UAs, Barnacles & More Thread 6 - The Canonn

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ok i am in Barnard's loop, someone has a suggestion for me ?
most of these star systems here are just explored, it seems...

But there is a system or a zone that i should examine better ?

Any and all of the Dark Regions in the neighborhood. I would start with the Horsehead Dark Region, then go from there.
 
I'm not an expert either. If you have some high quality recordings, could you please share them?

BTW here is some more ideas....

View attachment 110332

If you take a look of a pattern of a small signals and big signals in the view, they are out of sync. So it is possible to conclude that this is two separate signals. But I don't know how that signals was written. Need a clean record without music, effects and compression...

PS.
Why, please tell me why I cannot upload images such as png or jpeg ?!?!?!
-> Valid file extensions: doc docx gz gzip log pdf txt xls xml zip

Yes it does seem to be multiple tracks.

I think the "crunch" track *overrides* the "tuba" track, in that when the crunch appears the volume of the other track is surpressed. Also there's often this little bit of total silence after each crunch.

The crunch/tuba tracks seem close but slightly out of sync which makes me thing the crunch is not intended as a separator or anything like that. There are other abient sounds that could be seperators, been trying to listen but it's a bit difficult.

The crunch can be slowed right down and almost seems morse-like but there doesn't seem enough data there so I'm not sure it is.

My gut feeling is the high/lows are NOT morse, the UA morse *was* morse as in long/short signals, not high/low signals. The barnacle signals are high/low transcribing that as long/short seems a bit of a jump, a small one yes but one that wasn't required previously.

Here's a random bit of clean audio recorded earlier : https://drive.google.com/open?id=0B8ck-2ELKOuLTGVnZHp3RWdGTlk
 
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I think we're on the right track with this. I was getting a bit worried we'd get too fixated on the morse, but now I think it's time to start looking for what else it could possibly be.
 
I think we're on the right track with this. I was getting a bit worried we'd get too fixated on the morse, but now I think it's time to start looking for what else it could possibly be.

Trouble is no apparent repeat that anyone has seen.

I did a bunch of experiments this morning, recording multiple pieces of barnacle audio from login for 5 minutes.

The idea being, if it's a cycle, a login to solo should initiate the start of the cycle each time so the result should be consistent.

Each piece of audio had a different high/low pattern. :(

It doesn't prove anything but I think the priority has to be to find a pattern.

It's like the UA purrs all over again, the purrs were never decoded and I think it's generally assumed they are just pseudo-random.

I suppose given the case of the UA perhaps we should ignore the obvious (purrs for UA, and high low purrs for barnacles) and bear in mind, as per the UA, there may be another signal in there.

I tried slowing the "crunch" right down, it kinda seems there might be short/long signals in there but I'm doubtful, there wasn't many potential signals/crunch and if they are they seem like they'd be very hard to decode.
 
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I don't know. I'm pretty fond of puzzles which aren't made to entertain (or be solvable at all) by generic public. These things are a story element, sure, but I don't see a plausible reason why they should be simplistic enough for a generic brain to solve.

If you haven't yet read through the first threads, I suggest you dig up one of the original UA sound clips and start listening :D

You'll notice it was hardly something solvable by A generic brain. Yet several generic brains (plus some audio professionals and physicists) could eventually "solve" it.

So here's a start: UA sound clip, pick one from beginning of last year and one from end of last year.

Only hint you get is "have you listened to them"

Don't cheat by reading on from thread one as this is already more than what the people who started it all had to go on.

You could also make it that small bit more challenging, by trying to find a UA convoy and make your own recording. Rumour has it they are about as common as they used to be.
 
Trouble is no apparent repeat that anyone has seen.

I did a bunch of experiments this morning, recording multiple pieces of barnacle audio from login for 5 minutes.

The idea being, if it's a cycle, a login to solo should initiate the start of the cycle each time so the result should be consistent.

Each piece of audio had a different high/low pattern. :(

It doesn't prove anything but I think the priority has to be to find a pattern.

It's like the UA purrs all over again, the purrs were never decoded and I think it's generally assumed they are just pseudo-random.

I suppose given the case of the UA perhaps we should ignore the obvious (purrs for UA, and high low purrs for barnacles) and bear in mind, as per the UA, there may be another signal in there.

I tried slowing the "crunch" right down, it kinda seems there might be short/long signals in there but I'm doubtful, there wasn't many potential signals/crunch and if they are they seem like they'd be very hard to decode.

Mm. This is true. There's still the possibility that what those sounds are is nothing. But right now I feel like I could toss a coin on whether they are or not.
 
Lets make some assumptions:
0. This puzzle is made by humans and for humans... Fact.
1. This puzzle should be solvable for the most average players. (if this is puzzle at all)
2. Average player has a basic sound card basic acoustic system which imposes some restrictions on the sound spectrum, say 40..16000 spectrum is limitation.
3. Average player should be able to hear all parts of the puzzle without any super advanced tools. Maybe headphones - the most used tool.
4. Average player should be able to write it. So paper and pencil - the most common tool.
5. We, humans especially good for finding patterns, - message should be repeated. repetition period should not be longer then 2..15 sec - reasonable value to be recognizable for average player.
6. The result of the puzzle should feet in one galaxy. If this is true, this one galaxy have only one definite starting point - Sagittarius A*. We should look something correlating with it.
8. Despite the fact that the speed of light is the constant for the entire universe, only human knows the exact time period of one year. So I don't think the answer is a distance in light years....


