Reading about the other space game implementing a player jail, I started to think.
Currently bounties are not very good at keeping players from doing illegal things. The amounts are very low and higher amounts would encourage abuse of the system.
What if, for every remaining day of bounty validity upon a claim, the player is placed in a virtual jail for 10 min (Maximum 7 days=>70 min), before they can take off again?
This might put a stop to suiciding to get rid of the bounty and players might actually keep their bounties (and playing). Lore wise, why would a Bounty Hunter or station release a pilot from custody, simply because he has some money to his name and pays his fees?
The bounty can/should be meant as a motivation for the prosecution, but the punishment can be something more severe. Of course, the conversion rate of bounty validity days to jail time needs to be adjusted, so players actually feel the punishment but are not discouraged from continuing after jail time.
As with mission timers, custody timers would continue even when logged off.
Even with clean players, insurance claims can lead to a temporary hospitalization/doctor visit to check for any damages from the escape from certain death. Or simply, the escape pod needs time to travel back to the spawn station, which could be animated as real time flight.
In both cases, the time could depend on distance between explosion and respawn location.
What do you think? Please discuss...
Currently bounties are not very good at keeping players from doing illegal things. The amounts are very low and higher amounts would encourage abuse of the system.
What if, for every remaining day of bounty validity upon a claim, the player is placed in a virtual jail for 10 min (Maximum 7 days=>70 min), before they can take off again?
This might put a stop to suiciding to get rid of the bounty and players might actually keep their bounties (and playing). Lore wise, why would a Bounty Hunter or station release a pilot from custody, simply because he has some money to his name and pays his fees?
The bounty can/should be meant as a motivation for the prosecution, but the punishment can be something more severe. Of course, the conversion rate of bounty validity days to jail time needs to be adjusted, so players actually feel the punishment but are not discouraged from continuing after jail time.
As with mission timers, custody timers would continue even when logged off.
Even with clean players, insurance claims can lead to a temporary hospitalization/doctor visit to check for any damages from the escape from certain death. Or simply, the escape pod needs time to travel back to the spawn station, which could be animated as real time flight.
In both cases, the time could depend on distance between explosion and respawn location.
What do you think? Please discuss...