Time for some positive stuff, Missile lovers rejoice!

Didn't watch the video, at work and I can't afford to waste my mobile data on a 27 minute video. Lol

But what will this mean for my Ground Assault Cobra Mk III?
Already, I can almost annihilate an entire city with just 4 class 1 dumbfire missiles. Lol
I even tested it while bored, and spammed Morgan Depot with missiles and took out every sentry before the base super lasers got me. Lol
(I almost got out of range!)

I'm all up for a change of scene with weapons though. Missiles are generally just useless now, so I don't even flicnh when I get a warning about incoming missiles.

Hopefully, I'll learn what to look out for before just diving in to combat and immediately regretting my decision. Like I did after 1.5 was released, and took my SCB loaded Python in to a haz res.....
I survived, I was mostly on fire, but I got out. Lol
 
Either missiles continue to be useless or they are buffed to the point where every FDL you see has 5 missile racks.

It would make way more sense for FD to give missiles their own compartment, or let them be put into utility slots.
 
Either missiles continue to be useless or they are buffed to the point where every FDL you see has 5 missile racks.

It would make way more sense for FD to give missiles their own compartment, or let them be put into utility slots.

I don't mind missiles being quite powerful, but low ammo or whatever.
There's already several ways to avoid them.
ECM, PD, evasive manoeuvres, etc.

Personally, I think dumbfire missiles, should be very weak, but be more like rocket packs on Apaches. Rapid fire, low damage(I know apches rockets do alot of damage really!), used to spam targets and overwhelm PD.
Guided missiles should be high damage, low ammo, low ROF. Used sparingly, but lethal.
 
Did I miss something here? The video linked is an old live stream about Power Play from what I can tell....

Edit: Never mind, just thought it was old because Power Play has been out for a year.
 
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