I like the larges where they are the current issue is the shield banks and hrp which prevent true ship balancing
1. You can buy the house, but you also have to hire a housekeeper or do the hoovering yourself. It's a matter of balance you understand.Of course, it should.
1. "Sorry sir, you cannot buy this massive house with your wealth, it is a matter of balance, you understand"
2. "Yes, you can have the fastest car but it is crippled to keep balance, you understand"
3. "I don't care how much money you have, achievement and effort do not equal better equipment, balance you know"
Who play the game well by having FD remove limitations. Stellar gameplay ol' chap.The answer is not to cripple those of us who play the game well and seek betterment
He who just spoke about 'cripple those of us who play the game well' is talking about victimisation. Much ironybut to make the victimisation of new, unwilling, explicitly not wanting a fight pilots have serious consequences to deter it.
Have you noticed you're playing a game and not a realistic sim?I fully appreciate that players should be allowed to do whatever they so want (within the framework of the game's universe and rules of course) but there should be consquences that are in proportion to your actions. They want a realistic sim but seemingly refuse to address the underlying flaw, realism requires imbalance not balance (just as in the real world --> real --> realistic).
I feel very free to disagree. Thank Zeus I did not have to agree with all that.Just my five cents worth of course, feel free to disagree and argue the point (I am sure you will).
And the vulture. It should have the jump range of an exploraconda, the speed of a smuggling cobra and the shields of a coriolis station.
After all, it's so lacking in so many ways that make it sub-par (the canopy) that it needs a buff somewhere ... for balance, you know.
Ooohh the Vulture. A very good example. I know your post has a bit of sarcasm, but the Vulture is a fine example of a pure combat ship with numerous balancing drawbacks but with a decent jump range. Nothing crazy about the jump range just decent about 14.8LY and that's why you don't see often vultures as exploring ships but it moves around the bubble with a bit of scooping.
Is true! They were just as surprised as we were that the tech tree goes Sail -> FSD -> Steam. So far God has not gotten back to us on the bug report, though. Super unbalanced!I guess you learn something new everyday. I never knew that spanish and english navy ships had FSD drives and could jump, but thanks for sharing that fascinating fact with us.
As a t9 driver.. jump range is actually higher than a corvette. I think even laden I can do 16 ly. If I have to complain it would be about the handling... The T9 has no forgiveness! You will regret every single mistake. Not to mention how hard it is to get it into the mail slot lol.
This is a weird argument. What's so special about combat ships and jump range? The cororally would be why can't my AspX be fully kitted for max range and have epic combat ability? Or what can't a trader carry max cargo and also be a great miner? All ships have a tradeoff or there would be just one uber loadout that we'd all be forced to grind towards.
A Transit van is a better bet for moving your sofa than a Ferrari, a cheapo 4x4 is a better offroader than an 18 wheeler, my knackered old Alfa is easier to service than a Challenger tank. Bigger and more expensive doesn't mean better at everything.
I've been using my Vulture to do the current Onionhead CG - a class 4 fuel scoop and 8 tonnes of cargo from the small compartments. It meant ditching the SCBs and hull reinforcements but a new A rated FSD means it's a pretty easy trip with no issues from CMDRs or NPCs when I get to Altair. If you've got a massive great hulk like a Corvette you're going to have to strip it down if you want to move it around. Requipping it won't be as easy as it is for the Vulture.
Well that's because it's a tank, capable of taking huge punishment. Ships like that get transported to the combat zone, they don't drive themselves thereThe A rated life support seems a bit over the top too...
Is true! They were just as surprised as we were that the tech tree goes Sail -> FSD -> Steam. So far God has not gotten back to us on the bug report, though. Super unbalanced!
My tongue-in-cheek point is that asking whether the Corvette should have a better jump range is perfectly reasonable, but claiming that its lower jump range is somehow unrealistic is silly. The entire idea of FSDs and hyperspace is unrealistic and silly. The jump range of each ship, while related to its outfitting and drive power, is ultimately an arbitrary call by Frontier. Could Frontier just decide to increase the Corvette’s range, or the range of every ship? Sure. Should they? Maybe—that’s an interesting discussion worth happening, and one that isn’t really happening here, unfortunately. But if we're going to start talking about verisimilitude of warfare, then there's many other things we should address, surely … and let’s not open that can of worms.
I like this question, precisely because it is about something arbitrary. It’s important to recognize that there are many different play styles, and as such, teleological arguments for or against a range increase are largely unsound. Some people are looking for "THE BEST. SHIP. EVARRRR.", and some of those people believe the One True Way to get that best ship is to grind like they've never ground before until they can buy the most expensive ship, which naturally should be the best, right? Except then some of those people discover that it’s not, or that it is, and either way they’ve reached “the top” and “beat the game” and get bored and go home. And there is nothing wrong with that. This is not my play style, but I’m not going to say it’s wrong to play this way, because that’s what others say about the way I play.
