and working on things we might still not see for another 1-2 years in Season 3 and 4.

So just over 3 years in development? That's early 2013... I bet more like 5 years as we all can pull numbers from our behind. I did not know FD's game budget was that tight, do you have any official numbers?
 
With Engineers beta coming in May, the live release looks like early june at best. So if we do the math, it took 5 months for 2.1 to release. Now, with only 7 months left, and three expansions left, that means only 2 months and few days are between the release of those three expansions. I don't mean to be negative, but I honestly want to see how will FDev manage that and keep at least the same quality level of Engineers, that took 5 months with less then half a time of development for other three expansions.

If they can't do it they can't do it.
Software development is tricky stuff especially a project of this magnitude.
I don't mind delays if FD thinks that is what is needed.
 
My biggest worry came from the fact that FD touted 2.1 as a very big update. I hope to be pleasantly surprised, but so far nothing about "Engineers" had me on the edge of my seat. The mission upgrades have the potential of making everyday gameplay a lot more interesting and involving, but I fail to get excited about the prospect of grinding towards a thing that "makes your lasers green" or somesuch. It's also weird that the Engineers are hidden and must be looked for - what's that good for? There will be a list on various webpages with all engineers in a short time anyway, and it's yet another thing that is opaque to new players.

I'd be more optimistic if the title of this update was "Missions", not "Engineers".

Also, just as a note: It would be really grand if the types of planets available for landing would be expanded during this season. I'm not talking about oxygen and water worlds, but planets without vegetation and thin atmospheres. Volcanism, that sort of thing too.

Volcanism, both ice and lava are indeed planned for this year.
 
It's also weird that the Engineers are hidden and must be looked for - what's that good for? There will be a list on various webpages with all engineers in a short time anyway, and it's yet another thing that is opaque to new players.

I have to somewhat agree/disagree with that.
Hiding the engineers might be considered pointless as their locations will be all over the interweb in no time for those who want them.
But of course those who want to avoid such spoilers can do so. I certainly intend to avoid the spoilers to the best of my abilities.

I think searching for the engineers could be a very cool thing if FD ties these quest in with missions, feeding you tidbits of info until you finally discover one of their unique bases.
 
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So just over 3 years in development? That's early 2013... I bet more like 5 years as we all can pull numbers from our behind. I did not know FD's game budget was that tight, do you have any official numbers?

There was some work going on behind the scenes for some time before that - although it's not generally known exactly for how long, with how many people and what it involved. It was referred to be some as a "skunk works" project.

Edit: Development cost was circa £8m

In crowd-funding, Braben sees a brave new future for computer games. Just as Elite broke new ground in 1984, so Braben hopes Elite: Dangerous, which is costing £8 million to develop, will break the stranglehold of powerful commercial publishers and distributors who prefer guaranteed returns to risk-taking experiments.
 
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FDEV might simply condense content initially meant for a specific different updates into one single major update towards the end of the year. There's no reason not to release multicrew together with whatever is intended for patch 2.4 in a single update in December for example - worst thing they can be accused of is not holding to some schedule mentioned in some newsletter.
 
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