http://img.pandawhale.com/post-9792-Don-t-tell-me-what-I-can-t-do-Qinv.gif
I'm thinking that if everyone played in Open then the game would actually feel some semblance of balance.
I mean, think about it.. Traders maximize their profits when they don't have to worry about pirates right now because they don't have to kit for that.
C'mon.. that's trash.
Ok, I'm making some progress
A lot of people on the forum (PVE, PVP players) want the same single little thing:
Play the way they want.
The problem is that when other people mess with the way they play, be it combat loggers, Solo players, Pirate/Murderers, etc.
And then we end-up with hundred of OPEN/SOLO/PG topics, which bring nothings to the table because the same arguments are used over and over.
The problem is that FDev cannot change radically the design (game ecosystem and server infrastructure) of the game.
Example: the failed Criminality update of last year
If there was open only, you wouldn't have many Traders trying to maximize their profit.
They would be extremely rare (if combat logging was not possible).
Something which upset me is the Term "Carebear" given to traders, because most of them do like PVPer but not focusing on the pewpew. They select and fit their ship according to their environment:
Jump range, Cargo size, shield selection, chaffs, weapons, etc...
If player piracy was more common, THEY WOULD ADAPT and not try to maximize profit anymore but look to SECURE their profit , ie run Blockade Breaking ships.
That would make PVP piracy even more difficult than PVE piracy, as:
- no sane trade player would use some ships like T7, T9
- the cargo hold would be smaller than what they use in Solo/PG
- most trade ship would run with Shield Cell, Chaffs, etc... so kind of combat proof ships
Is it a shame that Open feels empty?
Yes, it is.
But Open only game mode is really an utopic solution as a lot of things would become broken and the traders population would quickly shrink due to the risk/reward imbalance toward them.