No Man's Sky.. forget Elite-Interdictions.!!!

So it's kind of sad, really sad, when I find myself thinking about trying Subnautica that I picked up on sale recently. Because the dev's have all but spoiled ED with all the cork-soaking interdictions now, pardon my French. But I should probably shoot myself in the other foot, so the bullet hole in the first foot won't seem like it hurts quite as much.

Case in point, last night I'm in the Solo version of the game on my way to a planet to drop off some Hostess Twinkies, yes, they still have them in the game. So this lone NPC pirate decides he's going to interdict me.. the usual, he just wants to destroy my ship, how novel.

Problem is, this pirate twinkie doesn't realize that my non-combat multi-role Asp Explorer is nicely tricked out for power and speed. The Coriolis Shipyard

So I just submit even though that makes me feel cheap, but not easy, and then I boost away. And Harold, I think that was the pirate's name, barely even gets off any rounds at me. And then after a few more boosts, I jump away, resume hypercruise, etc.

But Harold is backed by the dev's, he's in cahoots with them, I just know it. So he keeps this up for 9-10 interdictions even though he has no hope in hell. I assume in the Open version of the game, any actual human pirates would/should have a little more intelligence. They would probably quit after 2-3 interdictions are no-joy, failed, a waste of time.

But then when Harold's non-stop never-ending interdictions started pulling me out of orbital-cruise at a planet right next to large ringed-planet, things started getting a little weird. I was afraid that the dev-cheating would pull me right out, inside the ' planet or the rings themselves.. Beam me out, Scottie, please!!

So I logged out to the Main Menu and went right back in again to finish the mission. Because I could feel a game-crash coming on with the orbital-cruise interdictions.

I'm an old-timer, and as a kid in the late 60's I just loved sci-fi to bits; the books from the classic authors and even the cheesie sci-fi movies, such as they were. The original Star Trek was the bee's knees of course.. that's a given.

So to me, Elite-D is a fan-fracking-tastic game. I just wish I got to enjoy it a little more, something more than just interdictions. But I get the impression that the devs, most of whom seem to be teenagers, at least based on the vids I've seen, want to turn ED into an arcade shooter for other teenagers.

I guess that's where the money is, and I should just shut my yap. Oh ya, take some Quick-Wipes with you if you're going to eat Hostess Twinkies in the Scarab.
 
why not go with the 4D life support? The ship has plenty of spare power and the 4D is lighter and therefore would go even faster.

Wunderbar!! Thanks for pointing that out, I'll make the change. Lean is mean.. or in my case, it's helps with the Run Away!! part.

I don't pay much attention to the life support module in general. I never end up needing it. Although I have died once or twice in a scarab.. it was super freaky the first time.

It reminds me of an old story. I was a Novell LAN manager back in the day, before the Internet. Every now and then we had to hire consultants to handle tough stuff that was over our heads, this was the Federal Government, north of the 49th parallel and I was just techie-lite for the most part.. flying by the seat of my pants, you learned it as you went along.

So this one consultant asks us about our Dell 386 Novell server.. "So how much down-time do you have.??"

So me and my co-worker kind of do a say-what and we ask him what he means. We weren't familiar with the term.

And of course he explains that it refers to how often your server goes down. And then we look at him like he's the one from the planet Krypton and we tell him that it never goes down. Which was true, we checked the server console and I think the up-time count at that point was 120-days.

Long story short, my actually needing the life support module kind of ties in with how often the old Novell server went down..
 
My Asp isn't afraid of no interdictions! http://coriolis.io/outfit/asp/15A5A...50440022iv62f.Iw18WQ==.CwBj4yvI?bn=Pipers Asp
Kinda funny though, I've rarely been followed when I jump away from an interdiction...

Wow, your Asp hardpoints selection is to die for, and uhm, I assume a lot of ships do die from them.

I think that's what the game is trying to tell me, that I need to man up, get weaponized and take down these NPC pirates. The lazy hazy days of just trading, are over.

I do have a 22-Mil Vulture parked at ITO Orbital in the Rhea system.. the Coriolis Shipyard build.

The idea is for me to take the Vulture out some time in a private group to help a younger buddy of mine, he's a part-time bounty hunter.

Maybe that way I can learn the ropes a little better, vis a vis the yanking and banking combat. I would just be his backup wing man.

But truth be known, I'm happiest out in my Scarab, away from it all. I just wish they sold an 8-track tape player for the SRV's.
 
Right, it sounds like you could use a few pointers. First one is the big secret that doesn't really get covered in the tutorials, High Waking. This basically means jumping to another system. The main point with 'High Waking' is that you can't be mass locked, but the other advantage is that NPCs generally don't follow you and don't tend to persist, so you can jump out and then return and you are unlikely to find the same pirate waiting for you.

