How to defeat a commander that tries to scan your ship while you're in the station

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I have an interest in the motivators of other people.
I have time to kill in between test runs, academic discussions help fill that time.
The exploit reveals a flaw in the persistence of the game I am playing.
Mode switching shouldn't be a part of gameplay on principle. (Same issue I have when you get docking denieds and have to log off/on in solo)

But mostly I have time to kill.

It is most definitely an exploit and (general) human nature is to exploit exploits.
If the fact that exploits are there ruin the game for some, then the people exploiting the exploits are in fact highlighting the exploit to FD which may result in the exploit being fixed. Which will make a better game for those that don't like the exploit. Therefore those exploiting the exploit are in fact helping those that don't exploit the exploit.

But personally I think that some folk just don't like to see others exploiting exploits (current RL news regarding tax evasion)
 
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Goose4291

Banned
Your view of player interaction is exactly what forces people into Solo. It's pestering, not interaction.

If we're trading insults thinly veiled as hyperbolic declarations, your attitude that one should retreat to solo or open the moment an interaction doesn't go their way is what's slowly killing the open world game.
 
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As for "gank-scanning" specifically, sure, I don't mind if someone is shielded while in a dock hangar. I would also prefer if NPC and PC had the same capabilities and competence in the game, though I'm not sure how realistic of a goal that is.

Of course it is trivial to give NPC's and Players the same capabilities. That mostly is the case with a few exceptions for whatever reasons, might be bugs. This definitely should be fixed, there is no logical explanation for different capabilities, other that the programmed behaviour is this stupid, that the NPC's need to cheat to be any usefull at all.

The competence of NPC's is a difficult problem, because we play on machines that are build from dumb on/off switches, and there is no intelligence in this wired mess of switches, even not if you use billions of them. However, the current NPC implementation is not state of the art for what is possible with the current generation of dumb on/off switching machines, this could be improved.
 
Another Robigo Thread, what will this forum do when the stop the Robigo Shadow missions?

So having contributed to almost every Robigo thread since it all started, i'll give my t'pennthe worth. I have read the thread from OP first post to the one under mine. There are some really good post's, but there are also some Bandwagon jumper-on-er's, who like nothing more than to Have a go a people who do these missions.

I do the Robigo runs, I mode switch, but i also respectfully understand the RP of the scanners, but come on chaps & chapettes scanning through Outpost walls? that's surely not a intended action from the developers??? Or Is it?

I don't get the kicks out of these missions for the end credits, they are nice to have as you never know when i might need that Military Bulkhead for my fleet or that A8 Fuel scoop, but its the thrill of doing these missions. I have nothing against players role playing the coppers who scan the smugglers, but through outpost walls/bulkheads?

Every other scan is fair cop in this high risk smuggling game we play.
 
If we're trading insults thinly veiled as hyperbolic declarations, your attitude that one should retreat to solo or open the moment an interaction doesn't go their way is what's slowly killing the open world game.

Good. Open world game with molesters should die. FYI this is not Multiplayer game, only have some aspects of it. But it's a complicated concept, so I don't hold the grudge.
 

Goose4291

Banned
FYI this is not Multiplayer game, only have some aspects of it. But it's a complicated concept, so I don't hold the grudge.

I'm glad you've cleared this up for me, because all the marketing from Frontier points to it being a multiplayer game. Perhaps you should petition FDEV to change their marketing strategy to suit your playstyle?
 
I'm glad you've cleared this up for me, because all the marketing from Frontier points to it being a multiplayer game. Perhaps you should petition FDEV to change their marketing strategy to suit your playstyle?

Here's the clue for you.
 
Beyond achieving your aim of shutting down another channel of player interaction, care to quantify why you think this?

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Jest aside, I regard this as yet another euphemistic abuse of the word "interaction". Yes, technically it is an interaction. Technically, punching someone in the face IRL is an interaction. The word itself does not imply whether it is desired to happen (by any participant or observer) or not.
And coming back around to the word "quantify": the quality of a multiplayer game is not defined by the sheer number of avenues for player interaction. And this one here is one I'd like to see us rid off sooner rather than later.

The shadow missions say: get scanned and mission will fail, so works as intended. The pirate NPS's, same as most hollywood wannabe player pirates, don't have a cargo scanner. They just demand that you drop cargo without a clue if you have any at all.

Yes, the interdicting NPCs (be it random or magically spawn-chasing) just utter their phrase and then open fire (le sigh). NPCs in RES however do perform a cargo scan, but I do not know what happens if you have an active mission with forbidden goods in your hold.

