Is 2.1 the "Make or Break" or "Do or Die" Update for Elite Dangerous?

Is this an important "make or break" update for FD?

  • Yes

    Votes: 194 27.1%
  • No

    Votes: 412 57.5%
  • Maybe

    Votes: 110 15.4%

  • Total voters
    716
  • Poll closed .
I've bought ED in early Feb '15. From that time i play it much till 1.2. I went out after a two weeks in 1.2.
After that time i play week-month and then take a long break till next update.
Now i give ED 1-5 hours a week.
I don't think that FD "failed" to deliver a great game. Just a business, nothing personal :)
 
That's a lot of people who seem unconcerned; at first I thought they were being optimistic, now I think they are being realistic.

As much as we complain about fixing bugs and improving existing content, fact is all FD have to do is put out a New Shiny Update and more people will buy. It will be one of those that makes or breaks the game, not a worthy yet boring maintenance update.

I hear a "walking in stations" or "toilets on spaceship" update is planned, and maybe it will be great or maybe it will be X-Rebirth or Eve Incarna all over again. Beware the shinies!
 

Mu77ley

Volunteer Moderator
OP, there's an awful lot of claims you make in your post; do you have any evidence whatsoever to back them up, or are you just providing a very good example of false-consensus bias?
 
Although 2.1 seems to be a great update on paper, we know for a fact that most updates rarely bring any real news. We will continue to "grind" endlessly like we've been doing since 2014 with the three possible professions that are available.
It's not "Make or Break" or anything. It's just new features.
Good features though. :)
 
See, this right here is what im talking about. I have every right to post on this thread or any other until that right is revoked by frontier. The OP is not banned thus had this right as well. I call you white knights (and its a subjective term) because you react with hostility to any post that you happen to not like. And this is not good for the community or the game. I dont really care if this update breaks the game. I honestly dont. Ill play when I play independent of anyones ideas on the matter. As to why i stopped playing? Well thats no ones business but my own and it doesnt matter in the slightest. Nor should I have to explain what im doing here. Seriously, listen to yourselves.

People who complain about having nothing to do is just that, the content they enjoyed has run its course and they have just as much right as any paying player to ask for more content that they enjoy. They are not like anything, you are not above them and Im sure most of them are not "teens". The fact that such a large number of people voting on this poll have such a negative stance indicates that there is indeed something wrong for them, it doesnt matter if you dont think the same way.

This reply isnt aimed at you alone but rather the last 5 or so posters above you and of course, yourself.

Ok, so you go on every forum on every game you play, and tell them that their game is boring, well ok that is also some kind of occupation in an odd way. However when my son complains about the food here my message is. Today we serve egg and beans, you can have that or beans and egg. Tomorrow your Aunty are visiting, then you can have Turkey, mom ain't going to cook you a special dinner today.

hint, 2.1 are turkey day kind of :D
 
If you read the OP's post out loud, it kinda sounds like a commercial for a soap opera.

Although 2.1 seems to be a great update on paper, we know for a fact that most updates rarely bring any real news. We will continue to "grind" endlessly like we've been doing since 2014 with the three possible professions that are available.
It's not "Make or Break" or anything. It's just new features.
Good features though. :)
Quit that booger mining!
Personally I've found every update brings something new to the table.
Grinding is a choice, no one is forcing you to do it but yourself. I'm not good at chasing carrots myself.
There are also way more than 3 professions besides hunter, trader and explorer.

I agree, the OP's thread title seems a tad dramatic, bordering on clickbait.
Repped.

- - - - - Additional Content Posted / Auto Merge - - - - -

Ok, so you go on every forum on every game you play, and tell them that their game is boring, well ok that is also some kind of occupation in an odd way. However when my son complains about the food here my message is. Today we serve egg and beans, you can have that or beans and egg. Tomorrow your Aunty are visiting, then you can have Turkey, mom ain't going to cook you a special dinner today.

hint, 2.1 are turkey day kind of :D
well put CMDR
Repped.
 
Last edited:
Quit that booger mining!
Personally I've found every update brings something new to the table.
Grinding is a choice, no one is forcing you to do it but yourself. I'm not good at chasing carrots myself.
There are also way more than 3 professions besides hunter, trader and explorer.