There isn't really much difference between Open and Solo. Essentially all the background stuff is the same it's just you have the chance to meet other players. You will still get interdicted by NPCs whatever mode you play in. In fact because space is so big you won't see many other players unless you head for certain hot spots like community goals.

As for the Asp being fast and players acting logically ... I hate to break it to you but that's not really the case. The Asp is fast enough for smuggling and outrunning the law but there are faster ships and many player pirates use them. As for player pirates, well you don't have to look to far in this forum to see the issues. There are a few pirates but also quite a few players that just use piracy as an excuse to destroy other players ships. One even went all the way to Sagittarius A (~26,000 ly from Sol) just to kill other players. If you're unfortunate enough to encounter a wing of these muppets, your only chance will be to fly erratically while waiting to high wake. If you run in a straight line you'll be looking at the insurance rebuy screen in no time.
 
But Harold is backed by the dev's, he's in cahoots with them, I just know it. So he keeps this up for 9-10 interdictions even though he has no hope in hell.

This must be a fluke.
These kind of chain interdictions by the same NPC should not happen anymore.
If I remember correctly FD considered them a bug and removed them from the game long ago.
 
nice read :)

as @insanephoton has said, jumping to another system will most likely get you rid of that npc and his routine.

alternatively you can go without missions, and do bulk- or raretrading. missions summon npc pirates.

or you get out of the bubble exploring, and you probably won't meet anybody, driving your scarab 1500 ly from sol.

i love builds without weapons, there are still tricks needed to get rid of stubborn npc!
 
Had these chain interdictions with up to 4 separate pirates at once not long ago. They all chained into each other so that by the time I reached the station there were 4 pirates appearing in station space. My Python although lightly armed was heavily shielded so I just boosted to the station and that got rid of them. They didnt follow me into the no fire zone.
 
Right, it sounds like you could use a few pointers. First one is the big secret that doesn't really get covered in the tutorials, High Waking. This basically means jumping to another system. The main point with 'High Waking' is that you can't be mass locked, but the other advantage is that NPCs generally don't follow you and don't tend to persist, so you can jump out and then return and you are unlikely to find the same pirate waiting for you.

Awesome, thanks tons on the High Waking suggestion. This is the first time I've heard of it. Although it makes me kind of nervous, the thought of trying to setup a jump to another system while I'm boosting away. This ties in with my reasons for avoiding combat, managing all the ship's systems would be a little too much for an old fart like me.

But in the case of most of the NPC interdictions in the Solo version of the game, by the 3rd or 4th boost with Flight Assist off, I should have enough time to switch to the NAV panel and setup the jump, out of system. I always say that it's a sad day when you don't learn something new. And man oh man, I have to say it, this game has a dedicated following and then some.

As for making money, mentioned by another party of the 3rd party, ya, I've done the Rares circuit, a fair amount in the early daze. Along with some long-range normal-commodity trading with a Lakon Type-7. But I didn't like the heavy buy-in for the long-haul trading, too much liability if you lose the ship.

And today I sussed out a Python for trading, Coriolis Shipyard, but its limited laden jump-range means it's only good for short haul trading, and again, this is a non-weapons variation.. I can just hear the shock ripples going through the audience now, a non-combat Python.?!? Not to mention I'd only have around 59-Mil if I sold off my Vulture and my Lakon Type-6 [Coriolis], the Type-6 is set up as a poor man's variant of my Asp, more or less.. and it's not tea bag.

So I'm a long way from setting up a Python and let's face it, the Asp Explorer is a pretty good ship, kind of hard to beat it for a variety of roles at the low-end of the food chain.

Oh ya, I also made a trip to Robigo Mines. My first sortie with three long-haul smuggling missions netted me around 8-Mil after everything was said and done. But the 2nd outing didn't go quite so well. The Security Ships instantly interdicted me after I dropped into a system. And that left me taking on serious heat damage. I had never seen that before. I decided to exit stage Left, head back to Rhea and once again resume my mild and meek mannered existence, catering to Felicia Winters.. she's not much older than I am. :cool:
 
[snip]
It reminds me of an old story. I was a Novell LAN manager back in the day, before the Internet. Every now and then we had to hire consultants to handle tough stuff that was over our heads, this was the Federal Government, north of the 49th parallel and I was just techie-lite for the most part.. flying by the seat of my pants, you learned it as you went along.

So this one consultant asks us about our Dell 386 Novell server.. "So how much down-time do you have.??"

So me and my co-worker kind of do a say-what and we ask him what he means. We weren't familiar with the term.

And of course he explains that it refers to how often your server goes down. And then we look at him like he's the one from the planet Krypton and we tell him that it never goes down. Which was true, we checked the server console and I think the up-time count at that point was 120-days.

Long story short, my actually needing the life support module kind of ties in with how often the old Novell server went down..

