I do think that the core mechanic of this gameplay is a bit broken cause there is little to no counterplay. Even someone invading a group and pulling someone there is the more likely sceenario of someone escaping, whereas nuking a BGS has heavy punishment and that takes a LONG time to repair.
But now that i have even mentioned the BGS in general someone is going to jump down my throat claiming i care about wolfsburg
Except there's plenty of opportunity for counterplay, be it in PP or just the BGS in general, by playing the game according to the vast bulk of its content - PvE, as intended (such as the available missions, trading etc to shift minor faction influence). But that doesn't suit those PvPers who believe that the principal counter should be based on PvP gameplay......which is completely at odds with the bulk of the available content as designed. One wants to counter another player's actions in the game in regard to the BGS? The best, most effective way is to run opposing PvE activities. End. Of. Story. PvP was only ever going to be a subset of the available options to counter the actions of other players. A valid option, yes, but it's never going to be the dominant one simply because of the vagaries of instancing and matchmaking, not to mention the perfectly valid, as designed options of using either solo or private groups to play. Some PvPers need to get over themselves, in particular those that continue to insist it should their way and no other.
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