Powerplay Expansion alternatives, lets help Sandy!

A few days back Sandy where on a live stream talking about Powerplay and answered a lot of questions some answers where better than others. But one that is really interesting is the question “will there be something other than expansions to use surplus CC on?” The answers we got was that Sandy have some great ideas for adding options for use, but they have not gotten the green light and he is fighting to get his ideas implemented. So let’s help him, he can’t tell us what his ideas are but we can come up with some. If we come up with the same things he is thinking about we might help him find pitfalls that needs to be avoided and maybe fleshed it out more than he have.


So what do we want to use surplus CC on other than getting new systems? I have some ideas hope you got some more, if some seams really popular let’s start a new thread with a summary of that plan and have a discussions about that particular once feasibility, to get this started let’s take a look at my thinking.
For me one thing is upgrading control system that we have today. How this upgrade is to be done is a bit interesting. First how to nominate an upgrade:
You can take prep gods from a control system to HQ or from HQ to the control system (same direction as the forts). It costs f.eks 500cc to do an upgrade and can only come up on the prep lists if one have more than 500 available this also to some extent help with 5c as if you got more than 500cc just push 1 or 2 different upgrades and then you got control of the lists. This will if nothing else help powers like Hudson that is going in and out of turmoil at the moment because they can’t control their prep list because there are 8+ systems that have to be good in order to not go into turmoil next week. If the upgrade ends on top of the lists then it goes to expansion.

Expansion time: Works as a normal expansion, the trigger might be a bit different (not only based on distance to HQ). Any good ideas?

The possible upgrades.
1) The simplest and most straightforward is increasing the bubble size. With this one the trigger have to be based on the systems that is expanded into if any are contested that who’d increase it a lot. In short this should not be easily weaponized. There have to be a limit on how many times one can do this and just an increase of 1ly might be a lot in many systems, So a max of 3-5ly (1ly with every upgrade). Note that the downside of upgrading the size is that it’s going to make system flipping harder.

2) Increasing undermining trigger, this one is interesting because we can have a new way of attacking other powers. If you prep a control system belonging to your power then the undermining trigger goes up if you win the “expansion”. But if you prep an enemy control system you can flip down the undermining trigger. When one do this the trigger moves one step so a low trigger can go to default or a high trigger can go to default depending on who is doing it. If a system is lost all those upgrades are lost even if it's retaken.
This one i am a bit iffy about because it might make an “old” faction almost indestructible because all its fort triggers are low and its undermining triggers are high. But this might also be a good thing. But I think this might make it to staile.

3) Population, this one is a bit long term, but the long and short is that one use once political capital to start programs that attract people to move to a system increasing its population. This one is really iffy because BGS people might not like it and we have no clue how long it's going to take for dynamic populations and how they are going to implement it.

4) station building, so we got a lot of political capital why can we use it to build stations some of the powers got 1000+ systems that provide money and influence to the leader why can't he use this to start station building campaigns, where the expansion state is a mini CG.

5) Starting lite CG’s with all the power these leaders have can't they get the same type of things that systems authorities can going. Hudsen just had a CG that he started (the building of the new ship) why can't we direct those things the danger of this one is that we risk getting hijacked by players that wants to upgrade their systems because.

So thats a few of my ideas do you see any problems pitfalls stuff that needs to be taken into account. Or do you have some other great idea? Out with it! :)



PS: if you want to watch the stream her it is:
https://www.youtube.com/watch?v=zoTnEZng-V8
 
Last edited:
Improving all the currently untouchable aspects of the BGS, like system wealth, station wealth, system security, etc.
 
Culture (as from Civ 3 onwards) style ideological domination- have an expanding cultural bubble that pushes outwards, and as it overlaps give you system bonuses, like less interdictions.
 
Economic uplift: 10% better prices

Industrial uplift: 10% better industry prices

Military uplift: 10% reduction on ammunition and mil spec ships / modules

The catch? Non stackable, so its a tradeoff.
 
All I see is a black page with a smiley at the end. Hint: Not all text colours play well with every forum theme, so if you're posting something serious, skip the colour tags and let the theme decide ;)
 
It would be cool to be able to use CC to temporarily "buff" a system that is subject to extra undermining, or is in turmoil. So perhaps by spending some CC we could make the undermining target % higher in a system of our choosing; or temporarily remove turmoil status from a system. Of course to be able to use it that way we'd need the up/down or other type of voting system in place. But being able to vote on those kinds of things, including next cycle prep targets and the like, can really increase player engagement, collaboration and awareness.
 
Last edited:
It would be cool to be able to use CC to temporarily "buff" a system that is subject to extra undermining, or is in turmoil. So perhaps by spending some CC we could make the undermining target % higher in a system of our choosing; or temporarily remove turmoil status from a system. Of course to be able to use it that way we'd need the up/down or other type of voting system in place. But being able to vote on those kinds of things, including next cycle prep targets and the like, can really increase player engagement, collaboration and awareness.

If you're in turmoil, you don't have any CC to spend.
 
capital ships which then can turn up in combat areas until "destroyed" / driven off a given number of times?

Not sure how independent/alliance ones will work there though, perhaps buying them from their nearest major power?
 
capital ships which then can turn up in combat areas until "destroyed" / driven off a given number of times?

Not sure how independent/alliance ones will work there though, perhaps buying them from their nearest major power?

Why would someone spend CC for something useless? Capital ships don't even affect the outcome of a war.
 
Back
Top Bottom