Stealing a ship (station shipyard only)

The grind for those specific faction ships is horrible. It forces me to hang around the same old, lousy system sticking missions and blowing up a generator every 5 minutes. I'd rather be exploring, mining, helping others or expanding the minor faction of TFRM.

So this is how this is gonna work:

Dock at a space station
Go to the bulletin board
A VERY RARE mission pops up that anyone can do
Accept it, and you have a limited amount of time to do the following:

Steal the ship from the station - the station will be alerted after 20 seconds and will start shooting

Deliver the ship (about 100LY away) to another station whilst being pursued by 3 federal officers in high rated ships

Dock with the other station and press COMPLETE MISSION

Bravo you get to keep the ship, good job commander.

You do not get paid anything apart from the ship, and these missions only spawn for rank-requred ships.

You need to be of ALLIED+ with the mission provider to be able to accept these missions.
If the ship you are stealing is destroyed on the way to the outpost, you have to pay half the price for it.

The ship gets a C-rated FSD, B-rated shields, a large fuel tank and 2 pulse lasers. Also a fuel scoop. Upon getting the ship as a completion reward, these modules are taken away and you have the plain ship.

Again, these missions should be very rare and ONLY for rank-related ships like the Clipper, FAS or cutter ect.

Feedback would be nice! Fly safe.
 
That will come later, its already planned and you can also steal other commanders ship. I guess it will be in the space leg season.
 
Or you could change emperor or president and have an enriching CG that hits top tier and the new emperor president can hand out permission to buy one of the big rank locked ships. .

They did it with the clipper and Arissa's coronation slaving CG.


FDev will probably wait a while so that it's not insulting to those that did do the grind.
Plus the election shuffle between say Winters and Hudson will cause a small storm on the forums, so they're bound to wait until they get the crime and punishment stuff sorted a bit better.

But something will turn up.

FDev do shift things around quite a bit.

I'm hoping for a Fed rank locked ship by about August.

#notagrinder #lazycasualgamerdad
 
Last edited:
Problem is that it would by pass current progression system. No one would by ships and rare or not people just mode switch until they get one. Stealing ship won't become option without serious draw backs like you can't rebuy stolen ship and you are wanted every where and can only dock at anarchy stations. They won't make so you could bypass current progression system (faster way) and allow same outcome. People would stop doing everything else just mode switch until you get expensive ship sell it and start again. No point in doing something else.
 
Last edited:
That would be cool if it gets instigated. It would be much better when we get to be able to walk around though. Break through security systems and personel to get to it. Probably needing a few friends to help out due to the heavy security (of course, this could differ depending on the station etc).

Ultimately though, we'll have to see which way FD take the game, but I do like the concept :)
 
I haven't heard of this.

GTA in space.

This sounds amazing!!!

Hmm this would force even more people into solo IMO. Who is going to risk losing the whole value of you ship and all of its fixtures and fittings to some clown who just rocks up and nicks your ride. This would be a very bad idea. it would be marginally better if the insurance payout still existed for this but I really think some people would not be amused to find that happen. Also when can it be stolen? When you park up and pop to the loo? When it's stored somewhere while you use a different ship? Hijacking while out and about? The latter is the only thing that would work IMO.
 
[video=youtube_share;EM0Gcl7iUM8]https://youtu.be/EM0Gcl7iUM8[/video]

skip to 2.30 or 4.30 if your realy short on time

its quite an old video but he seems pretty clear on what he wants
 
Last edited:
Maybe, but my 2 eurocents:
- you cannot insure a stolen ship.
- the guy who lost the ship by theft, can get another one after he pays his insurance.
 
Yes I think that would be some good steps to take. I think it would make for proper pirate ships. Though I think it would be ok if you could insure them buy buying into insurance for the cost of the ship or something so you steal a ship worth 20mil if you then pay 20mil for your insurance you get standard cover like every one else so you can keep the black pearl once you have earned it.
 
The grind for those specific faction ships is horrible. It forces me to hang around the same old, lousy system sticking missions and blowing up a generator every 5 minutes. I'd rather be exploring, mining, helping others or expanding the minor faction of TFRM.

So this is how this is gonna work:

Dock at a space station
Go to the bulletin board
A VERY RARE mission pops up that anyone can do
Accept it, and you have a limited amount of time to do the following:

Steal the ship from the station - the station will be alerted after 20 seconds and will start shooting

Deliver the ship (about 100LY away) to another station whilst being pursued by 3 federal officers in high rated ships

Dock with the other station and press COMPLETE MISSION

Bravo you get to keep the ship, good job commander.

You do not get paid anything apart from the ship, and these missions only spawn for rank-requred ships.

You need to be of ALLIED+ with the mission provider to be able to accept these missions.
If the ship you are stealing is destroyed on the way to the outpost, you have to pay half the price for it.

The ship gets a C-rated FSD, B-rated shields, a large fuel tank and 2 pulse lasers. Also a fuel scoop. Upon getting the ship as a completion reward, these modules are taken away and you have the plain ship.

Again, these missions should be very rare and ONLY for rank-related ships like the Clipper, FAS or cutter ect.

Feedback would be nice! Fly safe.
Cutter...most expensive ship currently, for relative free, and missions like this if they should exist at all, should be near impossible to complete..
 