Hey booger mining is my grind! :p

Yes, grinding is a choice, or a play style. But I can't seem to get rid of the thought that you can have fun, or profit. But not both. (from the "vs Terminus" vid btw)
And ofc there can be as many professions as you like but they come down to those 3 categories anyway.
My carrot has always been ranking with the Empire. I don't grind so it takes a few years lol.


Edit: About that booger mining... Just found this rofl
https://www.youtube.com/watch?v=P-mlrCnSfw0
 
Last edited:
I see the coming "update" as another add-on to the game and imo nothing that's really going to be game changing for most of us. for me having @ 2000 hours in the game since public release, I have enjoyed the free time spent every time I come on. I play the game not the mechanics of it and have been fortunate enough to get king and admiral just playing the game. those who find it a grind are working to an end ( money, rank or ship) and yes they grind. Others want combat and pvp, well sorry to let you in on it, but this game was not and hopefully never will be designed as pvp but pve. Also those who say this game is " a mile long and an inch deep" either don't use their imagination or want to be handed everything without having to apply themselves to discover it on their own. i.e. planets make different sounds (identifying them), So no imo this next patch won't be a pivotal point for e.d. but another stepping stone forward.
 
I haven't played for maybe 10 weeks now, but I intend to check back on this update. I've already spent the money that would have gone on Horizons on a little quadcopter instead. This update really has to deliver in terms of at least acknowledging the need for more playable content for me to start considering buying any of the expansions.
 
I think the "grind" is a result of the resource site and conflict zone mechanics. If bounty hunters had to actually search for their prey and hunt them down through multiple systems and if resource sites would be entire rings where pirates have to be hunted there would be far greater opportunity for adventure as opposed to just doing a turkey shoot. Same for conflict zones if they were more around and about stations or other structures that mattered or had some kind of objective instead of just being a turkey shoot...take out an orbital factory or protect it or make sure troops don' t land...Right now they are all the same....a spawn point where ships spawn to shoot at. I think these mechanics ought to be reviewed with priority.
 
Last edited:
Could you perhaps give examples of what would to you be engaging content in space? currently Elite feels like many other games in terms of missions in my book, and its doing 'fair' but with issues in my book, not great, but hoping on continual improvement and vastly better then initial mission system.

Apologies for replying a bit late. I realize 'engaging content' is a bit of a nebulous term and means something different depending on the perspective of the individual in question. I'll try to itemize some issues I have with the game and why a single patch centered around a single concept isn't 'make-or-break'.

1. Horizons is bloody empty. There's just nothing there worth doing and has been that way for months. It's an empty shell of an expansion that cost me full retail price. Cruising around in the stock SRV and bombarding turrets from my battleship wore off very quickly. There is nothing of substance to do on planets. No NPC SRVs, no variety in player SRVs which by the way cripples the value of having extra SRV storage slots, no SRV customization of any kind, weak and context-less missions, and a terrible player reward structure, which brings us to;

2. Player incentive. Beyond pure in-the-brain-membrane roleplay there is no progression other than amassing wealth, presumably to buy bigger ships or take more risks with bespoke space-whales without courting bankruptcy. Unless you sincerely enjoy long-range smuggling there isn't anything on offer at stations worth doing for the money (sadly the only tangible reward for doing anything). Grinding away at A-B slave trading (because there is a 0% chance of any other commodity being more valuable) or simply camping at the nearest HazRes make far more money than taking on missions so there isn't any incentive to attempt different scenarios or engagements. Sure, you get ranking for doing missions too, but ranks themselves have zero impact on the way the galaxy responds to you and you can hold equally high ranks in both main faction auxiliaries simultaneously which strains credulity. I guess it would be a good time to discuss;

3. Story. There frankly isn't one, unless you count what amounts to a gradually expanding glossary you can peruse from the lower left control panel. Now I totally get that attempting to shoehorn some sort of chosen one storyline that deliberately singles the player out as the only hope for the galaxy would only be detrimental to the game, some sort of way to more directly involve the players in the ongoing political, military, and criminal intrigues could only be a good thing. Powerplay in its' current malformed implementation does not count, not in the slightest. That glorified billboard hasn't brought meaningful change to the game since it's inception unless you count skewing bounty rewards and thus faction membership in favor of two factions. It's a cluster that needs to be rebuilt from the ground up in my opinion. Moving on to;