But let's forget about what the missions say word for word. heck, if needed, change the wording. "Don't get caught by the police", "the authorities mustn't learn of this".

Because the thing is, ultimately at its heart, when player A cargo-scans player B so that player B fails a mission, that is just an utter, massive nuisance for B, for not even any gain for A beyond the potential pleasure of knowing to have caused this. And doing something for the sole pleasure of causing another player anguish is exactly this: griefing.
 
Aren't you forgetting to mention the poor victim is a slaver? Seems relevant if your argument is based on morality...
Well yes, definitely those that are against slavery would have good grounds to attack, but doing this action does not actually solve the problem.
And a lot of people forget to play the game, 'as a game' without immersing themselves in the game. Meaning they only see commodity_name gives value_in_credits and don't see games from an ingame or such perspective, something I don't quite get since that is in my mind, what you do when you play a game, but yeah, so from their perspective some annoying player is just annoying them for 'no' reason.
 
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Yes, the interdicting NPCs (be it random or magically spawn-chasing) just utter their phrase and then open fire (le sigh). NPCs in RES however do perform a cargo scan, but I do not know what happens if you have an active mission with forbidden goods in your hold.

But let's forget about what the missions say word for word. heck, if needed, change the wording. "Don't get caught by the police", "the authorities mustn't learn of this".

Because the thing is, ultimately at its heart, when player A cargo-scans player B so that player B fails a mission, that is just an utter, massive nuisance for B, for not even any gain for A beyond the potential pleasure of knowing to have caused this. And doing something for the sole pleasure of causing another player anguish is exactly this: griefing.

If you get cargo scanned with these missions they'll fail, no matter if NPC or player does it. Seems to be a consistent implementation, both have the same capability, minus the scan through station walls.

If you don't want to ``interact´´ with players just fly such missions in solo and be done with it. There is no point in complaining in any way that a player uses some of his ship modules against you, special not if that is the only form of implemented ``interaction´´. For me there is no interaction possible in open at all, all you can do there is this much dumbed down for me, that is no interaction at all and just boring. So there is no loss and no point doing anything at all in open. Mostly I do missions in open just for fun, because some of the ``griefers´´ might try to ``interact´´ with me, which will make the missions more difficult to finish. I do this intentional, I'm aware that others could do things that might make my missions fail, I just take it and won't complain at all. If I have enough from that I'll switch mode and just care about my self.
 
It is most definitely an exploit and (general) human nature is to exploit exploits.
If the fact that exploits are there ruin the game for some, then the people exploiting the exploits are in fact highlighting the exploit to FD which may result in the exploit being fixed. Which will make a better game for those that don't like the exploit. Therefore those exploiting the exploit are in fact helping those that don't exploit the exploit.
Yeah but exploit exploit exploit. Which of course means that exploit exploit, exploit and a fair amount of exploit.

And now the word has lost all meaning and I'm thinking what this ploit has turned into now it's an ex-ploit.
But personally I think that some folk just don't like to see others exploiting exploits (current RL news regarding tax evasion)
Indeed. I'd rather have a robust persistent mission system. I think with all the talk about this the last couple of months, FD will have taken it into account in 2.1.

If they haven't, it must have been a very comfortable rock they've been hiding under.
 
so playing a cop (scanning dirty smugglers , like slavers) and such is also griefing. one even mention that only npc should be able to scan.


ppl log into solo if you aint like multiplayer with just unicorn & rainbows
 
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I'm all for anti-slave people being able to blockade Robigo et al.

But the random player scanning you to fail missions is just not engaging game play. It is frustrating for the scannee and the scanner can get nothing more than a smug chuckle at how snide they have been.

Hopefully it'll get stopped in 2.1 and replaced with more engaging ways to try to prevent smuggling.

Yours a Robigo smuggling run regular :)
 
I'm all for anti-slave people being able to blockade Robigo et al.

But the random player scanning you to fail missions is just not engaging game play. It is frustrating for the scannee and the scanner can get nothing more than a smug chuckle at how snide they have been.

Hopefully it'll get stopped in 2.1 and replaced with more engaging ways to try to prevent smuggling.

Yours a Robigo smuggling run regular :)


Its all about imagination & blaze your own trail , you dont need rewards , thats enough!
 
But the random player scanning you to fail missions is just not engaging game play. It is frustrating for the scannee and the scanner can get nothing more than a smug chuckle at how snide they have been.

I will fix this for you:
The player shooting at your ship and maybe destroying it is just not engaging game play. It is fustration for the at shoot one and the shooter can get nothing more than a smug for destroying some hardware, which most likely is insured anyway.
 
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