Been discussed to death, where are the ships stored once in the hanger? You can clearly see the dimensions of the hanger, a medium hanger has the space to store a single a ship, it's not a tardis.
It is a game. The stations have enough room to increase the hanger size at least double. Possibly more so (4+). Besides, you just mentioned, a game with "open/solo" mechanics does not have a "tardis", yet fits an entire universe in it's own self.
On topic, I see this as legit gameplay for "scanning", and griefing if multiple podding (though in Elite it would usually get the security forces on them). In game scanning of smugglers seems legit, even if in/near the station. The one and only thing the devs should add is preventing scanning docked (inside) the station. That would mean it takes longer to scan and there is a slight chance of escape.
But really, players are not suppose to escape scans. They happen so fast. So if your in a station with some form of police or players around, it's almost certain death for a smuggler. It's suppose to be an all or nothing, high risk or find a small empty station somewhere.
As in, the smuggler would just fly to a different station. Do they have a wake scanner? No? Then they cannot find you. In fact, I may bring out my Cobra and see if I can do a cold running fly in/fly out for smuggling and keep the scent off me.
I don't get how it's abusive? What if someone stops you shooting the station? Or stops you shooting friendlies? Or stops you shooting pirates? This game has PVP in open. So part of the game is, they can shoot you, they can interrupt you, and they can jam your signal/trace/scan and even mission. Even in the game police and other AI
will stop you in your mission. (AI camp and instant spawn in lots of situations)
On the other side, perhaps someone with a warrant scanner will scan them and chase them? If not, perhaps someone can play pirate and chase them away?
