It's already halfway there, Frontier just need to flesh it out.
Player factions can become dominant in a system and become the controlling faction of a station.
The problem is.... That's it. That's all that happens. There's really no benefit to taking over a station. You can't do things like change the stations politics and affiliations, control it's commodities, move it's resource extraction sites, adjust the security, manage the budget, etc.... All of the fun little micromanagement games that a lot of people really get their jollies off engaging in and would add that element that many people say is missing from ED (including myself), Depth.
So if Frontier wanted player owned stations could already be a thing, and people wouldn't really complain because it would integrate well with what already exists, and few would begrudge a player group owning a station or two due to the amount of work that's involved. Players making new stations could become a new community goal scenario, with players submitting their request assuming their player group has enough assets to warrant it and at Frontier's leisure a community goal could be started with 3 different activities which can result in 3 possible outcomes:
Build the new player owned station
Build the station but organize a financial coup in the process to ensure that it becomes an independent station
Or prevent the station from being built at all.
Lots of potential fun and engaging gameplay could be added here, but we won't see any of it because people can't get over their trauma (often non-existent as the people who complain the loudest typically never played the game) concerning some poor experience or another in EvE Online.
That's the internet for ya.
Player factions can become dominant in a system and become the controlling faction of a station.
The problem is.... That's it. That's all that happens. There's really no benefit to taking over a station. You can't do things like change the stations politics and affiliations, control it's commodities, move it's resource extraction sites, adjust the security, manage the budget, etc.... All of the fun little micromanagement games that a lot of people really get their jollies off engaging in and would add that element that many people say is missing from ED (including myself), Depth.
So if Frontier wanted player owned stations could already be a thing, and people wouldn't really complain because it would integrate well with what already exists, and few would begrudge a player group owning a station or two due to the amount of work that's involved. Players making new stations could become a new community goal scenario, with players submitting their request assuming their player group has enough assets to warrant it and at Frontier's leisure a community goal could be started with 3 different activities which can result in 3 possible outcomes:
Build the new player owned station
Build the station but organize a financial coup in the process to ensure that it becomes an independent station
Or prevent the station from being built at all.
Lots of potential fun and engaging gameplay could be added here, but we won't see any of it because people can't get over their trauma (often non-existent as the people who complain the loudest typically never played the game) concerning some poor experience or another in EvE Online.
That's the internet for ya.