4. Mechanics. The most solid aspect of the game at the base level, and the reason why I still feel there is hope for the game. Still, I'd like to see more variety in (and better in-game documentation for) ship modules and weapons. I think we can all agree weapons such as they are need a serious balance pass, and combat pilots of all stripes desperately need something else to cram into their ships aside from glorified HP boosters and health potions in the form of HRPs and SCBs. Why not extra ammo boxes, shield modulators, temporary weapon capacitor boosters, enhanced targeting systems, a zoom function, deployable combat drones, or whatever. Basically something to break up the laser/multicannon/PVP railgun orgy that is the current meta.

5. Last but not least, I'd love for the galaxy to have more life to it. More varieties of ships, pilotable or not. Why not giant freighters, fleets of battleships, destroyers, and carriers? Why are there so few military systems, and why are there flat zero proper battlestations? No great fields of wreckage in space? What purpose does the nav beacon serve other than seemingly an NPC bug-zapper? The warzones are lifeless, a shoal of goldfish swimming pointlessly in circles until a red blip appears on the pathetically short radar range. Give us some real set-piece battles to fight in. More man-made objects, both occupied and abandoned, out in the stellar wilderness.

Any of the above could be monumental changes to actually get excited about one way or the other. A scant handful of engineers and the ability to shuffle some stat points around on your components isn't gonna save the game if it's dying (and I'm not saying it is), but equally isn't putting a bullet through the brainpan either.
 
What I'm still hearing is 99% either "I prefer Eve" or "I wanna single player game where I can be luke skywalker" - nothing wrong with that, just the wrong game.

Elite has always been about how infinitesimal you are, nothing wrong with wanting something else - personally Eve is a totally uninteresting nightmare, but I don't go on their forums and       about it not being enough like Elite. Actually do people do that? I wouldn't know.
 
What I'm still hearing is 99% either "I prefer Eve" or "I wanna single player game where I can be luke skywalker" - nothing wrong with that, just the wrong game.

Elite has always been about how infinitesimal you are, nothing wrong with wanting something else - personally Eve is a totally uninteresting nightmare, but I don't go on their forums and about it not being enough like Elite. Actually do people do that? I wouldn't know.
and an end to endless target spawns in predefined places. a little less predictability. personally I don't have to be luke but a death star here and there....and as long as one of us is luke some of the time it would be oke.
 
Last edited:
and an end to endless target spawns in predefined places. a little less predictability. personally I don't have to be luke but a death star here and there....and as long as one of us is luke some of the time it would be oke.
I was just talking about this with my flatmate - you should be able to fly to capital ships in battles and sign up then have a super-action mission bit based from there in a non-jump type ship format. Basically turning Arena into a sub-game rather than a separate thing - then you could still gain rank from it and it'd fit in the game and provide a release for those needing a blast fest without their main ship in the firing line.
 
@Zeta Legion (and those others.
I think you nailed some good summaries with of the DOXA, (common belief).

Many people toss nebulous terms that "surmarise" or encapsulate a feeling.
Which is the game is Work In progress, and won't be complete until 2025.
Quickly google Minimal Viable Product, Story mapping, Agile, Lean,

scgmis-agile-business-analysis-workshop-july-2014-73-638.jpg



Many of the features and mechanics we got, stub out entire avenues of features.

Keep in mind the term MINIMAL VIABLE PRODUCT.
and the idea that it's a minimally playable game, that can be ADDED to.

AAEAAQAAAAAAAAPxAAAAJGE5NzcwZTc3LTZmZmEtNDgyZS1hZmU2LThkZWIwZmY4MmY4Zg.jpg



Apologies for replying a bit late. I realize 'engaging content' is a bit of a nebulous term and means something different depending on the perspective of the individual in question. I'll try to itemize some issues I have with the game and why a single patch centered around a single concept isn't 'make-or-break'.

