Wolfberg wasn't stolen, it was abandoned.
And that's the key point. If you won't defend your possesion and openly state you don't care if it goes you lose the right to complain when it's taken away.
Wolfberg wasn't stolen, it was abandoned.
...being played by real people with real feelings who are affected by real world tragedies. Grow some empathy.
And that's the key point. If you won't defend your possesion and openly state you don't care if it goes you lose the right to complain when it's taken away.
I don't think anyone has ever asked for the game to be centered around PvP but while PvP exists in open PvP should have some sort of meaning.
That's pretty much the main problem with PvP at the moment - it has no impact on any of the BGS and such. Aside for pew-pewing other people it serves no purpose. How to make it meaningful though without too much rejiggling everything else while at it?
Well that's not true PvP has an effect on the BGS but in a roundabout way.
Let's say for example you're backing faction A in a war and I'm backing faction B. We're in the same CZ and have both accrued the same number of combat bonds.
I kill you then head home to hand my bonds in, thereby limiting your impact on the BGS by stopping you handing bonds in to improve your factions influence whilst improving my factions influence with my own bonds
Something that occured to me.yesterday was that an open PvE mode might be the closest thing they can get to actually solving the combat logging issue, because how can one combat log against a player if PvE isn't allowed? Therefore all quits (in that mode) would be legal.
Of course that's just me playing devil's advocate.![]()
Well that's not true PvP has an effect on the BGS but in a roundabout way.
Let's say for example you're backing faction A in a war and I'm backing faction B. We're in the same CZ and have both accrued the same number of combat bonds.
I kill you then head home to hand my bonds in, thereby limiting your impact on the BGS by stopping you handing bonds in to improve your factions influence whilst improving my factions influence with my own bonds
That's pretty much the main problem with PvP at the moment - it has no impact on any of the BGS and such. Aside for pew-pewing other people it serves no purpose. How to make it meaningful though without too much rejiggling everything else while at it?
I have pleanty of empathy, but it's in limited supply for people who get emotionally charged up over losing a space ship in a video game where combat is heavily advertised. Have you seen all of the advertisements for Elite? It's pew-pew city.
You are totally besides the point.
See their abandoning of Wolfberg as a "sit-in",
stating they won't work to keep it, if it can be attacked/harassed/affected
by players they cannot counter by oppositional forces(Solo/PG).
I think it should rather be referenced to as a demonstration against the influence of solo/PG into the open
BGS.
Well that's not true PvP has an effect on the BGS but in a roundabout way.
Let's say for example you're backing faction A in a war and I'm backing faction B. We're in the same CZ and have both accrued the same number of combat bonds.
I kill you then head home to hand my bonds in, thereby limiting your impact on the BGS by stopping you handing bonds in to improve your factions influence whilst improving my factions influence with my own bonds
While that is true,
it is bad design.
This way every effective and meaningful means to use
PvP to affect the BGS leaves a sour taste.
If there just could be group or fleet battles affecting the BGS with their results
we are a quantum leap ahead of the grim medieval gameplay times we now have.
That is not the only problem with the BGS.
I can totally understand the point of people abandoning playing the BGS in open,
stating they cannot counter solo and pg influence.
Yet to fix this issue it is a rather grim choice in my opinion:
Either split galaxies apart (open // solo // pg) resulting in a total desync of every CMDRS work regarding the BGS,
and resulting especially in a big problematic galnet wise, since posts there have to be stated to which "galaxy" they are tied.
I rather not like this.
Or you find suitable tie-ins for PvP into the BGS as you stated,
that however is a lot of work and will require some very good designs.
I like this because this will spice up a lot in the general sense of gameplay.
Or the social behaviour just changes and everybody turns nice,
and nothing ever again will happen without being staged,
equalizing the effect of solo/pg/open just by staging the events and regulating player participation.
Oh well, tough. That's not the way the game works and we've known that since the kickstarter. Learn to pick your battles.
Actually, it is the issue. Those that are saying that playing the BGS in open is broken because you can not counter those playing in solo/group are wrong. If you play the BGS in open, you have exactly the same ability to affect the BGS as those in solo/group. It is EXACTLY the same for everyone.
The one thing you can not do, an any of the modes, is effectively counter the BGS by shooting at people and that is because the BGS is not particularly affected by people shooting at people.
What some people seem to be complaining about is not what they actually mean. They seem to be saying they want a gameplay that allows them to use weapons to protect assets that they own which, if it were possible at all, WOULD be adversely affected by people just jumping into solo.
I have no problem with people wanting this but I play Elite, partly because it doesn't allow it. There are many games that do for those that like that kind of thing.
I can totally understand the point of people abandoning playing the BGS in open, stating they cannot counter solo and pg influence.
That is not the only problem with the BGS.
I can totally understand the point of people abandoning playing the BGS in open,
stating they cannot counter solo and pg influence.
Yet to fix this issue it is a rather grim choice in my opinion:
Either split galaxies apart (open // solo // pg) resulting in a total desync of every CMDRS work regarding the BGS,
and resulting especially in a big problematic galnet wise, since posts there have to be stated to which "galaxy" they are tied.
I rather not like this.
Or you find suitable tie-ins for PvP into the BGS as you stated,
that however is a lot of work and will require some very good designs.
I like this because this will spice up a lot in the general sense of gameplay.
Or the social behaviour just changes and everybody turns nice,
and nothing ever again will happen without being staged,
equalizing the effect of solo/pg/open just by staging the events and regulating player participation.
Well it did turn out for them didn't it?
Publicity? Check
Storm of Arguments? Check
They don't play this game. They're not interested in the game or the community. Not in PvP or pve.See, this is a complete misrepresentation. The ONLY way you can counter BGS gameplay is with BGS gameplay... in short PvE. The ONLY thing that having BGS players in open does is allow you to shoot.them which has close to ZERO bgs impact in the long run. "We can't counter BGS in solo/group" actually means "we have no intereset in BGS play, we just want to shoot players and we think if we can stop them enjoying being in solo/group they'll come to open so we can shoot them".
If you want to counter BGS play you HAVE to do PvE, and it makes no difference which mode you're in.