If above is true, then the message should contain some useful numbers....

Please correct me if I'm wrong.
 
Yes it does seem to be multiple tracks.

I think the "crunch" track *overrides* the "tuba" track, in that when the crunch appears the volume of the other track is surpressed. Also there's often this little bit of total silence after each crunch.

The crunch/tuba tracks seem close but slightly out of sync which makes me thing the crunch is not intended as a separator or anything like that. There are other abient sounds that could be seperators, been trying to listen but it's a bit difficult.

The crunch can be slowed right down and almost seems morse-like but there doesn't seem enough data there so I'm not sure it is.

My gut feeling is the high/lows are NOT morse, the UA morse *was* morse as in long/short signals, not high/low signals. The barnacle signals are high/low transcribing that as long/short seems a bit of a jump, a small one yes but one that wasn't required previously.

Here's a random bit of clean audio recorded earlier : https://drive.google.com/open?id=0B8ck-2ELKOuLTGVnZHp3RWdGTlk

Thank you sir. Did you mute your in game music effects ?
 
Lets make some assumptions:
0. This puzzle is made by humans and for humans... Fact.
1. This puzzle should be solvable for the most average players. (if this is puzzle at all)
2. Average player has a basic sound card basic acoustic system which imposes some restrictions on the sound spectrum, say 40..16000 spectrum is limitation.
3. Average player should be able to hear all parts of the puzzle without any super advanced tools. Maybe headphones - the most used tool.
4. Average player should be able to write it. So paper and pencil - the most common tool.
5. We, humans especially good for finding patterns, - message should be repeated. repetition period should not be longer then 2..15 sec - reasonable value to be recognizable for average player.
6. The result of the puzzle should feet in one galaxy. If this is true, this one galaxy have only one definite starting point - Sagittarius A*. We should look something correlating with it.
8. Despite the fact that the speed of light is the constant for the entire universe, only human knows the exact time period of one year. So I don't think the answer is a distance in light years....


If above is true, then the message should contain some useful numbers....

Please correct me if I'm wrong.

You, young padawan, are a quick learner.

This is more like it.
 
Imagine is it's like a Zelda puzzle where you have to destroy certain spikes to fit a pattern, or shoot them in a certain order to unlock something. =p

uc


Joking obv... [hehe]
 
Lets make some assumptions:
0. This puzzle is made by humans and for humans... Fact.
1. This puzzle should be solvable for the most average players. (if this is puzzle at all)
2. Average player has a basic sound card basic acoustic system which imposes some restrictions on the sound spectrum, say 40..16000 spectrum is limitation.
3. Average player should be able to hear all parts of the puzzle without any super advanced tools. Maybe headphones - the most used tool.
4. Average player should be able to write it. So paper and pencil - the most common tool.
5. We, humans especially good for finding patterns, - message should be repeated. repetition period should not be longer then 2..15 sec - reasonable value to be recognizable for average player.
6. The result of the puzzle should feet in one galaxy. If this is true, this one galaxy have only one definite starting point - Sagittarius A*. We should look something correlating with it.
8. Despite the fact that the speed of light is the constant for the entire universe, only human knows the exact time period of one year. So I don't think the answer is a distance in light years....


If above is true, then the message should contain some useful numbers....

Please correct me if I'm wrong.

0.) at times I'm not so sure that all the devs are humans...
1.) why should it be solvable by an average player?
2.) true
3.) unless they're deaf, true.
4.) write what exactly? What there is to write?
5.) nothing says things should be that easy.
6.) as such, Sag A* is pretty nice anchor point, yes
8.) it could well be LY anyhow, just based on different year-length - speed of light, as you say, is relatively constant (in free space and ignoring various extreme case tests which are very narrow/localized).
 
It is worthy to ask which galnet posts and information are relevant to the UA/MA storyline aswell,
as Palin did research them and has been infected with cerberus (maybe while working on the UA unknowingly?)
and has been abducted.

So do you think that the abductors and the puppeteers behind cerberus are a part of the "UA quest"?
After all, it started with dark wheel conspiracies and them asking for special goods that pilots checked the S.S.Ses
stumbling on the UA righto?
 
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Maybe not an average player, but 'an average group of players, given enough time' seems like a reasonable assumption to me. If it isn't, we're probably rather wasting our time anyway.
 
You'll notice it was hardly something solvable by A generic brain. Yet several generic brains (plus some audio professionals and physicists) could eventually "solve" it.

I totally disagree. The initial UA morse required someone with good ears, good headphones and knowledge of morse to spot and decode the system name. The ship pictures required a bit of clever thinking but neither requires an audio professional or a physicist. Audio software helps speed up the process but even that is not required.
 
I totally disagree. The initial UA morse required someone with good ears, good headphones and knowledge of morse to spot and decode the system name. The ship pictures required a bit of clever thinking but neither requires an audio professional or a physicist. Audio software helps speed up the process but even that is not required.

Yes, someone can solve it. But it's unlikely that very many people, working solo, would have chanced upon the solution (in particular for the ship pictures). Obviously the intent was to have a community of people working on the problem, to throw ideas around and see what sticks.
 
Yes, someone can solve it. But it's unlikely that very many people, working solo, would have chanced upon the solution (in particular for the ship pictures). Obviously the intent was to have a community of people working on the problem, to throw ideas around and see what sticks.

Maybe we could arrange a conference/livestream event and invite interested parties in decoding the message.
Something organised, well structured and in real time.
 
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