Insurance claims = temporary block to play the game

Plenty of other things you can do that doesn't involve denying someone the ability to play the game.

Wait to see what FD do in the coming patch (2.1 Engineers) as that will include a Crime and Punishment review.


Agreed...theres enough resistance for many to play this game as it is with the mission board being as it is ...the entire interdiction thing... super npc scannings ..rams and scans...the list goes on and on. If anyone wanted to build a game from scratch to create mechanics to strongly compel non "backers" to pass on logging in, just do what this game has done--and dont forget the endless nerfs so PVPers can pick each others noses with balance.
 
On an aside, in FE2, if you had a bounty over 1000cr with a major power (or Interpol = Independent) you were denied entry to all that power's stations until you paid it. Additionally, if you had even just a 0.5cr fine (usually obtained if you spent every dollar you had and couldn't pay the docking fee) and tried to request launch clearance, you'd get detained by police for attempting to evade justice and it'd be game over.

But FE2 had game saves which meant that sort of thing was instantly reversible, and so this was the good sort of "immersion" if you will.

Indeed. I played FE2 and I would actually like to see being 'wanted' mean a great deal more in terms of consequences in E: D. If I'm wanted by a particular sub-faction I want going into their space to feel like tweaking the tiger's tail, I should basically be expecting to die unless I'm very good.

...and yeah save games, the mode-switching of the pre Elite Dangerous world :D

Nice Morden avatar btw.
 
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That's probably the stupidest idea I've ever heard.

Well, let's see, how it is implemented in the other space game before judging jail time in general.

In retrospect, I should have phrased the title more clearly, as the idea is more towards keeping criminals from paying the bounty and directly jumping back in the ship. The title suggests a full game blockage, which is clearly too much.

The question is, what other activity can be done while not flying?
Currently none, but maybe later, there are alternatives to being in the cockpit all the time.
 
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Rewards for not playing (rest in MMOs, downtime in tabletop games, etc) are generally designed to make players feel less like they are losing progress in the game just because they have to go do something else in real life.

It helps balance out rewards earned in diverse player bases, where some people are playing 2 hours a week and others are playing 4-6 hours a night.

As a relatively casual (hours per week, not hours per night) mmo'er, I personally love these, as long as they don't overshadow rewards from actual gameplay.
 
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Doesn't matter if you don't want to do them at that time.

Well, that, in my understanding was the original intend of insurances, bounties and fees: To get you to do other things to build up the finances to recover from the financial punishment.

However, as earning money for seasoned players is no challenge, all financial punishment is no longer of significant concern for them.

Hence, some different kind of temporary sanction is needed.
 
I often have bounties all over the place - once I had about 6 or 7 different 7 day bounties
.
I then often die through stupidity when I decide to play the game in a different way (because I have so many 7 day bounties) and its often completely accidental
.
Based on this idea I would be unable to play for 490 minutes or 8 hrs ....REALLY??????
 
However, as earning money for seasoned players is no challenge, all financial punishment is no longer of significant concern for them.

Hence, some different kind of temporary sanction is needed.

So many options other than "banning" a player.

For example: Take your bounty. At certain thresholds:

- (System) Large stations won't allow you to dock
- (system) Then small stations won't allow you to dock
- (Major Faction) Large stations won't allow you to dock
- (Major Faction) Small stations won't allow you to dock

At the same time, when you arrive in a system if the police "notice" you then:

- More police
- More police with bigger ships
- Navy comes
- Huge fleet comes
- Armada comes
- Entire naval force (and I mean all of them) comes

Tack onto that at the same time

- Number of active NPC bounty hunters increases
- Start to come in wings of 2, then 4, 8, 16

Plus

- Missions start to appear on stations to give players position updates
- Naughty player forced into open

Etc, etc, etc.

Each "level" of naughtiness increases the game response, not locking them out the game ;)
 
Currently bounties are not very good at keeping players from doing illegal things.

They're not meant to. Bounties and the security response are meants to add challenge and a certain skill floor to criminal activity. Granted they fail at that, but you seem to be under the false impression that criminality shouldn't happen. If it wasn't supposed to happen, it wouldn't be in the game, period. What you're proposing is to punish players for playing the game. I'm afraid you got it completely ass-backwards.

Being a criminal nees to have engaging and challenging gameplay associated with it. There is nothing challenging or engaging about being locked out of the game.
 
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Well, that, in my understanding was the original intend of insurances, bounties and fees: To get you to do other things to build up the finances to recover from the financial punishment.

However, as earning money for seasoned players is no challenge, all financial punishment is no longer of significant concern for them.

Hence, some different kind of temporary sanction is needed.

Your reasoning is flawed.

You're correct to say that the intention of insurance is to encourae a player into performing activities in order to avoid a loss of progress; however the point is that pretty much all activities result in the player earning credits to some degree or other, so there is no restriction on gameplay of any kind imposed by that requirement.