1. Horizons is bloody empty. There's just nothing there worth doing and has been that way for months. It's an empty shell of an expansion that cost me full retail price. Cruising around in the stock SRV and bombarding turrets from my battleship wore off very quickly. There is nothing of substance to do on planets. No NPC SRVs, no variety in player SRVs which by the way cripples the value of having extra SRV storage slots, no SRV customization of any kind, weak and context-less missions, and a terrible player reward structure, which brings us to;

Seasons TWO ? Horizons? You paid for a full year of development, updates, and you are complaining it's not 2017 and all those features have been implemented yet?
Again The shipped 2.0 was the minimal viable product.
And you are talking about
Upgrading stella forge, with planetary information, with tectonic plates, magma flows, and general erosion, asteroid damage.
Upgrading and filling out the background sim so these air-less bodies with star-ports that explain how some of the orbital stations get there wares.

As you said, we got an SRV, but no SRV progression, but what else might turn up in the next 8 years, maybe SRV progression.
We got the start of the crafting, that supposed to gel into the Engineer update....which was delayed from April (this month), to june.

But this is good, you have a feeling about the game not finished (and it won't be until 2025), and you do try to put words to it.
but those nagging feelings won't disappear for some time to come.

2. Player incentive. Beyond pure in-the-brain-membrane roleplay there is no progression other than amassing wealth, presumably to buy bigger ships or take more risks with bespoke space-whales without courting bankruptcy. Unless you sincerely enjoy long-range smuggling there isn't anything on offer at stations worth doing for the money (sadly the only tangible reward for doing anything). Grinding away at A-B slave trading (because there is a 0% chance of any other commodity being more valuable) or simply camping at the nearest HazRes make far more money than taking on missions so there isn't any incentive to attempt different scenarios or engagements. Sure, you get ranking for doing missions too, but ranks themselves have zero impact on the way the galaxy responds to you and you can hold equally high ranks in both main faction auxiliaries simultaneously which strains credulity. I guess it would be a good time to discuss;
soooooo you've played the original Elite, right? you know, elite, that this Elite game is based upon.
Whose entire goal is to, make money and survive any way you can.
That's it.

That's all there is.

That's the point.
Open sandbox, role playing game.....except you pick out your own "role".
say the massive player fleet that is flying to the other side of the galaxy. Player choice.
Trying to breech the rift, player choice.
There are things to do, they might just not be the things *you* want to do.....there is a difference.

3. Story. There frankly isn't one, unless you count what amounts to a gradually expanding glossary you can peruse from the lower left control panel. Now I totally get that attempting to shoehorn some sort of chosen one storyline that deliberately singles the player out as the only hope for the galaxy would only be detrimental to the game, some sort of way to more directly involve the players in the ongoing political, military, and criminal intrigues could only be a good thing. Powerplay in its' current malformed implementation does not count, not in the slightest. That glorified billboard hasn't brought meaningful change to the game since it's inception unless you count skewing bounty rewards and thus faction membership in favor of two factions. It's a cluster that needs to be rebuilt from the ground up in my opinion. Moving on to;
So you totally just by-passed the Community Goal Missions which totally land at a cross roads with the story dripp-feeding through Galnet.

Say large events such as the presidents ship blowing up, and the former president, then being found.............by players.....
and a massive disease attacking many planets which got stopped by .........the players......
The same disease that was used on the Scientist trying to work out the connections between the meta-alloys (found by the players) from the Alien Barnacles (found by the players).
and said scientist being saved (by the players), all through community goals, and random bits of Galnet news.

4. Mechanics. The most solid aspect of the game at the base level, and the reason why I still feel there is hope for the game. Still, I'd like to see more variety in (and better in-game documentation for) ship modules and weapons. I think we can all agree weapons such as they are need a serious balance pass, and combat pilots of all stripes desperately need something else to cram into their ships aside from glorified HP boosters and health potions in the form of HRPs and SCBs. Why not extra ammo boxes, shield modulators, temporary weapon capacitor boosters, enhanced targeting systems, a zoom function, deployable combat drones, or whatever. Basically something to break up the laser/multicannon/PVP railgun orgy that is the current meta.
Temporary weapons capacity boosters?
you mean like the Bonus weapon modifies you can craft from SRV mining on the surface of planets?
drones, you mean like the deployable fighters that will be NPC driven in 2.2?
shield modulaters like the prismatic shields, bioweave shields, that spice things up a bit?