The grind for those specific faction ships is horrible. It forces me to hang around the same old, lousy system sticking missions and blowing up a generator every 5 minutes. I'd rather be exploring, mining, helping others or expanding the minor faction of TFRM.

Then stop grinding, start exploring, mining, helping others or expanding the minor faction of TFRM.

Is this just another..
11v4rx.jpg
 
Last edited:
Hmm this would force even more people into solo IMO. Who is going to risk losing the whole value of you ship and all of its fixtures and fittings to some clown who just rocks up and nicks your ride. This would be a very bad idea. it would be marginally better if the insurance payout still existed for this but I really think some people would not be amused to find that happen. Also when can it be stolen? When you park up and pop to the loo? When it's stored somewhere while you use a different ship? Hijacking while out and about? The latter is the only thing that would work IMO.

Well I think stations are very well secured so they couldn't be stolen there.

But on planets? Sure! No security there. That's why people should remember to disembark(was that the correct word?) their ship.
 
Last edited:
Maybe, but my 2 eurocents:
- you cannot insure a stolen ship.
- the guy who lost the ship by theft, can get another one after he pays his insurance.
Few more...
- For owner, insurance cost 50% less than normal if ship got highjacked instead of destroyed.
- if ship got stolen from you, it can be still visible on map where it currently is, but only when you decide to not pay insurance for a new one after get stolen from it.
- Ship can be stolen only from Open players that are online and they are currenly in thier other ships.
- Stolen ship cannot be upgraded, its modules cannot be sold either too.
- Stolen ship can be sold on certain shipyards, located on few selected places but by of tiny bit of its total value.
- Stealing a ship would require lots of diffrent work and wont be easy, instead very hard with lots of risk that scales with ship size... Special items and skills/feats would be required along as well to be able to "steal".
- Rearming and repairs service, limited to anarchy systems. Same restrictions apply for trade with stolen ship.

I can think more of it, how it would this look like but I doubt we see something like that soon or ever.
 
Last edited:
A lot of water has passed under the bridge since the Stealing Player Ships proposal. And it's really nasty, toxic brown water with all glistening steamy floaters in it. If FD still want to introduce PVP ship theft into ED, especially given their track record of leaving all sorts of exploits and EULA loopholes open all over the place, they'll need to be really, really, really careful in how they go about it.

As for the OP's suggestion of non-player ship theft, I like it in principle but for me the scenario doesn't make a lot of sense as is and would need a little more context. Mitchell Gant did a great job stealing the Firefox but he didn't get to keep it in his GA hangar next to his Cessna at the end. The mission would need to make more fictional sense.

So, taking the Firefox analogy a step further, maybe what's being stolen is a test ship fitted with prototype technology. The mission sponsor gets to keep and reverse engineer the tech, and the player gets the hull refitted with stock modules. Or the thing of value is some rare cargo that's already aboard the ship; the mission originator keeps the cargo while the player keeps the ship. Or perhaps an escaped political prisoner or defector has gained access to the ship and needs a pilot, so the passenger delivery becomes the goal and the ship the reward. Just something to fit in with the background story other than "steal this ship because we know you want one."

The triggering would also have to be balanced. If it's heavily dependent on a hidden RNG dice roll we might end up with some players having a two or three stolen ships in their fleet after a relatively short career while others never see the trigger despite playing for months. The game would have to ensure that every player who was eligible for a given mission got a bite at the cherry at least once every x hours of playing time, and that players who'd already won a particular ship didn't get offered repeat missions.

I also like the idea of paying half the price for failure. It makes it a really high-risk gamble for all but the super rich, and limiting missions to those who could afford to pay the loss would mean that relatively new players with little cash in the bank couldn't suddenly jump to an Imperial Cutter thanks to a fortuitous dice roll. Failure should also knock your reputation down to zero (especially if you killed an escaped political prisoner!) so there's at least a little bit of effort required to build it back up before you could try again. Otherwise the super rich could just keep waiting for these missions and paying the failure fee over and over until they got lucky.

Personally I didn't mind the rank "grind" but then I only wanted a Clipper for one of my CMDRs and a FAS for the other, and those are relatively low ranks to hit. For those working towards the high-end rank-locked ships I appreciate that the reputation missions aren't for everyone, and the OP's suggestion seems like a reasonable alternative path as long as the missions didn't become so frequent as to negate the traditional route.
 
The grind for those specific faction ships is horrible. It forces me to hang around the same old, lousy system sticking missions and blowing up a generator every 5 minutes. I'd rather be exploring, mining, helping others or expanding the minor faction of TFRM.

There is absolutely no reason to grind, and especially no reason to stay in the same system. The major powers have hundreds of star systems each, and missions to more distant ones pay more and give more of a rank boost. You can get mining missions and helping missions, and can explore between far flung systems.

In fact the only thing keeping you in the same systems is minor faction work :)! Here's an idea, don't do everything at once. When you get bored of one activity, do something else; it's hardly rocket science! I've been working on my rank on and off for ages... I'm nearly at count level, and might be a Duke by the end of Season 2. I've also just started powerplay, and see huge numbers of missions that will improve rank.

As to your idea, why would anyone ever give you a mission to steal a rare and expensive ship and let you keep the ship? As someone said earlier, it would be much better suited to stealing prototype modules etc, so a rival company can make them and give you one of the copies
 
Last edited:
Back
Top Bottom