120 days uptime isn't bad... ;)

But I imagine you know about this story anyway. Takes me back to my Novell days. :)
 
Had these chain interdictions with up to 4 separate pirates at once not long ago. They all chained into each other so that by the time I reached the station there were 4 pirates appearing in station space. My Python although lightly armed was heavily shielded so I just boosted to the station and that got rid of them. They didnt follow me into the no fire zone.

Well I hate to rain on your parade about the No-Fire zone being a safe haven because there may be some exceptions to that rule.

I had the same thing happen in the Solo version of the game one night, 2 or 3 NPC pirates taking turns chain-interdicting me and then following me as I boosted to an Outpost at sub-light speed.

But even when I pulled into the no-fire zone, they were still lighting me up. Mind you, the rounds weren't doing much damage. And I even pulled right up against the outpost, literally brushing against it with my Asp, scratching my Apollo paint job.. but that's why I have that paint job, it looks a little exhaust streaked. I love the smell of Jet-B in the morning.

I speculate that they were floating just outside the no-fire zone, but still managing to peg me off, and that somehow left them immune to defensive fire from the outpost.?!?

I remain as always, slightly befuddled by some aspects of the game.. but thanks one and all for the helpful feedback.
 
The devs are not trying to make it apeal to teens... just look at the steam reviews it seems that all the negative ones are teens who either :
Cant read
or
Parents cant buy them the game so its too expensive for them

Interdictions happen a lot , but in elite 1 we got attacked by pirates allmost all the time
 
120 days uptime isn't bad... ;)

But I imagine you know about this story anyway. Takes me back to my Novell days. :)

Great story and thanks!! Although now I have an AB-Normal craving to look for some old episodes of Car 54, Where Are You? (1961-1963) [IMDb]

The family used to love sitting around watching that. [cool]
 
The devs are not trying to make it apeal to teens... just look at the steam reviews it seems that all the negative ones are teens who either :
Cant read
or
Parents cant buy them the game so its too expensive for them

Interdictions happen a lot , but in elite 1 we got attacked by pirates allmost all the time

Ya, I hear ya about the interdictions. I basically need to man up and take the pain like a good Starship Trooper.. I actually read the book as a kid.

And funny you should mention that about the comments from the teens in Steam, about Elite-D. My part-time bounty hunter buddy and I used to play a lot of Planetside 2 before the life got sucked out of our souls because of our addiction to Elite-D. I find that life basically gets in the way of my playing Elite-D, but I digress.

And my apologies to the devs and Frontier for mentioning another game, but I guess when they released the PlayStation 4 version of PS2, it lead to a lot of confusion for many of the console players. Planetside has a pretty steep learning curve and there are a lot of complex options in the game.. not exactly a console-friendly game.

Which leads me to digress even more, probably against the forum rules. But Steam tells me that I'm very VR ready, at least my PC is ready anyway. But I just don't know, is it worth it to get the hardware, and my VR interest at this point, would mainly be for Elite-D.
 
Personally I think it is because of confirmation bias that a lot, including me, often think about these people that are like that.
In short it is because of the lack of interaction with the many many other people in Elite, which seems to have the issue that problem that people don't trust others, and have very little way to judge if or if a person might or might not have a specific behaviour, we could use some tools to help this, the social interaction, the ability to join our player factions and have it show up? and maybe some sort of indicator at what our alignments are in the system we are in? our standing with what factions in that system? would help give some sort of indicator.

Because as long as the most of the player interaction people get is limited to the people wanting to ruin other's experience, then its easy to feel that, that's all there is to it. I keep doing my best to contact random people personally, and so far the experience has been rewarding, if it is slow, mostly it seems limited because of people not noticing message, or flying hotas so typing back is tricky, and having to open a voice channel first can be tricky too, a local voice channel like the local text channel might help this.
 
Ya, I hear ya about the interdictions. I basically need to man up and take the pain like a good Starship Trooper.. I actually read the book as a kid.

And funny you should mention that about the comments from the teens in Steam, about Elite-D. My part-time bounty hunter buddy and I used to play a lot of Planetside 2 before the life got sucked out of our souls because of our addiction to Elite-D. I find that life basically gets in the way of my playing Elite-D, but I digress.

And my apologies to the devs and Frontier for mentioning another game, but I guess when they released the PlayStation 4 version of PS2, it lead to a lot of confusion for many of the console players. Planetside has a pretty steep learning curve and there are a lot of complex options in the game.. not exactly a console-friendly game.

Which leads me to digress even more, probably against the forum rules. But Steam tells me that I'm very VR ready, at least my PC is ready anyway. But I just don't know, is it worth it to get the hardware, and my VR interest at this point, would mainly be for Elite-D.

I am getting the HTC vive just for elite and maybe mod it into skyrim and Xwing alliance if it can be done
 
Back
Top Bottom