Some of the things you say are missing, are actually present in the game, or on the way in with the season pass you purchased.
Does the pew-pew, need a shake up and overall? well of courses, spring cleaning is always relevant. Every major patch brings balancing.


5. Last but not least, I'd love for the galaxy to have more life to it. More varieties of ships, pilotable or not. Why not giant freighters, fleets of battleships, destroyers, and carriers? Why are there so few military systems, and why are there flat zero proper battlestations? No great fields of wreckage in space? What purpose does the nav beacon serve other than seemingly an NPC bug-zapper? The warzones are lifeless, a shoal of goldfish swimming pointlessly in circles until a red blip appears on the pathetically short radar range. Give us some real set-piece battles to fight in. More man-made objects, both occupied and abandoned, out in the stellar wilderness.
Flyable cap ships comes in later on.
Wreckages in space, again Later on, (more than likely when we can walk around in our ships, season 3 I hope).
Maybe creating a battle-station might be a future community goal? let your imagination run free.

Any of the above could be monumental changes to actually get excited about one way or the other. A scant handful of engineers and the ability to shuffle some stat points around on your components isn't gonna save the game if it's dying (and I'm not saying it is), but equally isn't putting a bullet through the brainpan either.

In case you haven't been keeping up on the game and it's news (which by large swathes of mindfully missing information from your posts, I assume so).

The core game is getting a major update, random Signal Events, will now be spawned with regards to "locations in space" and not spawning under you nose after a set time.
This is going to change how missions, and random grinding is to be performed - the core game is going to change.

Some of the "important" locations can be gathered by scanning withy your discovery scanners, or the nav-beacon. You don't have a ship scanner, you can get star system information from scanning the nav-beacon as well.
This means the nav beacon becomes a hub of pulling players and environment together, (again re-writing the core game nature of the players).
Space lanes and trading routes will be implemented to give a sense of space trucking, (and hopefully) redefine defending and attacking the spacelanes.

Simple stuff, like improvement to the galaxymap UI's such as a bookmarking system for the galaxy map.
Showing where those community goals (read plot point in the story) are.
silly as it sounds, is going to make space feel less random letter generator.

A clock in the ship and I suspect a trading interface upgrade.
Revamping the mission interface is on the card as are the missions themselves, and their rewards (money, perks, including Military ranking), so a players feels a sense of achievement and progress by sticking with the same minority group.
One of the multiple threads of improvement in 2.1, is generating NPC faces to factions and mission givers within those factions (who in later updates would be our contacts we'd meet onboard the space stations themselves).
People may be sceptical, but I think NPC's and their faces is a major step up than text / spaceship models, and will add a significant "something".

all this is but 4 weeks away for the beta testers.


Rome, and EVE weren't built in a day, or a year.

EVE has been in constant development for years.
It's first iteration, many would consider to be a bare bones, soddy, and pale version of it's current day form.

Welcome to the start of Season2 of Elite dangerous.


http://www.slideshare.net/torrg/10-scrappy-minimum-viable-products-that-made-it-big-9397834
 
Last edited:
Given that there are more updates to follow, I would say no - 2.1 will not "make or break" the game, unless you have already made your mind up about the rest of the planned content. If you are that person, you may just want to park it for the remainder of the year. I personally won't even get to see 2.1 drop before I fart my way around to the other side of the globe again, and I won't be bringing my desktop. That being said, I'm really not that excited about what's in store after 2.1 anyway. At this stage I'd be more interested in checking back to see how horizons wraps up, and what they plan on introducing in Season 3. I sincerely hope it won't be, "landing on empty atmospheric planets, with a season of content that won't add much to planetary interaction, even though this is what we are leading with". Hopefully somewhere along the line they will release a more engaging and intuitive scanning mechanic for those who want to actively discover, and not pray to RNG.

Not a negative view on what's coming up, just a disinterested one. I think a lot of people will be happy and a lot of people won't, same as always.
 
Back
Top Bottom