.... Is it odd I just tried to suffocate this thread with a pillow?
See, this right here is what im talking about. I have every right to post on this thread or any other until that right is revoked by frontier. The OP is not banned thus had this right as well. I call you white knights (and its a subjective term) because you react with hostility to any post that you happen to not like. And this is not good for the community or the game. I dont really care if this update breaks the game. I honestly dont. Ill play when I play independent of anyones ideas on the matter. As to why i stopped playing? Well thats no ones business but my own and it doesnt matter in the slightest. Nor should I have to explain what im doing here. Seriously, listen to yourselves.
People who complain about having nothing to do is just that, the content they enjoyed has run its course and they have just as much right as any paying player to ask for more content that they enjoy. They are not like anything, you are not above them and Im sure most of them are not "teens". The fact that such a large number of people voting on this poll have such a negative stance indicates that there is indeed something wrong for them, it doesnt matter if you dont think the same way.
This reply isnt aimed at you alone but rather the last 5 or so posters above you and of course, yourself.
Quit that booger mining!Although 2.1 seems to be a great update on paper, we know for a fact that most updates rarely bring any real news. We will continue to "grind" endlessly like we've been doing since 2014 with the three possible professions that are available.
It's not "Make or Break" or anything. It's just new features.
Good features though.![]()
well put CMDROk, so you go on every forum on every game you play, and tell them that their game is boring, well ok that is also some kind of occupation in an odd way. However when my son complains about the food here my message is. Today we serve egg and beans, you can have that or beans and egg. Tomorrow your Aunty are visiting, then you can have Turkey, mom ain't going to cook you a special dinner today.
hint, 2.1 are turkey day kind of![]()
Quit that booger mining!
Personally I've found every update brings something new to the table.
Grinding is a choice, no one is forcing you to do it but yourself. I'm not good at chasing carrots myself.
There are also way more than 3 professions besides hunter, trader and explorer.
But, I've had some many winners of my Ignore List contest..... Is it odd I just tried to suffocate this thread with a pillow?![]()
.... Is it odd I just tried to suffocate this thread with a pillow?![]()
Could you perhaps give examples of what would to you be engaging content in space? currently Elite feels like many other games in terms of missions in my book, and its doing 'fair' but with issues in my book, not great, but hoping on continual improvement and vastly better then initial mission system.
and an end to endless target spawns in predefined places. a little less predictability. personally I don't have to be luke but a death star here and there....and as long as one of us is luke some of the time it would be oke.What I'm still hearing is 99% either "I prefer Eve" or "I wanna single player game where I can be luke skywalker" - nothing wrong with that, just the wrong game.
Elite has always been about how infinitesimal you are, nothing wrong with wanting something else - personally Eve is a totally uninteresting nightmare, but I don't go on their forums and about it not being enough like Elite. Actually do people do that? I wouldn't know.
I was just talking about this with my flatmate - you should be able to fly to capital ships in battles and sign up then have a super-action mission bit based from there in a non-jump type ship format. Basically turning Arena into a sub-game rather than a separate thing - then you could still gain rank from it and it'd fit in the game and provide a release for those needing a blast fest without their main ship in the firing line.and an end to endless target spawns in predefined places. a little less predictability. personally I don't have to be luke but a death star here and there....and as long as one of us is luke some of the time it would be oke.
Elite has always been about how infinitesimal you are
Apologies for replying a bit late. I realize 'engaging content' is a bit of a nebulous term and means something different depending on the perspective of the individual in question. I'll try to itemize some issues I have with the game and why a single patch centered around a single concept isn't 'make-or-break'.
1. Horizons is bloody empty. There's just nothing there worth doing and has been that way for months. It's an empty shell of an expansion that cost me full retail price. Cruising around in the stock SRV and bombarding turrets from my battleship wore off very quickly. There is nothing of substance to do on planets. No NPC SRVs, no variety in player SRVs which by the way cripples the value of having extra SRV storage slots, no SRV customization of any kind, weak and context-less missions, and a terrible player reward structure, which brings us to;
soooooo you've played the original Elite, right? you know, elite, that this Elite game is based upon.2. Player incentive. Beyond pure in-the-brain-membrane roleplay there is no progression other than amassing wealth, presumably to buy bigger ships or take more risks with bespoke space-whales without courting bankruptcy. Unless you sincerely enjoy long-range smuggling there isn't anything on offer at stations worth doing for the money (sadly the only tangible reward for doing anything). Grinding away at A-B slave trading (because there is a 0% chance of any other commodity being more valuable) or simply camping at the nearest HazRes make far more money than taking on missions so there isn't any incentive to attempt different scenarios or engagements. Sure, you get ranking for doing missions too, but ranks themselves have zero impact on the way the galaxy responds to you and you can hold equally high ranks in both main faction auxiliaries simultaneously which strains credulity. I guess it would be a good time to discuss;
So you totally just by-passed the Community Goal Missions which totally land at a cross roads with the story dripp-feeding through Galnet.3. Story. There frankly isn't one, unless you count what amounts to a gradually expanding glossary you can peruse from the lower left control panel. Now I totally get that attempting to shoehorn some sort of chosen one storyline that deliberately singles the player out as the only hope for the galaxy would only be detrimental to the game, some sort of way to more directly involve the players in the ongoing political, military, and criminal intrigues could only be a good thing. Powerplay in its' current malformed implementation does not count, not in the slightest. That glorified billboard hasn't brought meaningful change to the game since it's inception unless you count skewing bounty rewards and thus faction membership in favor of two factions. It's a cluster that needs to be rebuilt from the ground up in my opinion. Moving on to;
Temporary weapons capacity boosters?4. Mechanics. The most solid aspect of the game at the base level, and the reason why I still feel there is hope for the game. Still, I'd like to see more variety in (and better in-game documentation for) ship modules and weapons. I think we can all agree weapons such as they are need a serious balance pass, and combat pilots of all stripes desperately need something else to cram into their ships aside from glorified HP boosters and health potions in the form of HRPs and SCBs. Why not extra ammo boxes, shield modulators, temporary weapon capacitor boosters, enhanced targeting systems, a zoom function, deployable combat drones, or whatever. Basically something to break up the laser/multicannon/PVP railgun orgy that is the current meta.
Flyable cap ships comes in later on.5. Last but not least, I'd love for the galaxy to have more life to it. More varieties of ships, pilotable or not. Why not giant freighters, fleets of battleships, destroyers, and carriers? Why are there so few military systems, and why are there flat zero proper battlestations? No great fields of wreckage in space? What purpose does the nav beacon serve other than seemingly an NPC bug-zapper? The warzones are lifeless, a shoal of goldfish swimming pointlessly in circles until a red blip appears on the pathetically short radar range. Give us some real set-piece battles to fight in. More man-made objects, both occupied and abandoned, out in the stellar wilderness.
Any of the above could be monumental changes to actually get excited about one way or the other. A scant handful of engineers and the ability to shuffle some stat points around on your components isn't gonna save the game if it's dying (and I'm not saying it is), but equally isn't putting a bullet through the brainpan either.