Indeed, it continually surprises me how many people take on the challenge of using ships that are demonstrably poor for a chosen purpose. We're having a bit of a race in the current community goal, and while some people are genuinely competing for a fastest time, you also have crazies who just go and try it in Sidewinders. Because why not? Same thing goes for crossing the galaxy in a Sidewinder. Clearly some ships are better suited for certain tasks, and we can have lively debates about the finer points of whether Anacondas or Asps or DBXs rock exploring or fighting or trading more. The fact will remain that some people like sub-optimal ships, for a variety of reasons. This, to me, is balance—not balance in the sense of how different ships fare in PvP, but in the ability for players to experiment and fly different ships and loadouts based both on purpose and preference.
I don’t really care one way or the other. Jump ranges are a limitation that makes the game interesting, and I don’t find making a number of jumps boring—I just put on some music or something. Jump range only really affects me when I’m in a diffuse area of space and find a star that’s a little too far away to reach, grr! But I’m aware that not everyone shares this lackadaisical attitude. I can see how it would be annoying. I’m not sure something being annoying is sufficient reason to change it—we can only make so much about the game easier before we remove the fun provided by the challenge—but having discussions about how annoying a game should be are certainly fun!
Jump range of the Federal Corvette should be increased.Why the Imperial Cutter has class 7 frame shift drive and the Corvette has class 6? At least correct this!
Jump range of the Federal Corvette should be increased.Why the Imperial Cutter has class 7 frame shift drive and the Corvette has class 6? At least correct this!
Why do people want every ship to be the "bestest"? There are tradeoffs, if you want to explore, don't get a Corvette.
What's next? a two-button Elite Gamepad with Button A "Instant win" and Button B "Instant Travel"?
XD priceless!
For balance!
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Somewhat amusing that you bring up "race car" as an example, in a campaign that wants to make the tank drive as fast as the sports car, "Because the tank is more expensive. So it should get around town as fast as the sports car. Because expensive. Expensive! And grind!"
Looks like some people really do want their precious lolships.
That already happens, there IS a best ship, which is the Anaconda, and that leaves you with the choice of A: grind up to an Anaconda, or B: Grind up to an Anaconda. Then quit the game.
I don't even know why you put the ASP as an example when we are talking about top tier ships, the Anaconda is cheaper than both the Corvette and the Cutter, and its just objectively better, and it doesn't even have a rank wall. Why is the cheaper ship better in every way but trading? Well, that is a question I'd like Frontier to answer.
The only thing you can buy with money is ships there is no other end game in ED. So there is no other reason to grind that to get more expensive ships. So you do that work anyway, and then the work is not only not rewarded but also penalized, that leads to frustration and that is poor game design.
1. You can buy the house, but you also have to hire a housekeeper or do the hoovering yourself. It's a matter of balance you understand.
2. Sure you can have the fastest car, but there's little bootspace. It's a matter of balance you understand
3 is special. It's claiming that more money doesn't buy better equipment in the game. Which is clearly nonsense.
Who play the game well by having FD remove limitations. Stellar gameplay ol' chap.
"Those of us" *chuckles*
He who just spoke about 'cripple those of us who play the game well' is talking about victimisation. Much irony
Have you noticed you're playing a game and not a realistic sim?
I feel very free to disagree. Thank Zeus I did not have to agree with all that.![]()
I'm a big fan of David BowieWow, now I know why you have your avatar![]()
Now what you initially posted:1. What? Err, I'm loaded so I can buy as many housekeepers as I want, your point? In fact surely this is in direct opposition to your argument, if I applied it in game I could just buy a fleet of "housekeepers".
I like how you emphasized "fast" there. Saves me the trouble2. Small boot in a car? Have you seen a luxury Lexus, Mercedes, BMW, Rolls Royce, etc. They are fast and have more than adequate boot space.
Now what you initially posted:3. Of course it buys better equipment, not my point, it just buys the same equipment as someone who has 1/100th of my wealth, not like in real life.
It's not about removing the limitation of a limited FSD?It is not about "removing limitations" as you put it, IMHO, it is about making the game more realistic, a stated goal of the devs.
Actions should have proportionate results, and therefore the FSD range should be increased. Well, now you've put it that way, it makes perfect senseAs for the comment about me talking about "victimisation", I merely make the point that actions should have proportionate results, perhaps a difficult concept I grant you.
Which gets us back to the science of how we move about in this galaxy. Which is completely unrealistic from the get go.Again, I realise I am playing a game, The devs are the ones who want to make this a realistic sim (I could find lots of quotes but you know I am right, I see you all over the forums.)
I hope I have been coherent enough to your liking.Of course, I am glad you disagree, that is what generates progress. Well when the arguments are coherent, anyway![]()
Jump range hasn't really got something to do with balance, just how annoying it is to get from A to B. IMO the Corvette should have a jump range of about 15 LY. Not more and the Cutter should also get its jump range buffed.
This is so true, it baffles me that we can't all agree on this. Jump range serves no tactical purpose in all but the most uncommon cases, yet for some reason it is used to balance different ships towards each other. Basically what the devs are saying is "this ship is fun to use, therefore you will have to waste lots of time if you plan to travel anywhere meaningful in it".
Case in point - I love flying my Cutter, but getting around the bubble in it takes twice as long as in a fully combat/multipurpose Asp. What is the point of this? Except to annoy the **** out of me?
Case in point - I love flying my Cutter, but getting around the bubble in it takes twice as long as in a fully combat/multipurpose Asp. What is the point of this? Except to annoy the **** out of me?