The purpose of fines and bounties is to impose a penalty for transgressions. That penalty takes the form of depriving a player of some of his credits; the penalty is effectively the opportunity cost of whatever else he could have done with them. It doesn't restrict his choice of gameplay activity in any way and it never did because again, if a player wanted to earn credits to pay off a bounty or fine pretty much any gameplay activity would allow him to do that.

The biggest point you're missing though is that any of the above allow a player to earn the credits first. Then if he does incur a fine or a bounty, or blows his ship up and needs to make an insurance claim, he can pay it using credits that he earned doing what he wanted to do. Replacing the ability to resolve those issues with previously earned income and instead forcing a player into a form of gaming purgatory where he is forced to perform a particular task, or forced to do nothing, until his period of incarceration has ended isn't remotely the same because it does restrict gameplay choices.

If your argument is simply that this is how it should be, that the punishment for transgressions in-game should be to prevent a player from actively playing the aspect of it that he wishes to, I can't see how it would be considered to be a benefit by anyone other than the most ardent role-player.

As I already mentioned I have no problem with the concept of fines and bounties having more meaning in terms of how they affect a player's game experience, in fact I think it's necessary really because they have as much significance as a parking ticket issued by a dodgy wheel-clamping company right now. I don't see this as being anything like a sensible way to go about it though.
 
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Deleted member 110222

D
So punish less skilled players for losing?

Sorry OP. No. That's basically what would happen if this proposal were put into action.
 
I get around 3 hours a week gaming right now so any game that locks me out for 70 mins simply won't get purchased. I haven't got time for that ridiculous nonsense.
 
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It's too easy to get a bounty by accident or for other reasons. They just need to connect the bounty to the player instead of the ship. It's also kinda dumb that if you have a bounty and get blown up 6 days and 23 hours after the first one anywhere, for any reason, it resets it for another seven days.

Blow up un-wanted player in Asp=7 day bounty
Get in sidewinder and get blown up=no effect, still 7 day bounty as it's still you
Get in Python and blow up another un-wanted ship in same system=original 7 day bounty plus new 7 day bounty

They also need to do something to make it more difficult on you if you have huge bounties, say 100,000 or more. I see top bounties at stations. Can I actually go try to take out Cmdr Smith, last seen in the lt xxxx system? Does anybody ever try to collect on these?

Maybe start sending Elite bounty hunters that are very difficult to defeat after them. Or making it so they are denied entry to all stations in that owned region of space unless they sneak in or something. Or set bounty fines as a percentage of your total in game assets kinda like ship insurance.
 
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Reading about the other space game implementing a player jail, I started to think.

Currently bounties are not very good at keeping players from doing illegal things. The amounts are very low and higher amounts would encourage abuse of the system.
What if, for every remaining day of bounty validity upon a claim, the player is placed in a virtual jail for 10 min (Maximum 7 days=>70 min), before they can take off again?
This might put a stop to suiciding to get rid of the bounty and players might actually keep their bounties (and playing). Lore wise, why would a Bounty Hunter or station release a pilot from custody, simply because he has some money to his name and pays his fees?
The bounty can/should be meant as a motivation for the prosecution, but the punishment can be something more severe. Of course, the conversion rate of bounty validity days to jail time needs to be adjusted, so players actually feel the punishment but are not discouraged from continuing after jail time.
As with mission timers, custody timers would continue even when logged off.

Even with clean players, insurance claims can lead to a temporary hospitalization/doctor visit to check for any damages from the escape from certain death. Or simply, the escape pod needs time to travel back to the spawn station, which could be animated as real time flight.
In both cases, the time could depend on distance between explosion and respawn location.

What do you think? Please discuss...

Um, suiciding doesn't wipe bounties... they just turn dormant - get scanned and they're active again. At least that's what happened when a wingmate of mine tried suicidewindering his bounties off - the moment he left the station and got scanned by a patrol, he got 'wanted' tag back and all the bounties turned active.

And what comes to bounties in general tho :D - I just ignore them. If I can't enter "system X" for a week or two, it doesn't make or break my day - I just hang around elsewhere.
 
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I think it is a great idea.. 1 it would force me to play another game which is good as I think I spend too much time in ED. 2. It would be something to look forward to in Elite, I can just imagine knowing that come Friday I am free again and can go explore.. it would give the game a bit of freshness. TBH all I do in Elite is fly from A to B and B to A over and over.. strangely I find it relaxing.

I'm certain it will never happen though as at the end of it all, its a game and people pay money for entertainment (consumers) and they dont pay to be sat in the sin bin. I however like to see this game as more of a real life fantasy scenario and if we do something wrong we should accept the consequences. A chat room for the naughty ones would be quite cool. :) +1 rep for you for a fresh idea. Perhaps you can pay a 2 million credit penalty to get out early.. something like that might help the ones who cannot accept such harshness and have too much money to know what to do with. I would however accept the punishment and go play Unreal Tournament.
 
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Maybe someone from Frontier can also come to my house and slap me.




(wait.... that's not game related)
 
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