How to defeat a commander that tries to scan your ship while you're in the station

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Goose4291

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But Robigo is in a INDEPENDENT system, in fact is a CARTEL owned SYSTEM (smuggling is permitted), It means that I can kick your a** to void if I see you there, Mr Policeman?

No it wasn't (at least when I was doing this).

It was an Imperial controlled system at that point. Admittedly that was about a month or two again, so this mIght have changed since.
 
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I see. Playing the game the way it was meant to be played and scanning others cmdrs you suspect of being scumbag smugglers is griefing, but logging in and out to avoid the consequences of your actions is perfectly legit gameplay. Makes sense.

So station camping to prevent players from playing the game is not griefing but logging out of a game to defeat a camper is not legit gameplay? Makes sense.
 
So station camping to prevent players from playing the game is not griefing but logging out of a game to defeat a camper is not legit gameplay? Makes sense.

But it's not stopping you 'playing the game' is it?
It's stopping you from having an easy time making money, but that's something completely different.
 
@OCflyer - Just out of curiosity, are you aware that you still block the pad even when you are inside the hanger?

Game does not have a pad conveyor belt. In that many years in the future. Technology went backwards.
The first thing I did when I saw a cue in space, was log into "solo". After realising it's a big galaxy, I just flew to the remote areas. No one, absolutely no one should have to wait in this game except extremely cramped stations. The design choices are insane. (No, instancing etc are not even needed here. A simple conveyor belt and a 30+ second launch/land wait is the most needed, with the exception of loitering which is already fined rightly)
 
But it's not stopping you 'playing the game' is it?
It's stopping you from having an easy time making money, but that's something completely different.

Actually it is stopping me from playing the game. It prevents me from accepting most of the BB missions which is the game I wish to play. Therefore, the camper's behavior is abusive because he repeatedly stops me from playing the game. But now that I have some targets, my game will change in the immediate future.
 
Game does not have a pad conveyor belt. In that many years in the future. Technology went backwards.
The first thing I did when I saw a cue in space, was log into "solo". After realising it's a big galaxy, I just flew to the remote areas. No one, absolutely no one should have to wait in this game except extremely cramped stations. The design choices are insane. (No, instancing etc are not even needed here. A simple conveyor belt and a 30+ second launch/land wait is the most needed, with the exception of loitering which is already fined rightly)

Been discussed to death, where are the ships stored once in the hanger? You can clearly see the dimensions of the hanger, a medium hanger has the space to store a single a ship, it's not a tardis.
 
Is this thread a veiled attempt to say that Kill Warrant Scanning or Cargo Scanning is somehow "wrong" and unethical if done without interdicting someone?

Cargo scanning people docked at a station, just to get their missions to fail, is in my book absolutely a form of griefing.
 
Actually it is stopping me from playing the game. It prevents me from accepting most of the BB missions which is the game I wish to play. Therefore, the camper's behavior is abusive because he repeatedly stops me from playing the game. But now that I have some targets, my game will change in the immediate future.

C'mon mate, that is a pretty weak argument. Sure it's annoying, but if someone wants to stop you from smuggling they have right to do so, doesn't matter if you don't like it.
 
Actually it is stopping me from playing the game. It prevents me from accepting most of the BB missions which is the game I wish to play. Therefore, the camper's behavior is abusive because he repeatedly stops me from playing the game. But now that I have some targets, my game will change in the immediate future.

But still, that's not stopping you playing the game.
I'm 2,500 LY from Sag A*, not running BB smuggling missions out of Robigo, but I'm sure as hell still "playing the game".

You want to mode switch in Robigo to maximize your profits, go right ahead, that's your choice and your play style is as valid as mine.
But it's no more valid than the guy who wants to cargo scan CMDRs in Robigo.

Abusive? Not a chance.
 
But still, that's not stopping you playing the game.
I'm 2,500 LY from Sag A*, not running BB smuggling missions out of Robigo, but I'm sure as hell still "playing the game".

You want to mode switch in Robigo to maximize your profits, go right ahead, that's your choice and your play style is as valid as mine.
But it's no more valid than the guy who wants to cargo scan CMDRs in Robigo.

Abusive? Not a chance.

Correction - you're playing your game. That's your choice, not mine. The camper is stopping me from playing my game. Fortunately, the game provides mechanics to do something about it - a mechanic to defeat the camper from within the station and a mechanic to shut down the camper from outside the station. If a commander kept shutting you down from exploring, you'd call that abusive because it's your gameplay he's messing with. I guess its OK as long as it isn't your gameplay.
 
Been discussed to death, where are the ships stored once in the hanger? You can clearly see the dimensions of the hanger, a medium hanger has the space to store a single a ship, it's not a tardis.

It is a game. The stations have enough room to increase the hanger size at least double. Possibly more so (4+). Besides, you just mentioned, a game with "open/solo" mechanics does not have a "tardis", yet fits an entire universe in it's own self. :D

On topic, I see this as legit gameplay for "scanning", and griefing if multiple podding (though in Elite it would usually get the security forces on them). In game scanning of smugglers seems legit, even if in/near the station. The one and only thing the devs should add is preventing scanning docked (inside) the station. That would mean it takes longer to scan and there is a slight chance of escape.

But really, players are not suppose to escape scans. They happen so fast. So if your in a station with some form of police or players around, it's almost certain death for a smuggler. It's suppose to be an all or nothing, high risk or find a small empty station somewhere.

As in, the smuggler would just fly to a different station. Do they have a wake scanner? No? Then they cannot find you. In fact, I may bring out my Cobra and see if I can do a cold running fly in/fly out for smuggling and keep the scent off me. :)

I don't get how it's abusive? What if someone stops you shooting the station? Or stops you shooting friendlies? Or stops you shooting pirates? This game has PVP in open. So part of the game is, they can shoot you, they can interrupt you, and they can jam your signal/trace/scan and even mission. Even in the game police and other AI will stop you in your mission. (AI camp and instant spawn in lots of situations)

On the other side, perhaps someone with a warrant scanner will scan them and chase them? If not, perhaps someone can play pirate and chase them away? :)
 
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Correction - you're playing your game. That's your choice, not mine. The camper is stopping me from playing my game. Fortunately, the game provides mechanics to do something about it - a mechanic to defeat the camper from within the station and a mechanic to shut down the camper from outside the station. If a commander kept shutting you down from exploring, you'd call that abusive because it's your gameplay he's messing with. I guess its OK as long as it isn't your gameplay.

He's playing his game, you're playing your game - that's the deal in Open.

If a CMDR kept shutting me down exploring it, I'd deal with it within the mechanics of the game - just like you're doing.
But I wouldn't call it abusive - it isn't abuse just because it screws me over.
 
The core of the problem in my opinion is the discrepancy to solo mode where such thing like 'pad camping' simply doesn't exist. FDev is contradicting itself when they always emphasize on the equality of all 3 modes. Our special case here is clearly braking this pious hope.

tl;dr
Game design issue. Game mechanics that hinge on the players well behavior are simply weak design. Doesn't work in an MMO.

Valid point but that's not the core of the problem which is actually that scanners magically work through the station walls.
 
And hey, OC, a player waiting to scan you at a smuggling station to fail your missions, I don't really think is "greifing." It's normal game play. It's no big deal, and it's easy enough to avoid.

Yes, it is annoying, and a bit of a troll, but, MEH. They're not stopping you from completing your missions. Just making it more difficult.

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Valid point but that's not the core of the problem which is actually that scanners magically work through the station walls.
I mean, technically a cargo scanner would have to scan through our metal ships, right?
 
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