Insurance claims = temporary block to play the game

Reading about the other space game implementing a player jail, I started to think.

Currently bounties are not very good at keeping players from doing illegal things. The amounts are very low and higher amounts would encourage abuse of the system.
What if, for every remaining day of bounty validity upon a claim, the player is placed in a virtual jail for 10 min (Maximum 7 days=>70 min), before they can take off again?
This might put a stop to suiciding to get rid of the bounty and players might actually keep their bounties (and playing). Lore wise, why would a Bounty Hunter or station release a pilot from custody, simply because he has some money to his name and pays his fees?
The bounty can/should be meant as a motivation for the prosecution, but the punishment can be something more severe. Of course, the conversion rate of bounty validity days to jail time needs to be adjusted, so players actually feel the punishment but are not discouraged from continuing after jail time.
As with mission timers, custody timers would continue even when logged off.

Even with clean players, insurance claims can lead to a temporary hospitalization/doctor visit to check for any damages from the escape from certain death. Or simply, the escape pod needs time to travel back to the spawn station, which could be animated as real time flight.
In both cases, the time could depend on distance between explosion and respawn location.

What do you think? Please discuss...

you could also mine in a sidey with no FSD and could mine to pay off the bounty
 
Kill someone and get banned from the game for 10 minutes? Yeah nah, not playing it again if that was the case.

To be honest, the 6000 bounty for killing players is a joke, it needs to be 60,000, but Frontier are too scared that it would be used for exploiting to make money, while Robigo runs exist lmao.
 
Way too many people die in accidents that result in penalties, so this probably isn't the best idea. Other games have done this in the past, it has never gone well.
 
Currently bounties are not very good at keeping players from doing illegal things.

dunno. there are several problems with the bounty system. first, bounties have little to no consequences. second, being wiped by destruction and bound to the cmdr and not the ship makes them trivial to circunvent, ergo pointless (if someone even bothers to, see #1). third, the reward money comes from thin air (i.e. not from actual players placing and cashing out the bounties) so it's actually just free money, doesn't solve the issue and just adds another.

in my view the current system has too many holes to get right. it's inevitably prone to exploit and doesn't deter 'crime' in the slightest. it was left half baked at the start and later just overcomplicated with that (equally pointless) bunty life-cycle.

unless someone has a genius idea i'd scrap that nonsense and go with what's known to work: let bounties be used for private player dirven vengeances (or forget about them alltogether), manage security with securty zones à la eve: immediate unavoidable punishment on the spot with premium fireworks when offending in a high security area, small chance to get away with it in low security areas, no consequences at all in the wild open.

if people doing illegal things worries you, that is! :D
 
So many options other than "banning" a player.

For example: Take your bounty. At certain thresholds:

- (System) Large stations won't allow you to dock
- (system) Then small stations won't allow you to dock
- (Major Faction) Large stations won't allow you to dock
- (Major Faction) Small stations won't allow you to dock

At the same time, when you arrive in a system if the police "notice" you then:

- More police
- More police with bigger ships
- Navy comes
- Huge fleet comes
- Armada comes
- Entire naval force (and I mean all of them) comes

Tack onto that at the same time

- Number of active NPC bounty hunters increases
- Start to come in wings of 2, then 4, 8, 16

Plus

- Missions start to appear on stations to give players position updates
- Naughty player forced into open

Etc, etc, etc.

Each "level" of naughtiness increases the game response, not locking them out the game ;)

that is very good.. let me commit suicide in this cheap sidewinder first before I re-read again..
 
Um, suiciding doesn't wipe bounties... they just turn dormant - get scanned and they're active again.

If you suicide in/by a station belonging to the bounty giving faction, the bounty will be claimed and removed by the station. You have to pay for it in the insurance screen. It is a way to remove bounties quickly, if such a station is available (not always the case).
 
If you suicide in/by a station belonging to the bounty giving faction, the bounty will be claimed and removed by the station. You have to pay for it in the insurance screen. It is a way to remove bounties quickly, if such a station is available (not always the case).

Didn't work for when I tried that Sunday. :)
 
Rather than a hard lock out, each player should earn 'coins', and can spend them to get back into the game if they die.

Lol.
 
Terrible idea. At one point I had a 17m credit bounty from shipping UAs. I also had a 3m credit bounty after a protracted conflict to overthrow a target system. Why should I be blocked from the game for actually playing it??

Xeno-Terrorism is a War-Crime.
 
that is very good.. let me commit suicide in this cheap sidewinder first before I re-read again..
Obviously that is one of the "features" that would have to be removed before those other things had a chance to work. :rolleyes:

Honestly, all these "we can't do x because of y" posts are really starting to pee me off, especially those in which y is arguably an unforeseen exploit to begin with.
 
Obviously that is one of the "features" that would have to be removed before those other things had a chance to work. :rolleyes:

Honestly, all these "we can't do x because of y" posts are really starting to pee me off, especially those in which y is arguably an unforeseen exploit to begin with.

one fix may break 20 mechanics, either consider them as well or expect this kind of answers.
 
one fix may break 20 mechanics, either consider them as well or expect this kind of answers.
Or in this case, one already broken mechanic. Come on, we're throwing ideas around here, not writing code. Unless you seriously believe that FD are so happy with suicidewindering that it must trump all other ideas current and future.
 
"Jail time" has never worked in any MMO in history. It doesn't prevent anything, people just either alt-tab to watch some Netflix while they wait out the timer or they get two accounts if they don't have anything they want to watch.

Been playing MMO's with this mechanic for 20 years. It's cute, but it doesn't accomplish anything.
 
Preventing someone from playing the game because they are playing it as intended is a bad idea. I do like the brainstorming that is being done, but the "Jail time" is just bad.

Maybe pirates should be hunted by a wing of NPC's. Not in eagles and adders, but Condas and Cutters. Even if the NPC's suck at combat, the annoyance of being interdicted may be enough. It was enough for me to quit PP.
 

Jex =TE=

Banned
Have consequences in ED?


rofl.png
 
Yea, if that's a thing I highly recommend FD link up with Introversion so you can play Prison Architect while playing ED. Or maybe have "Wall Watching Simulator 2016" - I'm sure there is something like that out there. And if you combat log out of the jail, your sentence will be doubled. And reported.

Hey, why not revoke the game licence right away and there's a job well done.
 
that is very good.. let me commit suicide in this cheap sidewinder first before I re-read again..

I was just talking about escalating levels of punishment for criminals rather than being put in jail (which is still a bad idea)

Made no reference nor gave any ideas on how to remove your bounty <shrug>

Flippant people are going to be so ...
 
i personally do not like this idea.... I do bad bad things... often... to many clean NPC's... bad bad things I do...

it would hamper my actual enjoyment of the game when I am doing bad bad things to npc's :D
 
What we need are bounties that actually matter and cops that actually defend the system.

adding some sort of "murder punishment" that isn't a bounty would be lame.
 
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