10 seconds to scan? Hardly

The following "done for the day" is brought to you by the system authorities in open space.

I'm working on being a better smuggler. I've enjoyed trading, mining and bounty hunting for a while, so I decided to give smuggling a shot. So far I've enjoyed it. It has a steep learning curve, but like I said, I've been trying to get better.

Before this gets into TL; DR territory, I'll get to the point.

System authorities interdicting in open space. I studied reddit/forums on how to better deal with them. Consensus was: Sometimes deploying hardpoints work, but the easiest thing to do is Turn around, boost past the ship, engage the frameshift. It takes 10 seconds to be scanned, so relax and follow the steps.

So... I had just picked up 4 shadow and 4 other missions from Robigo. Two systems away, I'm IMMEDIATELY interdicted upon jumping in. I can't stress this enough... there might, MIGHT have been 1 full second when I dropped in, but that's it. I submit and begin turning as soon as I land. About 2 seconds later, I get notification that I'm being scanned. I see the opposing ship and I boost towards/past him. Just as I'm about to clear him, I get notification that 6 of my missions had failed.

Now... That took 8 seconds or less. And it was 2 seconds before I even got the notification that I was being scanned.

I don't know what to do with this. It's a kill switch. I'm a good pilot, but I can't beat a system where I can get interdicted without any opportunity to evade, and scanned in less time than it takes to boost past/evade. It's an auto-fail system.

I feel like an auto-fail system is a broken system.

Anyway... I'm quitting for 24 hours or so. This situation has me super annoyed.
 
And see what greed gets you :) 1 mission = 1 NPC to chase you. Do the maths.

That one NPC can get pretty annoying if he's chain interdicting all the way to the station.
Took me roughly 10-15 minutes to reach a 600Ls outpost. The NPC chased me all the way to it, ended up being scanned anyway.
Was a random smuggling mission (Rosmerta or someplace close to it).

The thing is, even with submitting to the interdiction, as soon as you hit supercruise the NPC instantly spawns behind you, interdicting again.
 
I never found the "boost past" method that effective unless he's right in front of you (100m away) when you drop. I have a great deal of success boosting straight away from the cop(s), build some separation and then work at aligning for the next system. I fly a Cobra Mk III so speed is my main defence.
 
That one NPC can get pretty annoying if he's chain interdicting all the way to the station.
Took me roughly 10-15 minutes to reach a 600Ls outpost. The NPC chased me all the way to it, ended up being scanned anyway.
Was a random smuggling mission (Rosmerta or someplace close to it).

The thing is, even with submitting to the interdiction, as soon as you hit supercruise the NPC instantly spawns behind you, interdicting again.

jump out of system. and than back in.
 
And see what greed gets you :) 1 mission = 1 NPC to chase you. Do the maths.

Is this confirmed? Because in the past I've definitely had only one mission and had more than one NPC chasing me.

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I never found the "boost past" method that effective unless he's right in front of you (100m away) when you drop. I have a great deal of success boosting straight away from the cop(s), build some separation and then work at aligning for the next system. I fly a Cobra Mk III so speed is my main defence.

Also, still be careful with this. I was boosting away from a System Authority and had a pirate Anaconda jump in right in my flight path....instantly lost shields and 53% of my hull...Just be aware when you're boosting.
 
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So... I had just picked up 4 shadow and 4 other missions from Robigo. Two systems away, I'm IMMEDIATELY interdicted upon jumping in. I can't stress this enough... there might, MIGHT have been 1 full second when I dropped in, but that's it. I submit and begin turning as soon as I land. About 2 seconds later, I get notification that I'm being scanned. I see the opposing ship and I boost towards/past him. Just as I'm about to clear him, I get notification that 6 of my missions had failed.

Glad it's not just me. OP: been there, had that happen. Sucks to have the time wasted. NPCs seem to be upping their game.:D
 
I did not think turning around and facing the NPC would work but after this morning .... it works

Stacked 5 long range smuggling missions out of Sothis
First couple of interdictions I did my normal tactic and that was to boost away from the NPC
Started getting boring so I tried the turn around tactic but instead of boosting pass the NPC
I deployed hardpoints, let the crosshairs lock on the NPC and after a second or two the scan stopped and it deployed its hardpoints

Delivered all my missions ;)
 
So it's possible to get out of range of the scanner? I think my boost is around 390 (Asp explorer). I didn't think I could get far enough away in a straight line?

I also didn't know that it was 1-1 mission to pursuers. Somehow I missed that detail

But what about the scan length? I swear I didn't get close to 10 seconds on the interdiction. Was it a lag thing (on the server end) or is the scan time variable?

Also... the great irony is that the scan fails the mission, but the sys-auth doesn't actually care about the contraband in my hold. I find that ironic, funny and yet.... the most annoying thing about the whole situation.

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Murder anything that interdictes you.

I'm thinking about losing some jump distance, cargo space and arming up my Asp-E. I know I'm thinking dark thoughts everytime I get interdicted. But... on the flip side, I can jump around 400 total without stopping for gas... and that's pretty awesome.

We know for sure that engaging in combat stops the scan?
 
Attacking a ship stops scans a 100% of the time. Murdering them stops them following you a 100% of the time.

I always stack many missions and have only being scanned twice in 40 runs or so. Once by a bugged stealth scan and the other I was just not paying attention.
 
Glad it's not just me. OP: been there, had that happen. Sucks to have the time wasted. NPCs seem to be upping their game.:D

If by "upping their game" you mean "outright cheating due to horrendous design implementation" then yeah definitely.

NPCs should not be able to complete scans faster than players.
NPCs should not just spawn directly behind or in front of a player out of nowhere.
NPCs should not be able to follow a player with a longer jump range across multiple systems.
Etc etc you get the idea.

If the only way for an NPC to compete with a player or provide adequate challenge is to give them abilities players don't have access to, then the NPCs are flawed and need to be redesigned from the ground up. I'm sure frontier know this already and they're either going to fix it or they've coded themselves into a corner and will have to take more shortcuts to cover up the problem instead of fixing it properly.
 
Yes, but that's aside from Power Play. Your sig indicates that you're pledged. Power Play will add multiple NPCs to the mix.

Interesting. I didn't know that FD capped it at one NPC per mission. Is that one "follow me" and one Fed per mission, or just one NPC flat?

I'm just trying to get a clear idea of how it's all set up. Before this I thought there were a couple per mission.

(I am aware of the PP element. Oddly enough, most interdictions I get aren't PP/Faction driven, at least not based in the messages the NPCs send me)
 
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The thing is, even with submitting to the interdiction, as soon as you hit supercruise the NPC instantly spawns behind you, interdicting again.


This is one of the biggest problems facing Elite at the moment. Interdiction spam has been ludicrously over-the-top since 1.4.
 
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